superrat
Member-
Content Count
440 -
Joined
-
Last visited
-
Medals
Everything posted by superrat
-
those are only test weapons they'll be equip. with yugo weapons that vilas made:)
-
scar's sa6 port to ARMA2
superrat replied to superrat's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
________FINAL REALESE OF SA6__________ Authors: Scar original ,SuperRat,ANZACSAS Steve,This is Bosnia Update: by ANZACSAS Steve * new smoke trail ,it mimics smoke trail for some time after missle was fired * new sound when missle is fired * ammo tweaks for better reality and performance * ammo tweaked to attack faster planes and also on higher altitude * Steve added BI ZU23 cannon with ammo tweaks to attack faster planes on higher altitude and it has cool visible tracers on higher alt. with bursts not bullets following in line for all 3 sides * noob set up for download ,singleplayer and mulitiplayer mission * i and this is bosnia added bit more mud and its signed now ,however i did not test it on muliplayer THIS WAS TESTED IN SINGLEPLAYER ARMA2+OA COMB. WITH ALL ADDONS DISABLED NO ISSUES LINK:http://www.megaupload.com/?d=J33Q8036 -
scar's sa6 port to ARMA2
superrat replied to superrat's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
make sure that u delete old file before installing new one the newest one is dated 3-23-11 i know i used mostly russian crew except one open and change or just wait till i do final update to it THIS WAS TESTED WITH ARMA2 + OA COMBINED with rest of ADDONS DISABLED i did not have any issue if u have issues like 3LB_SA6.pbo(2) just delete (2) that the result of u having 2 same files with same name automaticlly one will be renamed as (2) -
proxies not working on buildings?
superrat replied to granQ's topic in ARMA 2 & OA : MODELLING - (O2)
proxy is a proxy which is defined somewere else which doesnt need config because of it however proxy has to be defined if you attach it to something for. exmp. when u load model of a hause in oxy. floor is defined lets say floorA than were u position proxy make sure its defined floorA move it up and down till is where it suppose to be (NOT sure much of building in ARMA however this might be help what i now so far) -
scar's sa6 port to ARMA2
superrat replied to superrat's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
HERE IS UPDATE WITH FIXES Changed to Arma2 Shaders few more fixes i have checked it now i've desibled all other addons checked it with A+OA comb. with out any issues look better now with new shaders LINK TO UPDATE : [ http://www.megaupload.com/?d=DGH87ISI -
scar's sa6 port to ARMA2
superrat replied to superrat's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ill be fixed soon -
we didnt get yet to abih soldiers right now "this is bosnia" is working on VRS sol. and i am working on vehicles i planed like crni labudovi ,505 buzimska brg. i slavn. zvornicka something like that not sure yet
-
vasmkd reskins of Vilas SA-8 (9K33 OSA)
superrat replied to vasmkd's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
they look awsome vasmkd -
scar's sa6 port to ARMA2
superrat replied to superrat's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i just tryed it works now i think there is min. peep'z that can down. at once -
check complete sec. i just realesed guerrillaaa sa6
-
scar's sa6 port to ARMA2
superrat replied to superrat's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
OK guys i got update on this baby fixed few issues made 4 new skins you'll find desert and olive under OPFOR Russia Armored one will be under CDF Armored and one under GUR. Armored did not sign this i am having issues with BINPBO i am gonna probably work more on this down the road and sign it ofcourse this is model made by SCARS and all credits go to him LINK:http://www.megaupload.com/?d=PT07JFCC -
the HVO zpu is noticeble will work on that bit more trust me i lost i lot of nerves on that althogh i am happy with result
-
sa6 for VRS and ZPU57 for HVO and VRS just want to thank FDF Norsu for zpu57 turret
-
here pretty much finished vehicles
-
increase your specular power bigger no. less sunshine reflection same for inst. panel
-
yea ICE i thouth about it i want it however vilas did that yugo weapon pack so is part in his weapons pack i dont want to burden him he did a lot for me if you have a model of those tromblons i am gonna have also papovka i can use it:) here's HVO 108 BRGD. and Gardijska Brigada done by mod member this is bosnia models by vilas me and this is bosnia
-
nice blinky just one mistake it was IFOR hheheh here's zpu57 and uparmored t55 Tonci regarding ACE dont know much about thier configiration will see down the road
-
ill be in there didnt get chance to work on it more
-
bofors
-
some pic's although they are still w.i.p in their stages meaing some need damage tex, wreck rvmats improvments e.t.c althogh i am happy with progress Gazija there is only 2 of us working on it me and aka this is bosnia(senad) by my math calculation i'll take between 2 to 10 years ;) no sikeration bice(thanks to alex vme mod again a lot for mortar)
-
hi i am having little problems with implementing damage maps i know Arma1 and A2 is bit diffrent i dont know where i am messing up i read tut. it might be outdated for ARMA2 can these work without hit points do i have to define it in model cfg and config ( i am sure config yes) i am 90% sure i dont have to add it in model somewere but correct me if i am wrong please help me or give me tut. that's good for arma2
-
thanks Gnat the elder statesman of community always sets youngling to right direction hhehe(trying to be educamateded) EDIT: well my problem i was making NOHQ with diff. tool not with TEXVIEW2 altough i was saving it with TEXVIEW2 i just compressed it as 24 bit issue solved
-
thanks for hard work awsome mod
-
thanks everybody for comments here is early wip some aaa mounted on trucks win$e zpu4 ,flak and 55a and special thanks alex from VME mod
-
Afghanistan-Uruzgan-Shahidi Hassas
superrat replied to bad benson's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
nice looking map i dont know did u decide on names would be cool if you used real names