superrat
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Everything posted by superrat
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here u go YORT got one boregh w\ dskhm without m113 front shield i know iran has older m113 that they got i've just ported from ofp still need premission i am looking for author almost done although m113 needs bit more work on skin and good to go got some other good stuff for your mod but i am trying to help some other guy with his mod its a lot of work to do plus i need permissions from original authors will see in a future what i can do to help
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GossmerS ive fixed flag issue months ago its on first page i'll sing SA6 just never got to it i've got myself doing a lot of things also i need to change somthing in cpp ill take some time though
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hey guys ive seen you had issue trying making boragh APC played around till i got iranian boragh ZU23 and one with MACH. gun they pretty much done got small issue with boragh zu23 cargo i accidently erased view cargo LOD thats pretty much probably need 2 skins of each (boragh with dskhm ill do one without that m113 front shield) S.rat
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i use pboview and textview2 i guss best way is to redo whole texture i thought there might be some other way i ported bunch OFP addons that i like some texture look fine kinda realistic some are crapy thanks NodUnit
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wuc up which way is the best to convert OFP texture textviwer2 or is there something that i am missing kind regards Srat:)
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James "Planck" McNicoll: 1952 - 2010 Rest in peace our friend.
superrat replied to hoz's topic in BOHEMIA INTERACTIVE - GENERAL
man this is sad i just read on OFPEC i learned a lot from his post's i am very sad today R.I.P Planck -
MIG21 problem model issue
superrat replied to superrat's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
got small issue i've tried 2 dayz now to solve it and this vehicle is done its just this keepin me fraustuated i've created iranian boraq apc with zu 23 mounted i use bmp2 base tryed tank base solved issue but messes my proxy (since i use bmp2 base soldier can turn in and out is ther a way to keep gunner on zu23 out permenantly something like forcegunnerout is there something like that )in model cfg did some changes still nothing thanks in advance turned this tread cry for help heheh sorry guyz wanna learn SRat -
Hi i am making couple skins of mig21 this is lobo's from ofp and arma1 my first two skins these are seprete pbo's work fine this is model issue but when i did pakistani mig21 gear wont go up (shadow wont work i did fix that issue but in game plane wont move so i gave up for now on this issue) my main problem is of model gear and rudder FEW POINTERS IN RIGHT DIRECTION WOULD BE GOOD TO SOLVE THIS ISSUE class CfgSkeletons { class MiG_skel { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = { "fold_gear_F", "", "roll_wheel_F", "fold_gear_F", "fold_gear_R", "", "roll_wheel_R", "fold_gear_R", "fold_gear_L", "", "roll_wheel_L", "fold_gear_L", "gear_door_F", "", "gear_door_R", "", "gear_door_L", "", "aileron_L", "", "aileron_R", "", "flap_L", "", "flap_R", "", "elev_R", "", "elev_L", "", "rudder", "" }; }; }; class CfgModels { class Default { sectionsInherit = ""; sections[] = { }; }; class migPAK1 : Default { sections[] = {""}; skeletonName = "MiG_skel"; class Animations { class roll_wheel_F { type = "rotationX"; memory = 1; sourceAddress = "loop"; source = "wheel"; selection = "roll_wheel_F"; axis = ""; minValue = 0; maxValue = 1; angle0 = 0; angle1 = "rad -360"; }; class roll_wheel_R : roll_wheel_F { selection = "roll_wheel_R"; }; class roll_wheel_L : roll_wheel_F { selection = "roll_wheel_L"; }; class fold_gear_F { type = "rotation"; memory = 1; sourceAddress = "clamp"; source = "gear"; selection = "fold_gear_F"; axis = "axis_fold_gear_F"; minValue = 0; maxValue = 0.700000; angle0 = 0; angle1 = "rad -110"; }; class fold_gear_R : fold_gear_F { selection = "fold_gear_R"; axis = "axis_fold_gear_R"; angle0 = 0; angle1 = "rad -90"; }; class fold_gear_L : fold_gear_F { selection = "fold_gear_L"; axis = "axis_fold_gear_L"; angle0 = 0; angle1 = "rad +90"; }; class gear_door_F { type = "rotation"; memory = 1; sourceAddress = "clamp"; source = "gear"; selection = "gear_door_F"; axis = "axis_gear_door_F"; minValue = 0.500000; maxValue = 1; angle0 = 0; angle1 = "rad -90"; }; class gear_door_R : gear_door_F { selection = "gear_door_R"; axis = "axis_gear_door_R"; angle0 = 0; angle1 = "rad +89"; }; class gear_door_L : gear_door_F { selection = "gear_door_L"; axis = "axis_gear_door_L"; angle0 = 0; angle1 = "rad -89"; }; class aileron_L { memory = 1; type = "rotation"; sourceAddress = "clamp"; source = "aileron"; selection = "aileron_L"; axis = "axis_aileron_L"; minValue = -1; maxValue = 1; angle0 = "rad -30"; angle1 = "rad +30"; }; class aileron_R : aileron_L { selection = "aileron_R"; axis = "axis_aileron_R"; }; class flap_L { memory = 1; type = "rotation"; sourceAddress = "clamp"; source = "flap"; selection = "flap_L"; axis = "axis_flap_L"; minValue = -1; maxValue = 1; angle0 = "rad -20"; angle1 = "rad +20"; }; class flap_R : flap_L { selection = "flap_R"; axis = "axis_flap_R"; angle0 = "rad +20"; angle1 = "rad -20"; }; class elev_L { memory = 1; type = "rotation"; sourceAddress = "clamp"; source = "elevator"; selection = "elev_L"; axis = "axis_elev_L"; minValue = -1; maxValue = 1; angle0 = "rad +20"; angle1 = "rad -20"; }; class elev_R : elev_L { selection = "elev_R"; axis = "axis_elev_R"; }; class rudder { memory = 1; type = "rotation"; sourceAddress = "clamp"; source = "rudder"; selection = "rudder"; axis = "axis_rudder"; minValue = -1; maxValue = 1; angle0 = "rad +20"; angle1 = "rad -20"; }; }; };
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MIG21 problem model issue
superrat replied to superrat's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
thanks gnat -
MIG21 problem model issue
superrat replied to superrat's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
how to delete texture path in model IN OXYGEN shoud've taken a deeper breath in upper posting hehe -
MIG21 problem model issue
superrat replied to superrat's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Hi i got one very important quest. please help me this is bugging hell out me in OXYGEN like that m113 from arma1 i got dshkm on it can i earase texture paths like in (mass texture renamig) of M2 because 1st view when i am int its m2 texture instead of dskhm same thing with that zpu4 i got tires from landrover because original from OFP had shadow bug in them ITs only when i am in vehicle's [ other picture is flak got couple diff ported from OFP still WIP] thanks in advance Srat -
MIG21 problem model issue
superrat replied to superrat's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
i am finish up M80a AA is there way to get AA rocket into a missle box tried proxy kinda putting it into missle box off courese it wont move with the box is there other way having it be a part of missle box or i have to rebuild missle box on top of vehicle with missle proxy in it the reason when you fire missle it wont come out of missle box it come out of radar [/img][/url] -
konyo thats in scripts open them and change paths to new ones ive ported this plane long ago arma 2 uses univer. particles
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Arma 2 Addon request thread
superrat replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
you can use IED from Arma1 works fine in arma2 you can set it only against Blufor or OPfor -
Tutorial: How to add vehicles to the game (Config)
superrat replied to SWT_Janowich's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
S*** man were you been with this when i need it heheh i am strugguling learning UV mapping new skins on models (like vehicles details) want to learn that badly i've seen simple example on wall model and i get how it suppose to work however, details on vehicles brain freeze can you do tutorial on that but only little bit complex vehicle thanks SRat -
GLT Airweapons replacement WEST
superrat replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
great work Myke thanks for your hard work i am using this weapon box a lot Srat -
Flags on vehicles
superrat replied to Darkhorse 1-6's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
only two ways that i know via proxy and in the photoshop however if model texture has one side for both side's of model than flag will show up on other side too. -
MIG21 problem model issue
superrat replied to superrat's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
figured out how do get mig21 HUD working i'll be bit till i get that done 20 projects moving bit by bit CAN ANYONE TELL ME ABOUT PROXIES LIKE PILOT PROXY BMP2GUNNEROUT PROXY.p3d in which pbo is that or is that rtm files i ported M80 yougoslavian sort of copy of bmp from OFP EARLY WIP haven't touched skin yet also i just got zpu4 from OFP same issue gunner proxy.p3d FIXED PROXY ISSUE: SKIN needs deep rubin to get it better only issue left is shadow is not next to zpu4 when i walk around it move dont hava clue i am thinking it got something to do with camera -
ICE you're great making these maps you shoud as your new project after this one create afgan map something like the avgani from arma1 i know there is helmand valley just realest which is great you my man got the talent maping the world eheh great work as always SR
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ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
superrat replied to Placebo's topic in ARMA 2 & OA - GENERAL
some of my crap that i am workin on and port of YUGOSLAVIAN sniper riflecobra -
MIG21 problem model issue
superrat replied to superrat's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Hi plea again i am trying to finish this bird so i can breathe ehheh could anybody help me or direct me to solution regarding HUD i know config part of it spent much of day looking around diffrent MLOD how's done ICE i am starting to work on yours i did one with camo with small camo pattern kinda looked like it belonged to clown ill show you when is done GNAT thanks bro with NUMBERS worked fine -
MIG21 problem model issue
superrat replied to superrat's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
thanks Gnat i'll try it -
nice guys are plaining additional turksih vehicles
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MIG21 problem model issue
superrat replied to superrat's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
here is more WIP's finished 4 camos i am having problem getting numbers on side of plane in selection { cant save to paa format my own creation number or something that i saved and resized it said format wrong something like that can somebody help me tried with TGA format it wont load them it migth be my photoshop went crazy on me lol HELP please thanks in advance} ICEMAN i am working on your faction mig next -
WIP: Island Villa afgana 10x10 km
superrat replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
great work guyz something that was missing for the game thank's for hard work