stiefel1976
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Everything posted by stiefel1976
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at first thank you
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Hello, is there a possibility to modify the banner or flag size ? What do you think about the idea ? I need some different flags size on the ship :cc: Regards
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PhysX Discussion (dev branch)
stiefel1976 replied to progamer's topic in ARMA 3 - DEVELOPMENT BRANCH
@gagagu my Tirpitz is drive, stear-/ and walkable but she isn't walkable if it moves :butbut: I hope that`s the ticket converted successfully I use same Roadway Lod`s and write in the cut out from the init.sqf : .....deck_dummy1 = "Tirdeck1" createvehicle getpos deckspawn; deck_dummy1 attachto [deckspawn,[0,76.5,-7]]; -
Awesome...keep it up !
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[Request] Walkable Interior of Vehicles
stiefel1976 replied to Hammerballz's topic in ARMA 3 - BETA DISCUSSION
Hi, i hope so too. I found another video Awsome effect :p -
[Request] Walkable Interior of Vehicles
stiefel1976 replied to Hammerballz's topic in ARMA 3 - BETA DISCUSSION
holy moly...a essential function..must have ;) -
How do I add a second flag to LandingCraft ?
stiefel1976 posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
hi, a question about Flags....:rolleyes: How do I add a second flag on the LandingCraft ? and is it possible to change the size of the flag ? regards stiefel -
How do I add a second flag to LandingCraft ?
stiefel1976 replied to stiefel1976's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Hello Darkhorse 1-6, yes, I mean exactly the same flagpole. I need two or more of these varieties It is activated with a scrip. Can you modify or someone else this script? ;) -
Hi, is there a way to edit the waves? :confused: I would like a sea with wind force 10 :D stiefel
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Wave or high sea state
stiefel1976 replied to stiefel1976's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Hey guys, hello gnat, i unravel the mystery ;) Find the Ca.pbo and open the config.bin with Eliteness..... Modify the entry waves,size and speed Can everyone help me to make an addon? Config writing is not my intention :( Regards stiefel -
Wave or high sea state
stiefel1976 replied to stiefel1976's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
hi, here are more pictures.... stiefel -
Wave or high sea state
stiefel1976 replied to stiefel1976's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Hi, after a short break....... ......it works Greetings to the forum stiefel -
[WIP]WW2 Battleship Mod
stiefel1976 replied to firewill's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hi, can someone create a script, so that the described situation can be resolved? It must be possible right? Here is an excerpt of the third config.cpp gun "Caesar " All guns are described in a config script that is not activated with AttachTo http://pastebin.jonasscholz.de/1355 If it is not possible, then please tell me, then I do not need further drill ....... Thanks to the FORUM regards stiefel -
[WIP]WW2 Battleship Mod
stiefel1976 replied to firewill's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
hello, first: I solved the problem completely walkable deck! .......... I'll will report later........ Continue with the rear gun Caesar :confused: When I enter as a gunner in the turret Caesar, I can cover the rear of the ship. When I get out, then it turns into the position of the two front turrets. See the picture.... but it must be a 180 degree difference from the forward guns. Question now to the forum Hello monkey.....I will continue... firewill, where are you ;) stiefel -
[WIP]WW2 Battleship Mod
stiefel1976 replied to firewill's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yes, good idea PacUK ;) It is possible that the accessible surface of the LHD matched my ship ? and then with the command "AttachTo ..." stiefel -
[WIP]WW2 Battleship Mod
stiefel1976 replied to firewill's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
hello gnat, thank you that is not good :( It is not so long ago........ I've been playing around with something landcantact found that I was able to run across the deck. Without a script and without house definition. It was defined as a ship. I had a # Roadway entire area on the ship # Geometry # Landcantact # Memory # and 0.0000 the stupid thing was that the ship was too deep or too heavy. I did not believe but it was so. I thought holy shit When I had the ship where it was positioned correctly, I fell again by ship's deck. Is this a possibility? So a balance between Landcontact, Geometry and Roadway? stiefel -
[WIP]WW2 Battleship Mod
stiefel1976 replied to firewill's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hello, so now I need help in config & script. The ship is defined as such ! I have a finished surface to be defined as a roadway. It is a limited area accessible and fall at some point in the water :mad: this area will now be divided into four individual parts for example (deck1.p3d, deck2.p3d ....) these items are to be activated in the script as a roadway. I hope I've described to some extent understandable. Sorry for my bad english :butbut: I need an entry in the config and a script. It would be very nice to walk around the entire deck to run from one to another Maingun regards stiefel :bounce3: -
[WIP]WW2 Battleship Mod
stiefel1976 replied to firewill's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hello yes on the top that`s German Speedboats of the S100 class..... so now continues with the Battleship Tirpitz have fun stiefel :bounce3: -
[WIP]WW2 Battleship Mod
stiefel1976 replied to firewill's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
no comment -
Wave or high sea state
stiefel1976 replied to stiefel1976's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
o.k. thanks first -
Wave or high sea state
stiefel1976 replied to stiefel1976's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
hi, yes that is clear I mean as in the picture. It is powerful too ? http://en.wikipedia.org/wiki/File:Wea00810.jpg -
Wave or high sea state
stiefel1976 replied to stiefel1976's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
really no one answer :confused: -
[WIP]WW2 Battleship Mod
stiefel1976 replied to firewill's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
hi firewill, i'm also looking for a powerful muzzelflash and found the link: http://forums.bistudio.com/showthread.php?t=90998&highlight=tank+flash maybe it helps your claims for me it does not work yet :( The Battleship Tirpitz had a red muzzle fire with heavy dust. Look: http://www.jamesgdorrian.com/tirpitz001.jpg Can also be changed the color of the "BIG" Fire Effect ? -
[WIP]WW2 Battleship Mod
stiefel1976 replied to firewill's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
no comment -
Hi, I have a comment on my config.cpp search for my own engine sound ......... ...... I only hear the standard sound of the ship's RHIB class :confused: