Delta 51
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Everything posted by Delta 51
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Vehicle towing script
Delta 51 replied to rundll.exe's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
any prgress by anyone? -
A.C.E. Advanced Combat Environment - Public Beta *2*!
Delta 51 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey guy's, i was doing some looking around after being inspired by the core ACE AK additions, and i found some mods that could add some effective gameplay immersion for A.C.E: Golf Pack The mod contains the retextured BIS Golf in 6 different colors as well as a Bundeswehr Golf, great for insurgents trying to keep their civilian cover in an urban environment. (13Mb) http://www.armaholic.com/page.php?id=9662 Not sure if your looking into the future but... Aliens Colonial Marines and APC ArmA 1 conversion of some units and vehicles from the AVP area. This is essential for the curious minds. (23Mb) http://www.armaholic.com/page.php?id=7128 WWII Warships Speaks for itself, ace doesn't have any naval element at the moment and this would provide such a feature. (22Mb) http://www.armaholic.com/page.php?id=6778 WW I Pilots This addon provides World War I Pilot character units in Entanta and Central Countries. Providing some more historical elements and accuracy to go along with items like the SKS. (27Mb) http://www.armaholic.com/page.php?id=9298 Another that can go towards more camoflague weapons: M16a4 Red and Blue Tiger Stripes These should allow players more choicec in personalizing equipment for the environment. Red Stripes: "C1987_M16a4_red" "C1987_M16a4_gl_red" "c1987_M16a4_acg_red" "c1987_M16a4_acg_gl_red" Blue Stripes: "C1987_M16a4_blue" "c1987_M16a4_gl_blue" "C1987_M16a4_acg_blue" "c1987_M16a4_acg_gl_blue" (3.6Mb) http://www.armedassault.info/index.php?game=0&cat=addons&id=996 Lastly something for the nuke ArmA Nuke Alpha Insurgents can attach to towing tractors and move it around a town to evade western forces looking for it. (6Mb) http://www.armedassault.info/index.php?game=0&cat=addons&id=887 These mods total to around 100Mb so it wont impact core file sizes as much as the 137 meg of RH AK's we've had a pleasure of downloading. Who needs ACEX when you can just fill the core ACE mod with cosmetic goodies! -
Australians At War Addon Team - Infantry Weapons Pack
Delta 51 replied to [xdf]kanga's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Good job guys, but i think i broke something. When i set free-look so that i can see the change in hand grip, if i constantly change the fore grip i get and error for config.bin and the weapon disappears. -
ACE CO44 Op. Crystal Breach v1.0
Delta 51 replied to wolffy.au's topic in ARMA 2 & OA - USER MISSIONS
http://forums.bistudio.com/showthread.php?t=89715&highlight=golden+retriever t'is the mission prior don't forget to drop by creoBellum.org to post your thoughts or opinions, great place to share mission ideas and scripts. -
A.C.E. Advanced Combat Environment - Public Beta!
Delta 51 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Any way that the problem with everyone deeming each others faces after using goggles will be fixed? -
Arma2 dedicated server howto
Delta 51 replied to warlock2511's topic in ARMA 2 & OA - Servers & Administration
Is there a way to disable certain PBO's server side? for example AI -
A.C.E. Advanced Combat Environment - Public Beta!
Delta 51 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is there a way to disable ACE using certain pbo's server side? EG AI? -
A.C.E. Advanced Combat Environment - Public Beta!
Delta 51 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
is there a way to disable certain pbo's server side? eg AI. The group i play with run zues and the two kind of make it a little weird -
A.C.E. Advanced Combat Environment Mod 2
Delta 51 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
i couldn't seem to find a download link for the six pack thing? -
problem rico, your contribution to the ADF mod is extremely slim, and if rhodesy has permissions from the others, then your opinion is null and void. Still waiting for some more teasers rohdesy :P
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Australians at War Addon Team
Delta 51 replied to [xdf]kanga's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Kids, quit your f***ing bickering and grow up. Those skins look mighty fine soldierX, damn good textures you have there too. Quick question though, for future's sake, i think having the LAW slung over a single side will be more beneficial, only as it wont look retarded when backpacks come out, unless it's easily changeable? Otherwise as said looking good. -
new supersonic_crack sound
Delta 51 replied to qawa1967's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
sounds gey without any whizzes sorry -
I wouldn't worry too much about it, if you can get a thumbs up from one of the guys who made it (for courtesy) then go for it, but if it's a model that was already released to the public, like snr says they cant say "hang on, we decided not to give it to you after a few years later", same principle as if someone gave you a present.
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What do you mean lots of mods, i haven't seen your content in any other AUS mod around for arma 2 WIP or released. AAW are doing all theirs from scratch, all I've seen of yours is the MRH-90 being implemented to Project Aus. Don't know what your getting upset about.
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releasing..... released?
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A.C.E. Advanced Combat Environment Mod 2
Delta 51 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
any chance to include some aussie units? -
I believe the correct name is 2CDO, just to be difficult ;)
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looking forward to it, we talking days or weeks?
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Don't suppose the inf models have been updated since last time?
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kiska / skira ,does anyone want to see this island in A2 ? (the OFPDR island)
Delta 51 replied to 9thAircav's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
nzdf is working on it -
A.C.E. Advanced Combat Environment Mod 2
Delta 51 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Which is why when the packs are released with the mod, people can hit the deck and drop their pack, as it were in the first ace -
New Sound Mod in the making, slowly but surely
Delta 51 replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
any rough time we could see a release? ive gone so far as to combine vop and sow, but its just not the same :( -
for some reason the Gatling gun on the A-10 cannot sustain a constant fire, it will only fire in bursts.
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+1 i dont like that jtd thing
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The game does not support true 5.1, only that real3d crap