Minoza
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Everything posted by Minoza
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Arma 3 - The most tablet friendly game on the market?! Yes I have Arma 3 on tablet!
Minoza replied to sproyd's topic in ARMA 3 - GENERAL
In that case you need different software, this is not meant for that. -
Arma 3 - The most tablet friendly game on the market?! Yes I have Arma 3 on tablet!
Minoza replied to sproyd's topic in ARMA 3 - GENERAL
There's a Splashtop Gamepad THD app, which you install on your tablet/mobile device and Splashtop Streamer which you install on your PC. Are you trying the opposite or something? -
Arma 3 - The most tablet friendly game on the market?! Yes I have Arma 3 on tablet!
Minoza replied to sproyd's topic in ARMA 3 - GENERAL
Feel free to use latest PC client (www.splashtop.com/streamer), it works with THD. -
Arma 3 - The most tablet friendly game on the market?! Yes I have Arma 3 on tablet!
Minoza replied to sproyd's topic in ARMA 3 - GENERAL
Oh I see, I'll report after more testing in that case. -
Arma 3 - The most tablet friendly game on the market?! Yes I have Arma 3 on tablet!
Minoza replied to sproyd's topic in ARMA 3 - GENERAL
You can see in the video, it runs great, no lag at all. I'll just say I did what I needed to in order to get it running on my phone, piracy talk is a no no so I'll stop there. -
Arma 3 - The most tablet friendly game on the market?! Yes I have Arma 3 on tablet!
Minoza replied to sproyd's topic in ARMA 3 - GENERAL
I answered sproyd on PM, but anyways... I simply got apk from net, which installs and runs fine, it has compatibility mode under options which I had to check in order to avoid rendering issues. -
Arma 3 - The most tablet friendly game on the market?! Yes I have Arma 3 on tablet!
Minoza replied to sproyd's topic in ARMA 3 - GENERAL
I just got this working on my Galaxy S3, here's a proof of concept: -
Black Mesa as well.
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Large FPS drop when looking at foliage through scope.
Minoza replied to bakimaster91's topic in ARMA 3 - TROUBLESHOOTING
Hm, dunno why haven't I tried that, good idea. I would always just turn ATOC on with AA resulting in huge framerate jumps. I guess I'll try AA without ATOC. -
It wasn't closed when I posted...
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Large FPS drop when looking at foliage through scope.
Minoza replied to bakimaster91's topic in ARMA 3 - TROUBLESHOOTING
Yep, it's AA+ATOC issue. That's why I avoid using it and getting along with FXAA only. 2xAA makes it less painful but still it's noticable, and that's on a GTX 670... -
True or false: A client FPS can never exceed that of the server?
Minoza replied to Tankbuster's topic in ARMA 3 - MULTIPLAYER
I'm pretty sure you can. I mean, using "#monitor" command you can get server FPS info in chat, it's usually much lower than my framerate. Oh and, in case you try it out, it's "#monitor off" to turn it off. :p -
138 pages about it: http://forums.bistudio.com/showthread.php?147533-Low-CPU-utilization-amp-Low-FPS
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@richchad There is a limited number of rifles because this is alpha, there will be more assets in full game, and probably in beta too. To switch to scope, press left CTRL+RMB (right mouse button) while aiming down the sight.
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Terrain Improvement (dev branch)
Minoza replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
These aren't in-game shots of textures, those are descriptive screenshots showing how it could look like with the suggested system. Oh and... I almost forgot... LOGIC MAP! :D -
It is a known bug, for the time being don't use dead zone until fixed.
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Those clouds in Crysis 1 had some serious limitations, one of them being clipping - they fade out at certain distance and blend in with static background. This was to prevent shading artifacts in the distance and in that regard, Arma 3 clouds are better solution. I don't know what technique is War Thunder using for cloud rendering but they do look nice.
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Sound source stays still when looking at map
Minoza replied to Manhim's topic in ARMA 3 - TROUBLESHOOTING
Yeah, I've noticed this as well. -
We all know this issue persists for a lot longer than 1 month.
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Terrain Improvement (dev branch)
Minoza replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
Simply. Amazing. -
If you don't have respawn_east marker, then enemy should't respawn. Are you running any scripts or something that could alter this behavior?
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But we do know that it will be in the game, they probably just fixed RTT on it.
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This is SDV (vehicle).
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@white Actually they always were a lie when it comes to real time rendering, I've yet to see a game that has true volumetric clouds. No, Crysis didn't have them, they just appear volumetric as they do in Arma 3 when viewed from certain distance.
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Could you elaborate for those who are not using dev build? What exactly do you mean by "RTT implementation of 0.55.103923"? RTT was in alpha since beginning, did they change scopes in latest build?