Minoza
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Everything posted by Minoza
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That's exactly how I've done it but for some reason it wont work. I'm sure I'm not doing anything wrong, as I said, I've done this before and it worked...
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OK, I have one question... I have some weird color correction issue... I'll show you screenshots: 1. So, this is how it should look like: 2. And this is how it looks like on my pc (it has that greenish Chernarus color correction) Any ideas?
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Tried Arma unPBO, not working, dunno if I'm doing something wrong here... I choose file to extract, I choose location and when I click on extract nothing happens... *EDIT* Also tried cPBO, but editor still wont recognize extracted mission file...
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Remove Arma2 1.05 hold on PBO file association
Minoza replied to oktane's topic in ARMA 2 & OA - GENERAL
Yeah I know that. Problem is it's not working for me... That's why I asked, I also opened new thread so if anyones knows how to solve my problem I'd aprecciate any help. :( *EDIT* Sorry, I gave wrong link, anyways here's right one: http://forums.bistudio.com/showthread.php?p=1529327#post1529327 -
opening missions and using editor.
Minoza replied to blackpulpit's topic in ARMA 2 & OA - USER MISSIONS
Afaik yes. But if it doesn't work then you can also try Missions folder or Missions/MPMissions inside your Documents/Arma2 or Documents/Arma 2 Other Profiles. But it should work placing them in Arma install dir/MPMissions... -
opening missions and using editor.
Minoza replied to blackpulpit's topic in ARMA 2 & OA - USER MISSIONS
Go to Multiplayer->LAN->New->Start some mission -
opening missions and using editor.
Minoza replied to blackpulpit's topic in ARMA 2 & OA - USER MISSIONS
@Mosh Thx man, I aksed there but I'm afraid my problem isn't file association because I am able to unPBO file (because I use Eliteness which has GUI and you don't have to associate it with any extension...), my problem is opening mission file from editor. When I want to Load mission from Editor I can only load my mission (test one) which I have previously saved with editor... But editor wont read any other mission files even though I placed more mission files in Missions dir... It only reads my mission... ---------- Post added at 05:49 PM ---------- Previous post was at 05:48 PM ---------- Please, can you help me with my problem? I can't open any mission but the one I create in editor.... -
Remove Arma2 1.05 hold on PBO file association
Minoza replied to oktane's topic in ARMA 2 & OA - GENERAL
Is that file association changed the way editor opens missions? I ask cause can't open any custom missions from editor, only the ones I created in editor... Btw, they are unPBOed so I don't uderstand what's the problem... Oh and I use Eliteness for unPBOing so PBO association doesn't matter for me... -
opening missions and using editor.
Minoza replied to blackpulpit's topic in ARMA 2 & OA - USER MISSIONS
OK, I can help you with this, but I have another problem that is bothering me... Anyways, theoretically, and I did it in past, but now I can't for some reason, you need some extractor tool for PBO files, Eliteness for example, then you unPBO mission file with it. This action will create Mission folder in same place where your mission file is. Place new created Mission folder to Documents->Arma 2/Arma 2 Other Profiles (if you don't use default)->Missions/MPMissions depending on is it MP or SP mission... Now, my problem... I can't open any custom SP/MP mission, not even F2 mission tool... If I create some mission in editor and save it (for some reason even if I export to MPMissions it sitll saves in Missions...) I am able to open that one, but I can't open any mission that is not created by me e.g. online MP missions etc... -
Honestly, I'm getting bored of that mission, yeah it's great but I've played it so many times... on Kelly's Heroes usually, great server. :D
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Thank you. I will sure check that out. Oh, where is that server located?
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A.C.E. Advanced Combat Environment - Public Beta!
Minoza replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sickboy, happy B-Day! -
Pain, you sound like a wise man :D Anyways, I agree... There are plenty of other cool missions... The reason I got a bit mad in the first place is that there was Evo in Arma 1 - without MHQ, and I had so much fun there... Thousands of in-game piloting hours... And then MHQs came into the game and it just stopped being fun for me... But, luckaly there are still some great missions out there, and some great people to play with. Cheers! :D
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A.C.E. Advanced Combat Environment - Public Beta!
Minoza replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Why was that ''bug'' closed? I can confirm same thing... There is like some red ''aura'' around red line... Honestly... at this moment I find vanilla ACOG look better cause of that red line... Also, I reported missing glass material on ACE optics long time ago and it's not fixed yet... -
A.C.E. Advanced Combat Environment - Public Beta!
Minoza replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Does anyone else have this problem after 1.05: Grass layer still not visible at distance Tried this in MP - map ACE Domination Took binoculars and tried to see grass at distance - no go... *edit* just to prevent one stupid question - YES, I have turned grass on... -
Well... guess I'll have to figure out how to make my own... Thanks anyways...
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A.C.E. Advanced Combat Environment - Public Beta!
Minoza replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
OK, here read my post with highlights this time... I know that models are there, but Vanilla ones are there instead of ACE ones which were much better IMO... -
A.C.E. Advanced Combat Environment - Public Beta!
Minoza replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have a question; What happened to MP5A5 and MP5A5 SD version models? Why did you remove them? Also there's this machinegun (can't recall it's name but I know that it has G36 base but machinegun version) which still has that old crappy G36 vanilla sound... -
Well, thank you for such a helpful comment... If I knew how to make one I wouldn't be here with that first post now, wouldn't I? :mad:
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I'm talking about public servers... Is there any server with MHQ disabled? Was there any server with Evo running and MHQ disabled in same time? I don't think so... That's why I'm asking to remove that option completely, cause when it's there, everyone is using it...
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A.C.E. Advanced Combat Environment - Public Beta!
Minoza replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Agreed, if anyone feels the same, go here. :( -
A.C.E. Advanced Combat Environment - Public Beta!
Minoza replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Fact remains - Since I bought Arma 2 (few months ago) I have made maybe 2-3 transports... I know I'm not the problem... Waiting in base, but people just go to flagpole and teleport leaving me sitting there with chopper like a idiot... Domination you say - YES if you are on TS and others agree on that idea... I made THOUSANDS od transports in Arma 1 in old EVO without any MHQ!!! And nobody was missing it... But then someone smart I guess got the idea - *oooo let's make a way to teleport ourselves over the map....* And that day - IMO - meaning of Arma transport pilots started dying I was hoping I wont see that in Arma 2 but what unpleasant surprise it was when I saw it happening again... Please, understand me... :( -
A.C.E. Advanced Combat Environment - Public Beta!
Minoza replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Where can we make mission suggestions/requests for ACE 2? I mean I have one suggestion: EVO Blue EVO Red Like in the old days. Simple, WITHOUT MHQ - that thing killed what Arma used to be - SERIOUSLY Please, EVO was one of my favorite missions, and now, only stupid MHQs and teleporting, no more need for transport pilots which was my favorite role... Please make it simple, it was fine before, dunno why someone had to screw everything up. Also, ACE tends to be realistic, so, remove MHQ teleporting!!! That isn't realistic at all... -
Cross, how it can be realistic to keep player markings on map?
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Yeah, I can understand that and I have both mods, it's just I don't get it how is that controlled? For example, if I set Instant View Distance will that also control Object Draw Distance? If not, how do I control Object Draw Distance?