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stiefel1976

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Everything posted by stiefel1976

  1. stiefel1976

    Question Sound Engine

    I found a link :) http://forums.bistudio.com/showthread.php?t=98793 thanks Darkhorse 1-6
  2. Hello Snake Man, o.k. thanks for the statement :( stiefel
  3. Hi all, I have a problem with mines from the VTE Mod. If I use the above mines as "Claymore" in the Map Editor and run the self-built mission, which appear in the notes displayed error message.:confused: Please help stiefel
  4. stiefel1976

    Miniatur sea battles

    Hi, there is still interest on the subject? :confused:
  5. stiefel1976

    Same Gun sounds

    Hello! i need some help, am not good in scripting things :confused: I have two Battle Ships east and west. Both have different gun.wav in the pbo. in the game, the guns have the same sounds :confused: Please help here the config1: #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define CanSeeRadar 1 #define CanSeeEye 2 #define CanSeeOptics 4 #define CanSeeEar 8 #define CanSeeCompass 16 #define CanSeeRadarC CanSeeRadar+CanSeeCompass #define CanSeeAll 31 class CfgPatches { class Bismarck { units[] = {Bismarck, Bismarckgun1}; //weapons[] = {}; requiredVersion = 1.96; }; }; class CfgModels { class Default { sections[] = {}; sectionsInherit=""; }; class Vehicle: Default { sections[] = { "zasleh" }; }; class gun1: Vehicle{}; class gun2: Vehicle{}; class gun3: Vehicle{}; class gun4: Vehicle{}; class Ship { sectionsInherit="Vehicle"; sections[]= { "sign" }; }; }; //end CfgModels class CfgAmmo { class default {}; class Shell: Default{}; class Shell73: Shell{}; class Shell105: Shell73{}; class Shell120: Shell105{}; class Shell125: Shell120{}; class Shell130: Shell125{}; class BulletSingle : Default{}; class ExplosiveBullet: BulletSingle{}; class Bullet30: ExplosiveBullet{}; class Bismarckgun1: Bullet30 { hit=2000;indirectHit=15;indirectHitRange=1; minRange=20;minRangeProbab=0.80; midRange=5000;midRangeProbab=0.95; maxRange=10000;maxRangeProbab=0.05; cost=40; }; }; class CfgWeapons { class default {}; class Shell73: Default{}; class Shell105: Shell73{}; class Shell120: Shell105{}; class Shell125: Shell120{}; class Shell130: Shell125 { ammo="Shell130"; count=200; initSpeed=1200; reloadTime=0.100000; sound[]={"\Bismarck\Cannon.wav",10.000000,1}; reloadSound[]={"Weapons\missload",0.000316,1}; }; }; // end of Cfgweapons class WeaponCloudsGun {}; class WeaponCloudsMGun : WeaponCloudsGun {}; class CfgVehicles { class All{}; class AllVehicles:All{}; class Ship: AllVehicles{}; class SmallShip: Ship{}; class BoatW: SmallShip{}; class Bismarck: BoatW { vehicleClass="Armored"; hiddenSelections[] = {"sign"}; displayName="Battleship_Bismarck"; autocenter=0; accuracy=0.50; scope=2; crew="soldierEB"; picture="\Bismarck\shipbattle.paa"; side=TEast; weapons[] ={}; magazines[] = {}; cost=1500; hasGunner=0; hasCommander=0; hasDriver=1; armor=100000; destrType=tank; fuelCapacity=5000; driverAction="ManActPBRDriver"; maxSpeed=20; icon="\Bismarck\shipbattle.paa"; mapSize=150; model="\Bismarck\Bismarck"; soundEnviron[]={"environmental\wave_break",0.000316,1}; soundEngine[]={"\Bismarck\Motor.wav",0.000316,1}; audible=6; nameSound="ship"; formationX=80; formationZ=80; precision=25; brakeDistance=5; formationTime=10; steerAheadSimul=2.000000; steerAheadPlan=2.400000; predictTurnSimul=2.000000; predictTurnPlan=2.400000; commanderCanSee = CanSeeAll; threat[]={0.900000,0.900000,0.700000}; getInRadius=5; getInAction="ManActGetOutCar"; getOutAction="ManActGetOutCar"; coefInside = 2; coefInsideHeur = 4.3; extCameraPosition[]={20,40,-200}; transportSoldier = 0; animated=0; class Reflectors { class Right { color[] = {0.8, 0.8, 1.0, 1.0}; ambient[] = {0.07, 0.07, 0.07, 1.0}; position = "P svetlo"; direction = "konec P svetla"; hitpoint = "P svetlo"; selection = "P svetlo"; size = 3; brightness = 1.50; }; class Left { color[] = {0.9, 0.8, 0.8, 1.0}; ambient[] = {0.1, 0.1, 0.1, 1.0}; position = "L svetlo"; direction = "konec L svetla"; hitpoint = "L svetlo"; selection = "L svetlo"; size = 1; brightness = 1.00; }; }; class eventhandlers { init=" _cargo1= ""Anton"" createVehicle getPos ( _this select 0); [_this select 0, _cargo1] exec {\Bismarck\scripts\transport2.sqs};_cargo2= ""Bruno"" createVehicle getPos ( _this select 0); [_this select 0, _cargo2] exec {\Bismarck\scripts\transport3.sqs};_cargo3= ""Caesar"" createVehicle getPos ( _this select 0); [_this select 0, _cargo3] exec {\Bismarck\scripts\transport4.sqs}; [_this select 0, acargo,mike1] exec {\Bismarck\scripts\actionstation.sqs}; [_this select 0, bcargo,mike2] exec {\Bismarck\scripts\actionstation2.sqs}; [_this select 0, ccargo,mike3] exec {\Bismarck\scripts\actionstation3.sqs}; [_this select 0, dcargo,mike4] exec {\Bismarck\scripts\actionstation4.sqs}; [_this select 0] exec {\Bismarck\scripts\digitscript.sqs};[_this select 0] exec{\Bismarck\scripts\autosmoke.sqs}";fired="[_this select 0] exec {\Bismarck\scripts\delete.sqs}"; }; }; class Land: AllVehicles{}; class LandVehicle: Land {}; class Tank: LandVehicle {}; class APC: Tank{}; class M113: APC{}; class M2StaticMG: M113{}; class Bismarckgun1: M2StaticMG { autocenter=0; side=0; scope=1; picture="\Bismarck\shipicon.paa"; model="\Bismarck\gun1"; destrType=tank; cost=150; armor=1000; displayName="gun1"; weapons[]={"Shell130"}; magazines[]={"Shell130","Shell130", "Shell130"}; maxSpeed=0; fuelCapacity=0; gunnerCanSee="1+16+4+8"; extCameraPosition[]={0,3,-12}; irScanRangeMin=500; irScanRangeMax=4000; irScanToEyeFactor=1; threat[]={1,1,1}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=100; minTurn=-90; maxTurn=90; body="OtocVez"; gun="OtocHlaven"; }; class Reflectors { class Right { color[] = {0.8, 0.8, 1.0, 1.0}; ambient[] = {0.07, 0.07, 0.07, 1.0}; position = "P svetlo"; direction = "konec P svetla"; hitpoint = "P svetlo"; selection = "P svetlo"; size = 1; brightness = 0.95; }; class Left { color[] = {1.0, 0.0, 0.0, 0.0}; ambient[] = {0.7, 0.1, 0.1, 1.0}; position = "L svetlo"; direction = "konec L svetla"; hitpoint = "L svetlo"; selection = "L svetlo"; size = 1; brightness = 0.25; }; }; }; class gun1: Bismarckgun1 { autocenter=0; side=0; scope=1; picture="\Bismarck\shipicon.paa"; model="\Bismarck\gun1"; displayName="Anton"; class MGunClouds : WeaponCloudsMGun { cloudletGrowUp = 0.06; cloudletFadeIn = 0.02; cloudletFadeOut = 0.12; cloudletDuration = 0; cloudletAlpha = 1; cloudletAccY = 0; cloudletMinYSpeed = -100; cloudletMaxYSpeed = 100; interval = 0.005; size = 0.13; sourceSize =0.01; initT=3200; deltaT=-4000; }; class GunClouds : WeaponCloudsGun{}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=120; minTurn=-180; maxTurn=90; body="OtocVez"; gun="OtocHlaven"; }; weapons[]={"Shell130"}; magazines[]={"Shell130","Shell130", "Shell130"}; }; class gun2: Bismarckgun1 { autocenter=0; side=0; scope=1; picture="\Bismarck\shipicon.paa"; model="\Bismarck\gun1"; displayName="Bruno"; class MGunClouds : WeaponCloudsMGun { cloudletGrowUp = 0.06; cloudletFadeIn = 0.02; cloudletFadeOut = 0.12; cloudletDuration = 0; cloudletAlpha = 1; cloudletAccY = 0; cloudletMinYSpeed = -100; cloudletMaxYSpeed = 100; interval = 0.005; size = 0.13; sourceSize =0.01; initT=3200; deltaT=-4000; }; class GunClouds : WeaponCloudsGun{}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=120; minTurn=-180; maxTurn=90; body="OtocVez"; gun="OtocHlaven"; }; weapons[]={"Shell130"}; magazines[]={"Shell130","Shell130", "Shell130"}; }; class gun3: Bismarckgun1 { autocenter=0; side=0; scope=1; picture="\Bismarck\shipicon.paa"; model="\Bismarck\gun1"; displayName="Caesar"; class MGunClouds : WeaponCloudsMGun { cloudletGrowUp = 0.06; cloudletFadeIn = 0.02; cloudletFadeOut = 0.12; cloudletDuration = 0; cloudletAlpha = 1; cloudletAccY = 0; cloudletMinYSpeed = -100; cloudletMaxYSpeed = 100; interval = 0.005; size = 0.13; sourceSize =0.01; initT=3200; deltaT=-4000; }; class GunClouds : WeaponCloudsGun{}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=120; minTurn=90; maxTurn=240; body="OtocVez"; gun="OtocHlaven"; }; weapons[]={"Shell130"}; magazines[]={"Shell130","Shell130", "Shell130"}; }; class gun4: Bismarckgun1 { autocenter=0; side=0; scope=1; picture="\Bismarck\shipicon.paa"; model="\Bismarck\gun1"; displayName="Dora"; class MGunClouds : WeaponCloudsMGun { cloudletGrowUp = 0.06; cloudletFadeIn = 0.02; cloudletFadeOut = 0.12; cloudletDuration = 0; cloudletAlpha = 1; cloudletAccY = 0; cloudletMinYSpeed = -100; cloudletMaxYSpeed = 100; interval = 0.005; size = 0.13; sourceSize =0.01; initT=3200; deltaT=-4000; }; class GunClouds : WeaponCloudsGun{}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=120; minTurn=90; maxTurn=240; body="OtocVez"; gun="OtocHlaven"; }; weapons[]={"Shell130"}; magazines[]={"Shell130","Shell130", "Shell130"}; }; } }; //end of cfgweapon -------------------------------------------------------------------------- here the config2: #define TWest 1 #define TEast 0 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define CanSeeRadar 1 #define CanSeeEye 2 #define CanSeeOptics 4 #define CanSeeEar 8 #define CanSeeCompass 16 #define CanSeeRadarC CanSeeRadar+CanSeeCompass #define CanSeeAll 31 class CfgPatches { class Tirpitz { units[] = {Tirpitz, Tirpitzgun1}; //weapons[] = {}; requiredVersion = 1.96; }; }; class CfgModels { class Default { sections[] = {}; sectionsInherit=""; }; class Vehicle: Default { sections[] = { "zasleh" }; }; class gun1: Vehicle{}; class gun2: Vehicle{}; class gun3: Vehicle{}; class gun4: Vehicle{}; class Ship { sectionsInherit="Vehicle"; sections[]= { "sign" }; }; }; //end CfgModels class CfgAmmo { class default {}; class Shell: Default{}; class Shell73: Shell{}; class Shell105: Shell73{}; class Shell120: Shell105{}; class Shell125: Shell120{}; class Shell130: Shell125{}; class BulletSingle : Default{}; class ExplosiveBullet: BulletSingle{}; class Bullet30: ExplosiveBullet{}; class Tirpitzgun1: Bullet30 { hit=2000;indirectHit=15;indirectHitRange=1; minRange=20;minRangeProbab=0.80; midRange=5000;midRangeProbab=0.95; maxRange=10000;maxRangeProbab=0.05; cost=40; }; }; class CfgWeapons { class default {}; class Shell73: Default{}; class Shell105: Shell73{}; class Shell120: Shell105{}; class Shell125: Shell120{}; class Shell130: Shell125 { ammo="Shell130"; count=200; initSpeed=1200; reloadTime=0.100000; sound[]={"\Tirpitz\Wav\Cannon.wav",10.000000,1}; reloadSound[]={"Weapons\missload",0.000316,1}; primary = false; shotFromTurret = true; soundContinuous=0; }; }; // end of Cfgweapons class WeaponCloudsGun {}; class WeaponCloudsMGun : WeaponCloudsGun {}; class CfgVehicles { class All{}; class AllVehicles:All{}; class Ship: AllVehicles{}; class SmallShip: Ship{}; class BoatW: SmallShip{}; class Tirpitz: BoatW { vehicleClass="Armored"; hiddenSelections[] = {"sign"}; displayName="Battleship_Tirpitz"; autocenter=0; accuracy=0.50; scope=2; crew="SoldierWCrew"; picture="\Tirpitz\shipbattle.paa"; side=1; weapons[] ={}; magazines[] = {}; cost=1500; hasGunner=0; hasCommander=0; hasDriver=1; armor=100000; destrType=tank; fuelCapacity=5000; driverAction="ManActHRLDriver"; maxSpeed=20; icon="\Tirpitz\shipbattle.paa"; mapSize=150; model="\Tirpitz\Tirpitz"; soundEnviron[]={"environmental\wave_break",0.000316,1}; soundEngine[]={"\Tirpitz\Motor.wav",0.000316,1}; audible=6; nameSound="ship"; formationX=80; formationZ=80; precision=25; brakeDistance=5; formationTime=10; steerAheadSimul=2.000000; steerAheadPlan=2.400000; predictTurnSimul=2.000000; predictTurnPlan=2.400000; commanderCanSee = CanSeeAll; threat[]={0.900000,0.900000,0.700000}; getInRadius=5; getInAction="ManActGetOutCar"; getOutAction="ManActGetOutCar"; coefInside = 2; coefInsideHeur = 4.3; extCameraPosition[]={20,40,-200}; transportSoldier = 0; animated=0; class Reflectors { class Right { color[] = {0.8, 0.8, 1.0, 1.0}; ambient[] = {0.07, 0.07, 0.07, 1.0}; position = "P svetlo"; direction = "konec P svetla"; hitpoint = "P svetlo"; selection = "P svetlo"; size = 3; brightness = 1.50; }; class Left { color[] = {0.9, 0.8, 0.8, 1.0}; ambient[] = {0.1, 0.1, 0.1, 1.0}; position = "L svetlo"; direction = "konec L svetla"; hitpoint = "L svetlo"; selection = "L svetlo"; size = 1; brightness = 1.00; }; }; class eventhandlers { init=" _cargo1= ""Anton"" createVehicle getPos ( _this select 0); [_this select 0, _cargo1] exec {\Tirpitz\scripts\transport2.sqs};_cargo2= ""Bruno"" createVehicle getPos ( _this select 0); [_this select 0, _cargo2] exec {\Tirpitz\scripts\transport3.sqs};_cargo3= ""Caesar"" createVehicle getPos ( _this select 0); [_this select 0, _cargo3] exec {\Tirpitz\scripts\transport4.sqs}; [_this select 0, acargo,mike1] exec {\Tirpitz\scripts\actionstation.sqs}; [_this select 0, bcargo,mike2] exec {\Tirpitz\scripts\actionstation2.sqs}; [_this select 0, ccargo,mike3] exec {\Tirpitz\scripts\actionstation3.sqs}; [_this select 0, dcargo,mike4] exec {\Tirpitz\scripts\actionstation4.sqs}; [_this select 0] exec {\Tirpitz\scripts\digitscript.sqs};[_this select 0] exec{\Tirpitz\scripts\autosmoke.sqs}";fired="[_this select 0] exec {\Tirpitz\scripts\delete.sqs}"; }; }; class Land: AllVehicles{}; class LandVehicle: Land {}; class Tank: LandVehicle {}; class APC: Tank{}; class M113: APC{}; class M2StaticMG: M113{}; class Tirpitzgun1: M2StaticMG { autocenter=0; side=1; scope=1; picture="\Tirpitz\shipicon.paa"; model="\Tirpitz\gun1"; destrType=tank; cost=150; armor=1000; displayName="gun1"; weapons[]={"Shell130"}; magazines[]={"Shell130","Shell130", "Shell130"}; maxSpeed=0; fuelCapacity=0; gunnerCanSee="1+16+4+8"; extCameraPosition[]={0,3,-12}; irScanRangeMin=500; irScanRangeMax=4000; irScanToEyeFactor=1; threat[]={1,1,1}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=100; minTurn=-90; maxTurn=90; body="OtocVez"; gun="OtocHlaven"; }; class Reflectors { class Right { color[] = {0.8, 0.8, 1.0, 1.0}; ambient[] = {0.07, 0.07, 0.07, 1.0}; position = "P svetlo"; direction = "konec P svetla"; hitpoint = "P svetlo"; selection = "P svetlo"; size = 1; brightness = 0.95; }; class Left { color[] = {1.0, 0.0, 0.0, 0.0}; ambient[] = {0.7, 0.1, 0.1, 1.0}; position = "L svetlo"; direction = "konec L svetla"; hitpoint = "L svetlo"; selection = "L svetlo"; size = 1; brightness = 0.25; }; }; }; class gun1: Tirpitzgun1 { autocenter=0; side=1; scope=1; picture="\Tirpitz\shipicon.paa"; model="\Tirpitz\gun1"; displayName="Anton"; class MGunClouds : WeaponCloudsMGun { cloudletGrowUp = 0.06; cloudletFadeIn = 0.02; cloudletFadeOut = 0.12; cloudletDuration = 0; cloudletAlpha = 1; cloudletAccY = 0; cloudletMinYSpeed = -100; cloudletMaxYSpeed = 100; interval = 0.005; size = 0.13; sourceSize =0.01; initT=3200; deltaT=-4000; }; class GunClouds : WeaponCloudsGun{}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=120; minTurn=-180; maxTurn=90; body="OtocVez"; gun="OtocHlaven"; }; weapons[]={"Shell130"}; magazines[]={"Shell130","Shell130", "Shell130"}; }; class gun2: Tirpitzgun1 { autocenter=0; side=1; scope=1; picture="\Tirpitz\shipicon.paa"; model="\Tirpitz\gun1"; displayName="Bruno"; class MGunClouds : WeaponCloudsMGun { cloudletGrowUp = 0.06; cloudletFadeIn = 0.02; cloudletFadeOut = 0.12; cloudletDuration = 0; cloudletAlpha = 1; cloudletAccY = 0; cloudletMinYSpeed = -100; cloudletMaxYSpeed = 100; interval = 0.005; size = 0.13; sourceSize =0.01; initT=3200; deltaT=-4000; }; class GunClouds : WeaponCloudsGun{}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=120; minTurn=-180; maxTurn=90; body="OtocVez"; gun="OtocHlaven"; }; weapons[]={"Shell130"}; magazines[]={"Shell130","Shell130", "Shell130"}; }; class gun3: Tirpitzgun1 { autocenter=0; side=1; scope=1; picture="\Tirpitz\shipicon.paa"; model="\Tirpitz\gun1"; displayName="Caesar"; class MGunClouds : WeaponCloudsMGun { cloudletGrowUp = 0.06; cloudletFadeIn = 0.02; cloudletFadeOut = 0.12; cloudletDuration = 0; cloudletAlpha = 1; cloudletAccY = 0; cloudletMinYSpeed = -100; cloudletMaxYSpeed = 100; interval = 0.005; size = 0.13; sourceSize =0.01; initT=3200; deltaT=-4000; }; class GunClouds : WeaponCloudsGun{}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=120; minTurn=90; maxTurn=240; body="OtocVez"; gun="OtocHlaven"; }; weapons[]={"Shell130"}; magazines[]={"Shell130","Shell130", "Shell130"}; }; class gun4: Tirpitzgun1 { autocenter=0; side=1; scope=1; picture="\Tirpitz\shipicon.paa"; model="\Tirpitz\gun1"; displayName="Dora"; class MGunClouds : WeaponCloudsMGun { cloudletGrowUp = 0.06; cloudletFadeIn = 0.02; cloudletFadeOut = 0.12; cloudletDuration = 0; cloudletAlpha = 1; cloudletAccY = 0; cloudletMinYSpeed = -100; cloudletMaxYSpeed = 100; interval = 0.005; size = 0.13; sourceSize =0.01; initT=3200; deltaT=-4000; }; class GunClouds : WeaponCloudsGun{}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=120; minTurn=90; maxTurn=240; body="OtocVez"; gun="OtocHlaven"; }; weapons[]={"Shell130"}; magazines[]={"Shell130","Shell130", "Shell130"}; }; } }; //end of cfgweapon
  6. stiefel1976

    Same Gun sounds

    Hi ProfTournesol, Thanks for the reply.....:) Now, I hear nothing. Bismarck and Tirpitz, with no gun sound :( #define TWest 1 #define TEast 0 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define CanSeeRadar 1 #define CanSeeEye 2 #define CanSeeOptics 4 #define CanSeeEar 8 #define CanSeeCompass 16 #define CanSeeRadarC CanSeeRadar+CanSeeCompass #define CanSeeAll 31 class CfgPatches { class Tirpitz { units[] = {Tirpitz, Tirpitzgun1}; //weapons[] = {}; requiredVersion = 1.96; }; }; class CfgModels { class Default { sections[] = {}; sectionsInherit=""; }; class Vehicle: Default { sections[] = { "zasleh" }; }; class gun1: Vehicle{}; class gun2: Vehicle{}; class gun3: Vehicle{}; class gun4: Vehicle{}; class Ship { sectionsInherit="Vehicle"; sections[]= { "sign" }; }; }; //end CfgModels class CfgAmmo { class default {}; class Shell: Default{}; class Shell73: Shell{}; class Shell105: Shell73{}; class Shell120: Shell105{}; class Shell125: Shell120{}; class Shell131: Shell125{}; class BulletSingle : Default{}; class ExplosiveBullet: BulletSingle{}; class Bullet30: ExplosiveBullet{}; class Tirpitzgun1: Bullet30 { hit=2000;indirectHit=15;indirectHitRange=1; minRange=20;minRangeProbab=0.80; midRange=5000;midRangeProbab=0.95; maxRange=10000;maxRangeProbab=0.05; cost=40; }; }; class CfgWeapons { class default {}; class Shell73: Default{}; class Shell105: Shell73{}; class Shell120: Shell105{}; class Shell125: Shell120{}; class Shell131: Shell125 { ammo="Shell131"; count=200; initSpeed=1200; reloadTime=0.100000; sound[]={"\Tirpitz\Wav\Cannon.wav",10.000000,1}; reloadSound[]={"Weapons\missload",0.000316,1}; primary = false; shotFromTurret = true; soundContinuous=0; }; }; // end of Cfgweapons class WeaponCloudsGun {}; class WeaponCloudsMGun : WeaponCloudsGun {}; class CfgVehicles { class All{}; class AllVehicles:All{}; class Ship: AllVehicles{}; class SmallShip: Ship{}; class BoatW: SmallShip{}; class Tirpitz: BoatW { vehicleClass="Armored"; hiddenSelections[] = {"sign"}; displayName="Battleship_Tirpitz"; autocenter=0; accuracy=0.50; scope=2; crew="SoldierWCrew"; picture="\Tirpitz\shipbattle.paa"; side=1; weapons[] ={}; magazines[] = {}; cost=1500; hasGunner=0; hasCommander=0; hasDriver=1; armor=100000; destrType=tank; fuelCapacity=5000; driverAction="ManActHRLDriver"; maxSpeed=20; icon="\Tirpitz\shipbattle.paa"; mapSize=150; model="\Tirpitz\Tirpitz"; soundEnviron[]={"environmental\wave_break",0.000316,1}; soundEngine[]={"\Tirpitz\Motor.wav",0.000316,1}; audible=6; nameSound="ship"; formationX=80; formationZ=80; precision=25; brakeDistance=5; formationTime=10; steerAheadSimul=2.000000; steerAheadPlan=2.400000; predictTurnSimul=2.000000; predictTurnPlan=2.400000; commanderCanSee = CanSeeAll; threat[]={0.900000,0.900000,0.700000}; getInRadius=5; getInAction="ManActGetOutCar"; getOutAction="ManActGetOutCar"; coefInside = 2; coefInsideHeur = 4.3; extCameraPosition[]={20,40,-200}; transportSoldier = 0; animated=0; class Reflectors { class Right { color[] = {0.8, 0.8, 1.0, 1.0}; ambient[] = {0.07, 0.07, 0.07, 1.0}; position = "P svetlo"; direction = "konec P svetla"; hitpoint = "P svetlo"; selection = "P svetlo"; size = 3; brightness = 1.50; }; class Left { color[] = {0.9, 0.8, 0.8, 1.0}; ambient[] = {0.1, 0.1, 0.1, 1.0}; position = "L svetlo"; direction = "konec L svetla"; hitpoint = "L svetlo"; selection = "L svetlo"; size = 1; brightness = 1.00; }; }; class eventhandlers { init=" _cargo1= ""Anton"" createVehicle getPos ( _this select 0); [_this select 0, _cargo1] exec {\Tirpitz\scripts\transport2.sqs};_cargo2= ""Bruno"" createVehicle getPos ( _this select 0); [_this select 0, _cargo2] exec {\Tirpitz\scripts\transport3.sqs};_cargo3= ""Caesar"" createVehicle getPos ( _this select 0); [_this select 0, _cargo3] exec {\Tirpitz\scripts\transport4.sqs}; [_this select 0, acargo,mike1] exec {\Tirpitz\scripts\actionstation.sqs}; [_this select 0, bcargo,mike2] exec {\Tirpitz\scripts\actionstation2.sqs}; [_this select 0, ccargo,mike3] exec {\Tirpitz\scripts\actionstation3.sqs}; [_this select 0, dcargo,mike4] exec {\Tirpitz\scripts\actionstation4.sqs}; [_this select 0] exec {\Tirpitz\scripts\digitscript.sqs};[_this select 0] exec{\Tirpitz\scripts\autosmoke.sqs}";fired="[_this select 0] exec {\Tirpitz\scripts\delete.sqs}"; }; }; class Land: AllVehicles{}; class LandVehicle: Land {}; class Tank: LandVehicle {}; class APC: Tank{}; class M113: APC{}; class M2StaticMG: M113{}; class Tirpitzgun1: M2StaticMG { autocenter=0; side=1; scope=1; picture="\Tirpitz\shipicon.paa"; model="\Tirpitz\gun1"; destrType=tank; cost=150; armor=1000; displayName="gun1"; weapons[]={"Shell131"}; magazines[]={"Shell131","Shell131", "Shell131"}; maxSpeed=0; fuelCapacity=0; gunnerCanSee="1+16+4+8"; extCameraPosition[]={0,3,-12}; irScanRangeMin=500; irScanRangeMax=4000; irScanToEyeFactor=1; threat[]={1,1,1}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=100; minTurn=-90; maxTurn=90; body="OtocVez"; gun="OtocHlaven"; }; class Reflectors { class Right { color[] = {0.8, 0.8, 1.0, 1.0}; ambient[] = {0.07, 0.07, 0.07, 1.0}; position = "P svetlo"; direction = "konec P svetla"; hitpoint = "P svetlo"; selection = "P svetlo"; size = 1; brightness = 0.95; }; class Left { color[] = {1.0, 0.0, 0.0, 0.0}; ambient[] = {0.7, 0.1, 0.1, 1.0}; position = "L svetlo"; direction = "konec L svetla"; hitpoint = "L svetlo"; selection = "L svetlo"; size = 1; brightness = 0.25; }; }; }; class gun1: Tirpitzgun1 { autocenter=0; side=1; scope=1; picture="\Tirpitz\shipicon.paa"; model="\Tirpitz\gun1"; displayName="Anton"; class MGunClouds : WeaponCloudsMGun { cloudletGrowUp = 0.06; cloudletFadeIn = 0.02; cloudletFadeOut = 0.12; cloudletDuration = 0; cloudletAlpha = 1; cloudletAccY = 0; cloudletMinYSpeed = -100; cloudletMaxYSpeed = 100; interval = 0.005; size = 0.13; sourceSize =0.01; initT=3200; deltaT=-4000; }; class GunClouds : WeaponCloudsGun{}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=120; minTurn=-180; maxTurn=90; body="OtocVez"; gun="OtocHlaven"; }; weapons[]={"Shell131"}; magazines[]={"Shell131","Shell131", "Shell131"}; }; class gun2: Tirpitzgun1 { autocenter=0; side=1; scope=1; picture="\Tirpitz\shipicon.paa"; model="\Tirpitz\gun1"; displayName="Bruno"; class MGunClouds : WeaponCloudsMGun { cloudletGrowUp = 0.06; cloudletFadeIn = 0.02; cloudletFadeOut = 0.12; cloudletDuration = 0; cloudletAlpha = 1; cloudletAccY = 0; cloudletMinYSpeed = -100; cloudletMaxYSpeed = 100; interval = 0.005; size = 0.13; sourceSize =0.01; initT=3200; deltaT=-4000; }; class GunClouds : WeaponCloudsGun{}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=120; minTurn=-180; maxTurn=90; body="OtocVez"; gun="OtocHlaven"; }; weapons[]={"Shell131"}; magazines[]={"Shell131","Shell131", "Shell131"}; }; class gun3: Tirpitzgun1 { autocenter=0; side=1; scope=1; picture="\Tirpitz\shipicon.paa"; model="\Tirpitz\gun1"; displayName="Caesar"; class MGunClouds : WeaponCloudsMGun { cloudletGrowUp = 0.06; cloudletFadeIn = 0.02; cloudletFadeOut = 0.12; cloudletDuration = 0; cloudletAlpha = 1; cloudletAccY = 0; cloudletMinYSpeed = -100; cloudletMaxYSpeed = 100; interval = 0.005; size = 0.13; sourceSize =0.01; initT=3200; deltaT=-4000; }; class GunClouds : WeaponCloudsGun{}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=120; minTurn=90; maxTurn=240; body="OtocVez"; gun="OtocHlaven"; }; weapons[]={"Shell131"}; magazines[]={"Shell131","Shell131", "Shell131"}; }; class gun4: Tirpitzgun1 { autocenter=0; side=1; scope=1; picture="\Tirpitz\shipicon.paa"; model="\Tirpitz\gun1"; displayName="Dora"; class MGunClouds : WeaponCloudsMGun { cloudletGrowUp = 0.06; cloudletFadeIn = 0.02; cloudletFadeOut = 0.12; cloudletDuration = 0; cloudletAlpha = 1; cloudletAccY = 0; cloudletMinYSpeed = -100; cloudletMaxYSpeed = 100; interval = 0.005; size = 0.13; sourceSize =0.01; initT=3200; deltaT=-4000; }; class GunClouds : WeaponCloudsGun{}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=120; minTurn=90; maxTurn=240; body="OtocVez"; gun="OtocHlaven"; }; weapons[]={"Shell131"}; magazines[]={"Shell131","Shell131", "Shell131"}; }; } }; //end of cfgweapon ---------- Post added at 06:35 PM ---------- Previous post was at 06:26 PM ---------- ..........Gun Sound kb had a size of 790kb and 374th :confused:
  7. stiefel1976

    Same Gun sounds

    Hi, Bismarck Anton attack Bruno Tirpitz Anton, Bruno, Caesar and Dora from Bismarck says "negative"
  8. stiefel1976

    Same Gun sounds

    Hi, for example ? It does not work....... ......... ......... class CfgAmmo { class default {}; class Shell: Default{}; class Shell73: Shell{}; class Shell105: Shell73{}; class Shell120: Shell105{}; class Shell125: Shell120{}; class Hell145: Shell125{}; class BulletSingle : Default{}; class ExplosiveBullet: BulletSingle{}; class Bullet30: ExplosiveBullet{}; class Tirpitzgun1: Bullet30 { hit=2000;indirectHit=15;indirectHitRange=1; minRange=20;minRangeProbab=0.80; midRange=5000;midRangeProbab=0.95; maxRange=10000;maxRangeProbab=0.05; cost=40; }; }; class CfgWeapons { class default {}; class Shell73: Default{}; class Shell105: Shell73{}; class Shell120: Shell105{}; class Shell125: Shell120{}; class Hell145: Shell125 { ammo="Hell145"; count=200; initSpeed=1200; reloadTime=0.100000; sound[]={"\Tirpitz\Wav\Cannon.wav",10.000000,1}; reloadSound[]={"Weapons\missload",0.000316,1}; primary = false; shotFromTurret = true; soundContinuous=0; }; ........... ...........
  9. engener did you solved the problem ?:rolleyes: looks good
  10. stiefel1976

    Floating ships

    hello, i put the command - player attachTo [car,[0,0,1]]; in the init line thanks for the tip.
  11. stiefel1976

    Floating ships

    Hello, no i mean
  12. stiefel1976

    Floating ships

    How can i put the flag on the ship :confused:?
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