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MEIR1980

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About MEIR1980

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  1. so what u think its coming from? maybe i didnt make an end trigger right?
  2. hi in mission end getting erorr message and screen start to flicker and game crash. ? the error message is : cannot load texture ca\data\data\radkovani.paa is there maybe also a connection between this and the fact that i didnt made a brifeing to the mission yet?
  3. ill try that now , thanks for ur help! and i really liked the arty system its cool ! do you have a place were u post ur work that i can look for more ideas? ill appreciate it
  4. i was woundring if u cant give me a leed on how to get a simple working solution on how to cause a trigger spawn a russian plain in the air and tell it to cycle waypoints? and how to end the mission by destroying a russian hq or any other object (like radio tower etc) or if u really into it (lol) to help me create a trigger that will end the mission if lets say 5% of the enemy are left alive ? sry for bombarding u with questions ;) ---------- Post added at 11:27 PM ---------- Previous post was at 11:21 PM ---------- looks good ,ye i will downlaod it to check it out
  5. good new myfriend it works with playable now and guess what was the prob? i changed the playables rank to privte and it works looool bytheway i loved ur work in this arty system its genius man ! nice work! can i ask u for 2 more questions lol?
  6. yep ill try it now anyway i wonder it still works for player but not for playable wird .... ---------- Post added at 10:46 PM ---------- Previous post was at 10:41 PM ---------- lol it crashed the game with error message that sy that i used the wrong syntax in description.ext i change it back now should i better use the addon version?
  7. canu take a look at my int.sqf and description.ext maybe something is not right int.sqf ////////////////////////////////////////////////////////////////// // Function file for Armed Assault // Created by: kylania ////////////////////////////////////////////////////////////////// // Make sure Function library is working. waituntil {!isnil "bis_fnc_init"}; // no grass. setTerrainGrid 50; // Allow town spawns. townSpawned = false; _xhandle = execvm "clearCorpses.sqf" arty_init = true; -------------- description.ext #include "artillery_ssp\radio_dialog.hpp" respawn = BASE; respawndelay = 10; disabledAI = 1; it should be like that? i just tested it and now i can see the action menu appear and i see the options for the arty but when i placed a corpsman and assiand this init: arty_radio = [this] execvm "artillery_ssp\arty_radio.sqf" export start server and when i scroll the mouse wheel theres no menu at all just show my wepons one more thing i have noticed that u assiand the player with laser marker and battry i allso used that init and for some reson i dont load the battry for playables all so the case was with the corpsman i just used, is it dependable on laser marker?
  8. oh sry small correction i copyed the folders and files to myprofile\mpmission\ and then opend the editor and exported the mission to mp, it packed all the files to pbo ur right so what is the normal way to install this arty system for mpmission?
  9. :) yep it goes like this 1-am using the script version (dono way maybe the addon version is more easy to use?) 2-not using the hotfix 3-i crated a mp mission (evo like) and when i try to load it with the arty system in multiplayer sometimes it works only for the "player" (mening action menu works) but still not for other playable's. players now it seems that the arty action menu dont apper at all. basicly all i did is simple i loaded ur demo mission in editor copyed all triggers moduls etc to my mission , then export it to mpmission format by saving it in editor. then of course copyed the folders and files to thier place . ohh and i use radio chrlie for spawn squad it was radio alpha and bravo and i chaned it to radio chrlie as sad above due to conflict ,so now radio alpha is avilable agin ,anyway i think the arty system used radio alpha not sure but chaned it anyway. all and all thats all i did.
  10. hi dont know if thats ur system but i would like to use some arty system that can work in mpmission for at least 6 players can u redirect me to such system and to ur thread?
  11. hello am useing Artillery_system1_04_Script help? for arty but it seems that it works PERFECTLY only on singleplayer mission how can i make it work for MPMISSIONS I ALLREADY CHANGED THE FOLLOWS : MY DESCRIPTION.EXT #include "artillery_ssp\radio_dialog.hpp" respawn = BASE; respawndelay = 10; disabledAI = 1; ------------------------------ my int.sqf ////////////////////////////////////////////////////////////////// // Function file for Armed Assault // Created by: kylania ////////////////////////////////////////////////////////////////// // Make sure Function library is working. waituntil {!isnil "bis_fnc_init"}; // no grass. setTerrainGrid 50; // Allow town spawns. townSpawned = false; _xhandle = execvm "clearCorpses.sqf" arty_init = true; ---------------------------------------- and allso put the relevent folders into their right place in addition i copy the triggers markers etc with the editor from the Artillery_system1_04_Script demo singleplayer mission and exported it as mpmission, and it seems when i try to test it in multiplayer it doesnt show the arty action menu that controls the arty functionsat all . what am i missing here?:confused:
  12. sry my bad missed some syntax will it be possible to to recruit ai boots from the radio menu now? ---------- Post added at 08:57 PM ---------- Previous post was at 08:50 PM ---------- i just tryed it works ur too god to be true ! u make it so simple its cool ! i have been arround here for severl days now and nobody gave a quick working soulution like that thnx is it possible to spawn allso armor like that?
  13. Hi agin and ty:) when i try to make the radio_bravo and put the act u sent me i ok it then i get a message that say invild varible name! Is the radio_bravo on act code is currect or i miss something?
  14. hi (sry couldnt find the exact issu in the form:o) am new here can someone help me out on editing if someone can point a direction to me about 1- how can i start my mission that a human player\s will start the mission with a respawnable ai bots\unit attached to the player and that when they die(the ai boots) they respawn back at the base agin and ready to be commanded agin by the player OR 2-at least be able to recruit boots by the menu \radio etc (like arma 1 evo) without the need of buying them or needing the rank in order to recruit them. looking for some simple exp and scripts am rookie in these things ill Appreciate it very much!! by theway i was woundwerung arround this website for severl days and i want to say that there are some very smart pple here that find crazy solutions in scripting way to go keepup we need u guys!!:)
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