Delta 51
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Everything posted by Delta 51
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I'm looking to either find or create a script which increases the rate fuel is consumed as to make maps feel larger and give vehicles a maximum range. Two ways that have been thought of to implement is either by increase the consumption, or changing the fuel value in the mission to .25 of its normal size
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I was just wondering, with these two aforementioned objects, is it possible to script in a new image that goes over the top of the old map of the island? I just find it strange that Sahrani is still there and would love to leave images of objects on them for missions.
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US Army 75th Rangers by Rhodesy
Delta 51 replied to Rhodesy77's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
MAOR!Z Very good units, the multicam has the best texture of it out there at the moment, all those texture contributors plus yourself must be some high speed 'leet' guys. -
Stay tuned to the AusArmA forums, we will be organizing an event soon for it.
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1907 Hague Convention
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forward slash indicates URL extension for somewhere
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75th Ranger Regiment
Delta 51 replied to Rhodesy77's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This has already been answered mate, read back. -
For some reason the bikey for tracers is not compatible with the pbo.
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Quick query for the smarties out there, anyone figured out how to store the rucks into ammobox's? You can store them in there but the awc command does nothing
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Lingor Jungle SF - Rhodesy
Delta 51 replied to Rhodesy77's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I pretty sure we can all agree, stuff just got real with these units... -
Jungle Wars: Island of Lingor
Delta 51 replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have given IceB an FTP from the AEF to have it uploaded into for the mean time, just waiting for a response. -
Jungle Wars: Island of Lingor
Delta 51 replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I might know someone who can Ice, just give me a minute to sort it out. -
Jungle Wars: Island of Lingor
Delta 51 replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
http://www.nooooooooooooooo.com/ It can't be uploaded to yoma or six? Commence panic within the community! Oh well, sad face and another day shouldn't kill anyone... -
Jungle Wars: Island of Lingor
Delta 51 replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Why couldn't it be GMT +10! :'( -
ArmA II Photography I: Questions. Comments & Discussion
Delta 51 replied to =Spetsnaz='s topic in ARMA 2 & OA - GENERAL
Sabre, if you don't give us those units, I am going to find where you live, and write you an angry letter... -
ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
Delta 51 replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Do we know if the latest teamspeak beta breaks ACRE? -
Australians At War - Combined Ops
Delta 51 replied to [xdf]kanga's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
durp.. EDIT: Extending this so it doesn't sound trollsworthy; as Australia does not use the ACR, and this is an Australian Forces mod, it wouldn't make any sense to be there. -
Howdy, Is there a way to run a linux server with Combined Operations yet? Or does one have to just add the addon folders into the server.
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Your welcome to make your own server anytime :) As most PvPs out there are failures at the moment, too repetitive and nothing with gameplay defining features, Im contempt with coop until PR comes out to give it a shot.
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Very good, but the textures are a little compact, fix that and i think this is the multicam winner
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Can we get BIkeys for the hand signals? thankyou
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oktNoBlur - Signed Blur Remover Addon
Delta 51 replied to oktane's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
this works with OA yeah? -
ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
Delta 51 replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Well say someone wants to develop their own radio back pack, is there a way it can use the ACRE mod without having to be included into it? -
ACRE v1.0 - Advanced Combat Radio Environment - Official Thread (ArmA2 to TS3 Plugin)
Delta 51 replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Any chance that the code can be modified for mods creating their own radio packs? -
There's a mod called INKO disposables, does the same thing and is cross compatible with OA