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Minoza

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Everything posted by Minoza

  1. In that case you need different software, this is not meant for that.
  2. There's a Splashtop Gamepad THD app, which you install on your tablet/mobile device and Splashtop Streamer which you install on your PC. Are you trying the opposite or something?
  3. Feel free to use latest PC client (www.splashtop.com/streamer), it works with THD.
  4. Oh I see, I'll report after more testing in that case.
  5. You can see in the video, it runs great, no lag at all. I'll just say I did what I needed to in order to get it running on my phone, piracy talk is a no no so I'll stop there.
  6. I answered sproyd on PM, but anyways... I simply got apk from net, which installs and runs fine, it has compatibility mode under options which I had to check in order to avoid rendering issues.
  7. I just got this working on my Galaxy S3, here's a proof of concept:
  8. Minoza

    ARMA 3 - still unrealistic optics

    Black Mesa as well.
  9. Hm, dunno why haven't I tried that, good idea. I would always just turn ATOC on with AA resulting in huge framerate jumps. I guess I'll try AA without ATOC.
  10. Minoza

    Low FPS while resources margin

    It wasn't closed when I posted...
  11. Yep, it's AA+ATOC issue. That's why I avoid using it and getting along with FXAA only. 2xAA makes it less painful but still it's noticable, and that's on a GTX 670...
  12. I'm pretty sure you can. I mean, using "#monitor" command you can get server FPS info in chat, it's usually much lower than my framerate. Oh and, in case you try it out, it's "#monitor off" to turn it off. :p
  13. Minoza

    Low FPS while resources margin

    138 pages about it: http://forums.bistudio.com/showthread.php?147533-Low-CPU-utilization-amp-Low-FPS
  14. Minoza

    rifle zoom lens

    @richchad There is a limited number of rifles because this is alpha, there will be more assets in full game, and probably in beta too. To switch to scope, press left CTRL+RMB (right mouse button) while aiming down the sight.
  15. Minoza

    Terrain Improvement (dev branch)

    These aren't in-game shots of textures, those are descriptive screenshots showing how it could look like with the suggested system. Oh and... I almost forgot... LOGIC MAP! :D
  16. Minoza

    Impossible to aim

    It is a known bug, for the time being don't use dead zone until fixed.
  17. Minoza

    Clouds are not so volumetric

    Those clouds in Crysis 1 had some serious limitations, one of them being clipping - they fade out at certain distance and blend in with static background. This was to prevent shading artifacts in the distance and in that regard, Arma 3 clouds are better solution. I don't know what technique is War Thunder using for cloud rendering but they do look nice.
  18. Yeah, I've noticed this as well.
  19. Minoza

    Low CPU utilization & Low FPS

    We all know this issue persists for a lot longer than 1 month.
  20. Minoza

    Terrain Improvement (dev branch)

    Simply. Amazing.
  21. Minoza

    How to stop AI from respawning

    If you don't have respawn_east marker, then enemy should't respawn. Are you running any scripts or something that could alter this behavior?
  22. Minoza

    Holo sights, zooming and scope sights

    But we do know that it will be in the game, they probably just fixed RTT on it.
  23. Minoza

    Holo sights, zooming and scope sights

    This is SDV (vehicle).
  24. Minoza

    Clouds are not so volumetric

    @white Actually they always were a lie when it comes to real time rendering, I've yet to see a game that has true volumetric clouds. No, Crysis didn't have them, they just appear volumetric as they do in Arma 3 when viewed from certain distance.
  25. Minoza

    Holo sights, zooming and scope sights

    Could you elaborate for those who are not using dev build? What exactly do you mean by "RTT implementation of 0.55.103923"? RTT was in alpha since beginning, did they change scopes in latest build?
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