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Minoza

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Everything posted by Minoza

  1. Minoza

    Evolution

    Well, thank you! I'm all for team play, and as I said I loved to fly in Evo... Anyways, in the meantime, I learned some stuff and edited Evolution and made ACE Evolution, it's still heavy WIP, but mission itself is fully functional with all the ACE goodies! I could use some help/more knowledge cause I have some issues... For some reason I had no luck on this forum with helping around editing... wherever I ask I either get ''go ask somewhere else..'' or ''read this tutorial...'', man I have no time for that, I only wanted to do minor changes, and in the end, for many things I haven't explanation on how to do it I found out by myself... I don't want to read 200+ pages tutorial for god damn ammo fill script... etc... I don't understand some people being so full of themselves... Isn't it easier to write simple explanation or direction then to waste everyones time by saying ''go somehere else...'' Damn... I forgot why I started post lol... Can someone explain me how to make that vehicle damage/destroyed report on map e.g. ''[Vehicle name] needs repair'' at blue marker... After editing this feature seems not to work in my version... I asked some people that might know this but as I said Igot answer ''go to Evolution topic...'' :mad:
  2. Xeno, I know, and I did try, I even opened up topic on ACE Evo, but people who knows how to do stuff like this usually wont explain it to us who have no idea what to do... So I din't have any success with my thread and I have to ask somewhere... Imagine if you knew nothing about 3D modeling (and maybe you don't know... I don't know if you do...), ask me and I'll be very happy to explain it to you. I even do free tutorials on youtube even though I am professional designer... And with all due respect, with all the people sending me to different topics you could simply answer me because after all this is global question not mission specific although Evo is one of the mission that has this feature - I only mentioned it as example...
  3. Minoza

    ACE 2 Evolution

    I edited first post, you guys can find DL link there too.
  4. Sorry, forgot to mention, I din't use same code... :( I used simple ammo filler script with ''sleep''... Anyways, that seemed far less complicated for me and it worked, only problem it's not client side... By the way, you know how damaged/destroyed vehicles reporting used to work in Evolution? You could see on map ''[vehicle name] needs repair''... How is that done? I can't see that in my version... :confused:
  5. Minoza

    ACE 2 Evolution

    Well, I really got used to stamina system, I don't even get blackouts anymore, you just got to get used to not sprint all the time :rolleyes: Anyways, anyone knows how damage reporting works in Evolution? You know... when vehicle is damaged/destroyed it shows up on map as ''veh name needs repair''...
  6. Minoza

    ACE 2 Evolution

    Anyways, I worked my way out, and I got basics done, this mission still needs a cleanup, need to remove uneccessary files which are left from original version. At this moment, mission is fully working (at least I think so) but I plan to implement some more cool features, one of them will be radio calling artillery like in current ACE Domination. Also, I want to make ammo crates handled localy on clients, same like it's already done in ACE Domi. Anyways you can get mission here: http://www.2shared.com/file/10568403/19693771/co20_Evolution_1_01A2_West_ACE.html
  7. I honestly don't even see this as a problem since we got this with every Arma out of the box so far... (maybe wrong term - I mean, without patches...) So as far as they plan to patch their ''beta'' products I'm not concerned about what I get at start since this game is simply too awesome!
  8. Yes, thank you Richard once again for clear explanation! My ammo box refills now, I've set it up to refill every 10 mins. :D Now I have to figure out how to make this client side... :bounce3:
  9. Well it's not hard to do that, it's scripting part... Problem is mission makers don't usually use good scripts but rather use Arma's engine to do the job which is at times just fine but it can also be horrible... For example, we still don't have AI in god damn houses or buildings... There's like 2 year old script that changes that but no one uses it... And there's plenty of other examples where people make great scripts to make AI act more natural/real but you got to talk to specific mission maker if you want it implemented in his mission... I tried to suggest these and similar things to some mission makers out there but with no result... :( So, with right script you don't even need new engine... well... at least not for AI part...
  10. Flash, I see it sooner if it's just what you've mentioned. OpenCL brings that doesn't it? Besides physics, it brings AI calculating too right? What I'm trying to say is that I wouldn't guess what 10 years brings... It's funny because 6 months ago DX11 was ''far'' and 4870 were kings and look at them now... Technology is going so fast man, I think we'll have all that by the end of the next year - heck - 3 years most!
  11. Richard, thank you for your help! I found the files. If I only new what to do with them... :( I mean, I thought it would be simple as putting something in init of box that will make ammo refill... Of course in that case it wouldn't be client side... I have no idea how to set this up in my edited version of Evo... At this moment I'm kinda stuck and I have only ammo filler script with all the ACE goodies... This is done from box init: while {alive _this} do { clearweaponcargo _this; clearmagazinecargo _this; //ACE WEAPONS// _this addWeaponCargo ["ACE_Earplugs",20]; _this addWeaponCargo ["ACE_GlassesSpectacles",20]; _this addWeaponCargo ["ACE_GlassesRoundGlasses",20]; _this addWeaponCargo ["ACE_GlassesSunglasses",20]; _this addWeaponCargo ["ACE_GlassesTactical",20]; _this addWeaponCargo ["ACE_GlassesBlackSun",20]; _this addWeaponCargo ["ACE_GlassesBlueSun",20]; _this addWeaponCargo ["ACE_GlassesRedSun",20]; _this addWeaponCargo ["ACE_GlassesGreenSun",20]; _this addWeaponCargo ["ACE_GlassesLHD_glasses",20]; _this addWeaponCargo ["ACE_GlassesGasMask_US",20]; _this addWeaponCargo ["ACE_GlassesBalaklava",20]; _this addWeaponCargo ["ACE_None",20]; _this addWeaponCargo ["ACE_GasMask_US",20]; _this addWeaponCargo ["ACE_Balaklava",20]; _this addWeaponCargo ["ACE_Rangefinder_OD",20]; _this addWeaponCargo ["ACE_Kestrel4500",20]; _this addWeaponCargo ["ACE_ParachutePack",20]; _this addWeaponCargo ["G36a",20]; _this addWeaponCargo ["G36C",20]; _this addWeaponCargo ["G36_C_SD_eotech",20]; _this addWeaponCargo ["G36K",20]; _this addWeaponCargo ["M1014",20]; _this addWeaponCargo ["ACE_SPAS12",20]; _this addWeaponCargo ["ACE_M4SPR_SD",20]; _this addWeaponCargo ["ACE_M110",20]; _this addWeaponCargo ["ACE_M110_SD",20]; _this addWeaponCargo ["ACE_M109",20]; _this addWeaponCargo ["ACE_TAC50",20]; _this addWeaponCargo ["ACE_TAC50_SD",20]; _this addWeaponCargo ["ACE_AS50",20]; _this addWeaponCargo ["M4A1_HWS_GL",20]; _this addWeaponCargo ["M4A1_HWS_GL_camo",20]; _this addWeaponCargo ["M4A1_HWS_GL_SD_Camo",20]; _this addWeaponCargo ["M4A1_RCO_GL",20]; _this addWeaponCargo ["M4A1_Aim",20]; _this addWeaponCargo ["M4A1_Aim_camo",20]; _this addWeaponCargo ["M4A1_AIM_SD_camo",20]; _this addWeaponCargo ["ACE_MP5A4",20]; _this addWeaponCargo ["ACE_MP5A5",20]; _this addWeaponCargo ["ACE_MP5SD",20]; _this addWeaponCargo ["ACE_M249Para",20]; _this addWeaponCargo ["ACE_M249Para_M145",20]; _this addWeaponCargo ["ACE_M240G_M145",20]; _this addWeaponCargo ["MG36",20]; _this addWeaponCargo ["Mk_48",20]; _this addWeaponCargo ["M240",20]; _this addWeaponCargo ["M249",20]; _this addWeaponCargo ["ACE_M60",20]; _this addWeaponCargo ["ACE_FAL_Para",20]; _this addWeaponCargo ["ACE_SA58",20]; _this addWeaponCargo ["ACE_Glock17",20]; _this addWeaponCargo ["ACE_Glock18",20]; _this addWeaponCargo ["DMR",20]; _this addWeaponCargo ["ACE_Flaregun",20]; _this addWeaponCargo ["M107",20]; _this addWeaponCargo ["M24",20]; _this addWeaponCargo ["M40A3",20]; _this addWeaponCargo ["M4SPR",20]; _this addWeaponCargo ["m16a4",20]; _this addWeaponCargo ["ACE_M16A4_Iron",20]; _this addWeaponCargo ["m16a4_acg",20]; _this addWeaponCargo ["Colt1911",20]; _this addWeaponCargo ["M9",20]; _this addWeaponCargo ["M9SD",20]; _this addWeaponCargo ["M16A4_GL",20]; _this addWeaponCargo ["M16A4_ACG_GL",20]; _this addWeaponCargo ["M4A1",20]; _this addWeaponCargo ["Javelin",20]; _this addWeaponCargo ["M136",20]; _this addWeaponCargo ["ACE_SOC_M4A1",20]; _this addWeaponCargo ["ACE_M4A1_GL",20]; _this addWeaponCargo ["ACE_SOC_M4A1_GL",20]; _this addWeaponCargo ["SMAW",20]; _this addWeaponCargo ["Stinger",20]; _this addWeaponCargo ["ACE_SOC_M4A1_GL_13",20]; _this addWeaponCargo ["Binocular",20]; _this addWeaponCargo ["NVGoggles",20]; _this addWeaponCargo ["Laserdesignator",10]; _this addWeaponCargo ["ACE_M4A1_GL_SD",20]; _this addWeaponCargo ["ACE_SOC_M4A1_GL_SD",20]; _this addWeaponCargo ["ACE_SOC_M4A1_GL_EOTECH",20]; _this addWeaponCargo ["ACE_SOC_M4A1_GL_AIMPOINT",20]; _this addWeaponCargo ["ACE_M4A1_ACOG",20]; _this addWeaponCargo ["ACE_SOC_M4A1_SHORTDOT",20]; _this addWeaponCargo ["ACE_M4A1_ACOG_SD",20]; _this addWeaponCargo ["ACE_SOC_M4A1_SHORTDOT_SD",20]; _this addWeaponCargo ["M4A1_Aim",20]; _this addWeaponCargo ["ACE_M4A1_Aim_SD",20]; _this addWeaponCargo ["ACE_SOC_M4A1_SD_9",20]; _this addWeaponCargo ["ACE_M4A1_Eotech",20]; _this addWeaponCargo ["ACE_SOC_M4A1_Eotech",20]; _this addWeaponCargo ["M4A1_RCO_GL",20]; _this addWeaponCargo ["ACE_SOC_M4A1_RCO_GL",20]; _this addWeaponCargo ["M4A1_Aim_camo",20]; _this addWeaponCargo ["M4A1_AIM_SD_camo",20]; _this addWeaponCargo ["M4A1_HWS_GL_SD_Camo",20]; _this addWeaponCargo ["ACE_M32",20]; _this addWeaponCargo ["ACE_M79",20]; _this addWeaponCargo ["ACE_M2HBProxy",20]; _this addWeaponCargo ["ACE_M3TripodProxy",20]; _this addWeaponCargo ["ACE_MK19MOD3Proxy",20]; //ACE AMMO// _this addMagazineCargo ["30Rnd_556x45_G36",100]; _this addMagazineCargo ["30Rnd_556x45_G36SD",100]; _this addMagazineCargo ["8Rnd_B_Beneli_74Slug",100]; _this addMagazineCargo ["30Rnd_556x45_Stanag",100]; _this addMagazineCargo ["30Rnd_556x45_StanagSD",100]; _this addMagazineCargo ["30Rnd_9x19_MP5",100]; _this addMagazineCargo ["30Rnd_9x19_MP5SD",100]; _this addMagazineCargo ["1Rnd_HE_M203",100]; _this addMagazineCargo ["FlareWhite_M203",100]; _this addMagazineCargo ["FlareGreen_M203",100]; _this addMagazineCargo ["FlareRed_M203",100]; _this addMagazineCargo ["FlareYellow_M203",100]; _this addMagazineCargo ["1Rnd_Smoke_M203",100]; _this addMagazineCargo ["1Rnd_SmokeRed_M203",100]; _this addMagazineCargo ["1Rnd_SmokeGreen_M203",100]; _this addMagazineCargo ["1Rnd_SmokeYellow_M203",100]; _this addMagazineCargo ["100Rnd_556x45_BetaCMag",100]; _this addMagazineCargo ["100Rnd_762x51_M240",100]; _this addMagazineCargo ["200Rnd_556x45_M249",100]; _this addMagazineCargo ["20Rnd_762x51_DMR",100]; _this addMagazineCargo ["10Rnd_127x99_m107",100]; _this addMagazineCargo ["5Rnd_762x51_M24",100]; _this addMagazineCargo ["20Rnd_556x45_Stanag",100]; _this addMagazineCargo ["7Rnd_45ACP_1911",100]; _this addMagazineCargo ["15Rnd_9x19_M9",100]; _this addMagazineCargo ["15Rnd_9x19_M9SD",100]; _this addMagazineCargo ["Javelin",20]; _this addMagazineCargo ["M136",20]; _this addMagazineCargo ["SMAW_HEAA",20]; _this addMagazineCargo ["SMAW_HEDP",20]; _this addMagazineCargo ["Stinger",20]; _this addMagazineCargo ["ACE_IRStrobe",20]; _this addMagazineCargo ["HandGrenade_West",50]; _this addMagazineCargo ["SmokeShell",50]; _this addMagazineCargo ["SmokeShellRed",50]; _this addMagazineCargo ["SmokeShellGreen",50]; _this addMagazineCargo ["SmokeShellYellow",50]; _this addMagazineCargo ["TimeBomb",50]; _this addMagazineCargo ["PipeBomb",50]; _this addMagazineCargo ["Mine",50]; _this addMagazineCargo ["HandGrenade_Stone",50]; _this addMagazineCargo ["Laserbatteries",50]; _this addMagazineCargo ["ACE_M2_CSWDM",100]; _this addMagazineCargo ["ACE_MK19_CSWDM",100]; _this addMagazineCargo ["ACE_20Rnd_762x51_SB_M110",100]; _this addMagazineCargo ["ACE_20Rnd_762x51_S_M110",100]; _this addMagazineCargo ["ACE_20Rnd_762x51_T_M110",100]; _this addMagazineCargo ["ACE_5Rnd_127x99_B_TAC50",100]; _this addMagazineCargo ["ACE_5Rnd_127x99_S_TAC50",100]; _this addMagazineCargo ["ACE_5Rnd_127x99_T_TAC50",100]; _this addMagazineCargo ["ACE_25Rnd_1143x23_B_UMP45",100]; _this addMagazineCargo ["ACE_20Rnd_762x51_B_FAL",100]; _this addMagazineCargo ["ACE_30Rnd_762x51_B_FAL",100]; _this addMagazineCargo ["ACE_33Rnd_9x19_G18",100]; _this addMagazineCargo ["ACE_17Rnd_9x19_G17",100]; _this addMagazineCargo ["ACE_6Rnd_40mm_M32",100]; _this addMagazineCargo ["ACE_6rnd_cs_m32",100]; _this addMagazineCargo ["ACE_1rnd_cs_m203",100]; _this addMagazineCargo ["ACE_40mm_Buck_M79",100]; _this addMagazineCargo ["ACE_SMAW_Spotting",100]; _this addMagazineCargo ["ACE_Battery_Rangefinder",100]; _this addMagazineCargo ["ACE_m84",50]; _this addMagazineCargo ["ACE_m7a3",50]; _this addMagazineCargo ["ACE_m34",50]; _this addMagazineCargo ["ACE_Explosive_Object",50]; _this addMagazineCargo ["ACE_Claymore_M",50]; _this addMagazineCargo ["ACE_TripFlare_M",50]; _this addMagazineCargo ["ACE_BBetty_burried_M",50]; _this addMagazineCargo ["ACE_BBetty_M",50]; _this addMagazineCargo ["ACE_M2SLAM_M",50]; _this addMagazineCargo ["ACE_M4SLAM_M",50]; _this addMagazineCargo ["ACE_M86PDM_Object",50]; _this addMagazineCargo ["ACE_Explosive_Helper_object",50]; _this addMagazineCargo ["ACE_8Rnd_12Ga_Slug",100]; _this addMagazineCargo ["ACE_8Rnd_12Ga_Buck00",100]; _this addMagazineCargo ["ACE_30Rnd_556x45_T_Stanag",100]; _this addMagazineCargo ["ACE_200Rnd_556x45_T_M249",100]; _this addMagazineCargo ["ACE_50Rnd_762x51_B_M240",100]; _this addMagazineCargo ["ACE_50Rnd_762x51_BT_M240 ",100]; _this addMagazineCargo ["ACE_100Rnd_762x51_BT_M240",100]; _this addMagazineCargo ["ACE_5Rnd_25x59_HEDP_Barrett",100]; _this addMagazineCargo ["ACE_SSWhite_FG",100]; _this addMagazineCargo ["ACE_SSRed_FG",100]; _this addMagazineCargo ["ACE_SSGreen_FG ",100]; _this addMagazineCargo ["ACE_SSYellow_FG ",100]; sleep 1800; };
  12. 10 years, seriously? It wasn't that long between Arma 1 and Arma 2...
  13. Well, I've got kinda newbish question... I mean, my scripting knowledge simply sucks... anyways, I'm trying to figure out how did you make (Xeno) ammo crates operate localy? I mean, if I edit your mission in editor, there's not even ammo box there so I guess it's made at mission start... How do you do that? I'm trying to make ACE Evolution version (without MHQ and other stuff I dislike - like in the old days! :D) but I am unable to make ammo crate behave like yours. eg. 1 M4 in it for all the 30 players on server at same time (all 30 see 1 M4). When you die and respawn M4 will be there again. Please, can anyone at least direct me in a right way? How to do this?
  14. Anyways, I've been fiddling around with this stuff and I got ammo crate filled up with ACE stuff BUT... McArcher, now I understand why in Domi ammo crates aren't global lol... Mine are global and I have a problem beacuse of that... WHAT I WANT IS: In Domi, ammo crates are handled client side, and (if I recall correct) there's for example one M4 in box, each of 30 clients sees 1 M4 and can take it at same time... When they take it, 0 M4's are left in box, if they die and respawn, there will be 1 M4 in box again WHAT I HAVE ATM IS: Ammo crate with all the stuff, 20 pieces of each, every client (20 of them) sees 20 rifles (for example), client 1 takes one rifle, client 1 sees 19 rifles left, clients 2-20 sees 19 rifles left... That would be fine if it wouldn't cause following problem; after death/respawn taken rifles aren't put back in the box, so, each rifle can be used 20 times...
  15. I just realized what might be a problem with this script... I mean, my knowledge about scripting is 0 so I ended up with box full of ACE stuff which is good BUT, I wanted it to be handled client side (if I'm correct lol...) so that you have ''your'' ammo box always full, e.g. when you start box has 1 M4 in it (and all 20 clients on server for example see 1 M4 and they can all take 1 M4 at same time), if I take that 1, there will be 0 left, but when I die, after respawn I want to have 1 M4 in box again... How to achieve this?
  16. Just wanted to let you know guys that I am working on ACE ammo.sqf version and I'm half way there. I'll make sepparate West and East filler with all the ACE goodies *EDIT* I think I'm done with West ACE weapons and ammo, if I didn't miss anything, this should fill your box with all the ACE stuff except rucks, HuntIR and medic supplies since those are located in corresponding boxes... :D You can get file here: http://www.2shared.com/file/10522426/c108e7d8/ace_ammo_west_script.html Please let me know if I forgot something... :butbut:
  17. Does it make a difference if I use ACE ammo box, I ask cause I tried and didn't have any succes with given...? *solved* Apparently, nul0 and null0 in Init wont have same effect. In my case I had to use null0...
  18. LoL @ your signature McArcher, just noticed :D So true... :(
  19. Well, I would be happy with crates like in Evolution and Domination, it's just I have no idea how they got those crates there... Basically, all I want is, take Evolution mission and make few changes so it can be played in ACE 2... One of the changes are ammo crates, I want to put one big box with all the stuff from ACE 2... So far, can't find a simple way to do that... or any way actually...
  20. Eh... why everything has to be so difficult when you want to do something very simple in Arma....? Many will disagree but... I wanted to do custom crate, used given code, tried variations ''[this]'' & ''this'' tried ''nul'' & ''nul0'' and nothing seems to work... Used ACE crate -> US vehicle ammo (the biggest one) and tried to fill it with all the weapons but no go.... You know, like crates form Evolution and Domination? Btw I tried with your class list not the ACE one but it should work anyways or...? Also what confuses me, I wanted to see how they've done it in Evo and Domi so I unpacked those missions and I only was able to find Ammo markers on places where ammo boxes are in-game, so how the hell did they put those boxes there....? oO
  21. Actually there's on guy in my squad with same nick, so I asked if that's him. :D Anyways, thank you very much for all your hard work, can't wait to get my CAA1 updated with your work!
  22. Bravo! Kabong pa jesi to ti? oO
  23. So, I'm pretty sure I'm not doing anything wrong. I dePBO mission file using Eliteness, place mission folder inside Documents/Arma 2 Other Prifiles/[My Profile]/MPMissions (also tried Missions but same result...) but from editor I can't open mission, it doesn't recognize mission being in that folder. On the other hand if I create mission and save it, it saves to Missions folder and I can open it again. Any clues? :confused: Btw. I've done this before and it worked, dunno when it got messed up, didn't try with 1.03 and 1.04 patches... I'm @ 1.05, Windows 7 Ultimate x64, rest is in my signature
  24. Moderators please change this to SOLVED Anyways, I figured out... Man, what a stupid thing was causing this... :mad: You see, I was using a shortcut for entering in editor... You know which one I'm talking about? CTRL + E That doesn't work I guess when it comes to opening missions... I solved this by going to Single Player -> Editor... :cool: Anyways, I'm gonna toss myself on converting Evo for ACE now :D Without damn MHQ!!! lol
  25. I love the mode but I simply can't find anyone playing it on servers... At least not with ACE, and this in combination with ACE is even better!
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