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superrat

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Everything posted by superrat

  1. superrat

    Photoshop camo patterns

    tnx sanctuary they'll come in handy jackwood i know about build in camo creator in adobe but i want diff. shapes then reg. shapes of nato and so on
  2. i got quest. how can i get only white soldiers in certain addon that i did reskin for my own use my country doesnt have any black soldiers i am tring to get only white one's i did some search was empty handed please help
  3. :ill:yea i know found the site with info which BIS vehicles can be retex. with hiddenselection thaks anyway for your help i really appreciate got diff. way to get it to work:war:
  4. what happend myke i've been working on that c130 about four hours including retex. i did couple diff. confings some worked loading plane into the game but did not load my texture including this one that u posted c130 might not work only with hiddenselection probably p3d needs haxediting which is diff. world for me. this last config from desperation i tryed it too which of course loads defuald bis model and it was late ---------- Post added at 10:02 PM ---------- Previous post was at 09:55 PM ---------- :pet2:if u read this i could u give me basic config for soldier config i would apprieciate very much i know how to do single soldier config but unit is killing me with errors than you:notworthy:
  5. class CfgPatches { class bihC130J { units[] = {"bihC130J_C130J"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"CAAir2", "CAWeapons", "CACharacters2", "CA_Anims_Char"}; }; }; class CfgVehicles { class Plane_Base; // External class reference class bihC130J_C130J : Plane_Base { scope = 2; accuracy = 1000; side = 1; faction = "CDF"; model = "\ca\air2\c130j\c130j.p3d"; displayName = "My 130"; hiddenSelectionsTextures[] = {"\bihC130J\c130j_body1_co.paa", "\bihC130J\c130j_wings_co.paa", "\bihC130J\c130j_interior_co.paa", "\bihC130J\seat_pack_co.paa"}; }; }; this is myke tried it wont work ---------- Post added at 08:59 PM ---------- Previous post was at 08:51 PM ---------- does anybody know whats base for GOLF is it VWGolf_Base i checked in vehicle class its kinda confusing class CfgPatches { class bihg_VWGolf { units[] = {"bihg_VWGolf"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"CAAir","CAWheeld", "CAWeapons", "CACharacters2", "CA_Anims_Char"}; }; }; class CfgVehicles { class VWGolf_Base; // External class reference class bihg_VWGolf : VWGolf_Base { scope = 2; accuracy = 1000; vehicleClass = "Car"; crew = "Citizen1"; typicalCargo[] = {"Citizen1", "Citizen2", "Citizen3", "Citizen4"}; side = 1; faction = "CDF"; model = "\ca\wheeled2\VWGOLF\vwgolf.p3d"; displayName = "golfabih"; hiddenSelectionsTextures[] = {"\bihg\vwgolf_body_co.paa", "\bihg\vwgolf_carriage_co.paa", "\bihg\vwgolf_interier2_co.paa", "\bihg\vwgolf_interier_co.paa", "\bihg\vwgolg_wheels_co.paa"}; }; };
  6. can c130 be retexured withou hexing p3d model?
  7. i am tring to enable radio chatter but in config clientsid it said remove "//" in front of #define i dont see any?:confused: TO ENABLE: Remove the "//" in front of the #define to enable the NO VOICE, NO RADIO CHATTER feature. To disable, think vice versa. ---------- //////////////////////////////////////////////*/ #define ACE_NOVOICE
  8. superrat

    Photoshop camo patterns

    there is some camo that i got and convert them throug GIMP to pat. file but when i try to load them in my adobe photoshop it said corrupt file i dont know is there other way to load them to my p.s but it might be issue that adobe p.s doesnt have pat. plug in
  9. txns myke for help the thing is that i just wanted small retexture of some addons as i learned more and more i got sucked into it i learned a lot these couple months just today my wife said that computer chair has my butt shape
  10. black1ron just make one up in youre make new file folder and call it userconfig
  11. i am checking this mod out is there a OPFOR side or IND side i only found BLUFOR side some inf. veh. air. QUALITY IS SUPERB only thing that bugs me chatter is gone how do bring that back
  12. i am using arma luncher i've extracted all files from both core ace and acex into same addon folder is that good decision and is there soldier for other factions i only got blufor side with this HU HA HA realese is kinda little bit confusing??!!!
  13. tnx kju got millions of quest. requrding config but txns a bunch for all i am new to this however can somebody explain to me why when i want my own faction like for exmp. faction = my addons; it show up blank but when i have faction = CDF; or one of the other BIS fac. classes it is visible?????
  14. tnx's man a lot i got another quest. for you how do i insert gunner and pilot for exmp. in mi24 which ever side i want any soldier for exmp. i tried couple exmp. tonight class crew: {"GUE_Soldier_AT","CDF_Soldier_Scout"}; or crew = "CDF_Soldier_Pilot}; typicalCargo[] = {"CDF_Soldier_Pilot","CDF_Soldier_Pilot"} or sometihing else and where do i put this class anywere or it has to be in certian place in config after for exmp. side= 1; model = something like this
  15. thx's bunch myke it worked but more importantly i learned were i was making mistakes
  16. class CfgPatches { class bihCHO { units[] = {"bihCHO_Mi24_P"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"CAAir", "CAWeapons", "CACharacters2", "CA_Anims_Char"}; }; }; class CfgVehicles { class Mi24_Base; // External class reference class bihCHO_Mi24_P : Mi24_Base { scope = 2; accuracy = 1000; model = "\ca\air2\Mi35\mi24_p.p3d"; displayName = "My Mi24"; hiddenSelectionsTextures[] = {"\bihCHO\mycho_co.paa"}; }; }; ---------- Post added at 05:45 PM ---------- Previous post was at 05:44 PM ---------- THATS WHAT I DID NO "config end file"READ THOSE KJU I AM NEW TO THIS I'll take some time till i get all this
  17. can anybody give me exmp. i tried for about 6 h last night to get this retex. working tried myke exmp. wont load it i am just using retex. mi24p.paa that it i've read every post there is about how to write config.cpp i even tried this setObjectTexture with getting my paa. file in mission folder but no fruit to bear lol got headache from this i've just want a damn flag on chooper that it hehehe
  18. tnx guyz i tried your Myke it wont load it tried couple other wayz it wont work i am just using paa without editing p3d { dont know how use hex} is there any other way
  19. superrat

    HK-G3 Sniper Rifle

    anything else comin from turkish mod guys? didnt see any news in other forums
  20. use" pboview " google it works for me u cant install it but click on aplication everytime u wanna use it make sure u download it and save it people are saying about tanks tracks:confused_o::confused_o: i never saw them since i bought the game is that section somewhere in tracked.pbo or tracked2.pbo:annoy:
  21. doesnt work tried it by the way where is this tracked file i unpbo couldnt find it
  22. superrat

    .paa plugin for GIMP

    can anybody help me i've retextured "plane" what next ? edit config.cpp and p3d or only config.cpp when i change .paa or .pac with new texture where do i change inside config.cpp where do i change file in config.cpp or p3d COULD PLEASE PLEASE ANYBODY HELP ME I SPENT WHOLE DAY LEARING ABOUT THIS LEARNED A LOT BUT MESSING UP SOMETHING STILL could anybody show me step by step after texture is done
  23. superrat

    .paa plugin for GIMP

    Myke i tryed that i cant add tga to when i save as it wont allow my Vista 64 but talked to couple peepz they say texview doesnt work for them either for some reason HOPE that kygets get paa plug for GIMP one day adobe C4 cost too much
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