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Z.agge

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Everything posted by Z.agge

  1. Hey! I'm 27 years old, long time (10+ years) ArmA veteran from Finland coming back to the game once more after a long hiatus. What I'm looking for is a Europe based unit playing teamwork/realism oriented COOP. I'm open to different mods and settings - modern day, WW2, Vietnam, Cold War, BLUFOR, OPFOR, Guerrilla, PMC, Star Wars, 40K - anything goes! In my current situation, I'm not able to commit to a fixed timetable or make promises of being able to attend trainings or operations on a strict basis, so groups with strict attendance requirements or training schedules are of the table for now. I'd be looking to play maybe one or two few hour ops per week or every couple of weeks. As mentioned, I'm a seasoned ArmA veteran all the way from OFP, so I should know my way around. I'm familiar with the most popular mods, albeit I haven't played with ACE, TFAR or such in years. I have experience from playing in different groups from serious milsim/rp to some very casual "friends having beers and playing some ArmA every now and then". I have a lot of experience from making missions. I haven't made anything for a larger group nor do I have much experience in Zeusing, but both would be something I might be interested to look into in the future. My main interest is infantry combat, but I'm familiar with vehicles as well and can do some rotary- or fixed- wing flying. I have some experience in squad leading - both from ArmA and real life. I'm based in Finland and have some military experience (Finnish Defence Forces, Guards Jaeger Regiment, MP Staff Sergeant) and I'm working as a game developer - I'm quite interested in ArmA modding and mission scripting as well. Hope to hear from you soon! tl;dr: experienced arma veteran looking for a group in Europe, playing coop with no strict commitment to attendance quotas or schedules.
  2. Great work DAP! Your script is nearly perfect. After you get it working in MP there are only a couple of thinngs you could give a look at. First, the moving in the plane is quite strange. I know there's not much to do about it in addition to tweak the moving speeds or something and it's not a big deal, but something I have noticed. Also it would be cool to see a red light turning on when the ramp opens and a green light when the soldiers jump. Maybe you could use the attachTo command to attach a red/green light or flare to the cargo hold of the plane? I'm sorry to ask things like that, but these are some things I thought that could improve your script even more. Besides, I'm horrible at scripting 8D Awesome work! Absolutely great.
  3. Amazing! Thank you DAp. Your instructions seem quite straight forward. I'm sure we'll find use for your scripts.
  4. I tried the script and it works wonderfully! It would be cool to have some kind of tutorial, how to use this for our own missions (if it's okay to you of course). By the way, I have no idea if this has anything to do with the script or not, but I noticed that if you open the parachute too late and the character ends up upside down to the ground, the parachute mysteriously explodes killing everyone around you. This happened to me once and was really weird because I have seen nothing like this happening before. Not a big problem though.
  5. Wow! If it really works with the AI, this is something totally awesome! Downloading the example mission now.
  6. I downloaded your mission and tried it because I like the concept and how you've managed to make this mission without zombie addons. I tried the former Degeneration, but it was too heavy for my computer. Now I've got a new rig and got this REDUX working quite well. I had some fps drop after a while, but it was nothing I couldn't handle. The problem is that this mission seems to be quite impossible. It starts, then I have less than a minute time to find a weapon and then the zombies come and kill me :D I usually end up running from them, but eventually they catch me or I try to shoot them. The point is that I get too easily outnumbered. I tried escaping with a car, but cars have usually very little fuel so it doesn't very good either. Could anyone give me some good tips how to survive a little longer? I would like to play this mission, but at the moment killing and running from endless zombies with or without a weapon seems to be too hard for my taste :D
  7. Hi! I tried searching, but I couldn't find a good answer for my problem. I'm trying to make a radio alpha trigger to spawn a bomb 100m above the player. Then I use Laser Designator to steer it. My problem is that I can't get my code to work. When I try this... bomb = "Bo_GBU12_LGB" createVehicle (getpos player) ... the bomb does spawn at my position and it kills me 8D (not a surprise really) But when I try this... bomb = "Bo_GBU12_LGB" createVehicle [(getpos player), 100] ... the bomb doesn't spawn at all. I know I'm making some kind of a mistake, but what? 8D Help me please. I'd really appreciate it 8) Thanks in advance! EDIT: Nah, forget it! I got it working. Here's the code: bomb = "Bo_GBU12_LGB" createVehicle [(getpos player select 0),( getpos player select 1), 100]
  8. Z.agge

    The Undead Mod

    Yeah, I see. What's wrong? What happened to Charon, if I may ask? :/
  9. Z.agge

    The Undead Mod

    I tried downloading and installing this version of the mod a couple of times. Every time I open ArmA 2 it gives the "No entry" -error like this: "No entry 'bin\config.bin/CfgVehicles/CHN_UNDEAD_MALE.scope'." Then when I try to make a mission, it doesn't show the Undead or zombie modules, or any zombie or infected units in the menus. What to do? Is the 0.9 broken somehow? Anyone else getting this error? Please help, and thanks for advance!
  10. Whoa! This was the scariest god damn ArmA 2 mission ever 8D I just played it through during a beautiful summer day, but I still was really on my toes during the whole time. The darkness, and the depressing music creates really spooky atmosphere and when you hear the spooky moan of a zombie just behind you, it really freaks you out 8D Very well done. I also liked the story and the background. The diary and the letter to the wife really made the character and the story more interesting. Good job overall. Now I have to check out your other missions 8)
  11. Z.agge

    Degeneration V2.10 -Zombie Reign-

    As a matter of fact I have already exported the pbo and viewed the mission in the editor. It shouldn't bee hard to add some playable PMCs or make the existing PMCs playable. Only problem is that we would need a permission from Genesis92x to do so. I was looking mostly for a public server. It seems like there aren't any. At least I couldn't find any...
  12. Z.agge

    Degeneration V2.10 -Zombie Reign-

    I also get the "cannot load texture" -error, but it doesn't seem to affect the gameplay itself. Zombies will take a while to spawn and even a longer while to reach your location. You can't find weapons from houses. You find them from abandoned vehicles or from corpses. Is there anyone hosting this mission by the way? I'd love to play this, but unfortunately my computer is so weak that the mission looks more like a slideshow than a game when I host myself 8D
  13. Wow! This mission is insane! The gameplay is awesome, I could play this for hours! And I love the atmosphere! The immersion is great. I love how the boring roadblock duty can turn into bloody battle in just a matter of seconds! Nuff said, this is one goddamn awesome mission 8) I just wish there was a non-ace version of this. I also would love to see a Chernarus-version for vanilla ArmA 2. If there's something you could improve, you could add a radio or jukebox to the roadblock, so you could listen some music while on duty. It would add immersion even more in my opinion. Great work!
  14. Whoa! This might be one of the coolest script commands/variables whatever! Though it's quite complicated. I can just imagine, what people will do with this. Great tool for making machinimas and so on... Thanks everyone who posted demo missions or instructions, how to use this awesomeness!
  15. Hey! I tried searching this, but couldn't find anything useful so here's the problem: As you see in Operation Arrowhead parachute training mission, player is now able to move in C130 cargo. I'd like to import that to my mission, but I don't know how. I managed to put the player in the plane, when the plane is on the ground, with this in players init: this setpos [(getpos this select 0), (getpos this select 1), 1] It works partially. The player can move in the cargo, but if the plane takes off, the player will fall through the cargo door and die. Other problem is, that I don't know how to open C130 cargo doors in OA. I used the animations from ArmA 2, but they didn't work very well. Thanks in advance!
  16. Hey! I was wondering, how is it possible to make player respawn after being killed in single player. Is it simply done in description.ext or do I need some kind of a complicated script? Thanks in advance 8)
  17. Z.agge

    PMC Somalia

    Wow... This looks awesome. The city is going to require a lot of work and my computer will probably die if I try to run it, but still, I'm totally looking forward to this! Oh and by the way. The rangers look outstanding!
  18. I hope there was, but a lot of people have been looking for this with no success. The Generation Kill mod team is developing a system where you can shoot inside cars, but I don't know how it's coming. Maybe you should check their status?
  19. Yay! Thanks buddy! I see what I can do with it 8) ---------- Post added at 02:37 PM ---------- Previous post was at 02:23 PM ---------- Well... I tried my best finding and editing the scripts etc. but it turned out that BIS have hidden the scripts somewhere. Probably here: "\CA\Missions_e\bootcamp\BootCamp_Shared\bootcamp_init.sqf"; Maybe someone else, a bit more experienced mission maker can take it from here...
  20. Yeah, I agree. And if someone's going to say "just extract the training mission from the game folders!": I tried, but I couldn't find the mission anywhere. So if someone knows where I can find these missions, I'd really appreciate it!
  21. Thanks everyone! Great ideas. Grimes, I think you're right about that after jumping from the plane, the static model is changed to a real c130. Not only because "things seem a little jumpy", but also because of that when you jump, you always seem to start falling from the same position, no matter how long you wait.
  22. Z.agge

    Campaign ideas...

    Yeah. I bet it's not easy. But maybe it's worth trying even in a little campaign. About 5 missions or something. I just wish I'd have a good idea for a little campaign. Suggestions? 8D
  23. Hey! Giving certain items to a unit is quite easy. You just write this command to units init line: this addweapon/addmagazine "weapon or ammo classname" The classnames for ArmA 2 items are listed in a stickie in this forum and Ace 2 classnames can be found here: http://dev-heaven.net/issues/6357 If you want to find AceX classnames, you have to use google. Adding weapons or ammo to ammo crate, vehicle etc. is almost as easy. The command you use in the init line is a bit different though: this addWeaponCargo [weaponName, count] Of course you can use this commands via triggers or scripts, but then you must remember to name your units. And then you change "this" to the units name. I hope that clears things up a little 8) Correct me if I'm wrong and ask if you need!
  24. Hey! Your mod seems quite awesome, but I have a couple of questions... 1. When I'm trying to create Lieutenant 'Godfather' Ferrando, the game reports that it can't find a file called marine.pd3 or something. Do I need some additional files or addons? 2. Are you going to include Iraq army or insurgents to the mod or do the mission makers have to use third party mods?
  25. Z.agge

    Campaign ideas...

    Also it would be awesome if there would be really dynamic campaigns. For example there is a mission where player has to rescue hostages. In a casual campaign, killing the hostages would result in failure and player has to start again. What about a campaign that would let player play even though he fails a mission? Then the rest of the missions would be just harder or the ending would be different. I'm not sure how this would be possible with ArmA 2, but after playing with some campaign source files, I think it wouldn't be impossible 8D
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