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M3th0s

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Everything posted by M3th0s

  1. M3th0s

    Celle

    :eek: I think you are the only one who respected the runway directions and ICAO signals! :eek::eek: All my respect! Thank you for this AMAZING airport! Please, why you don't release a packet with airports objects? In my signature you can find my little project and it will be wonderful if it's possible use theese objects!
  2. M3th0s

    Vehicle towing script

    Don't say this! I love your work in ArmA 2, without your script the carrier is useless... You spent a lot of time in this work so I hope you finish it... maybe not now. I think a lot of modders/makers have got this problem, for example Fortran: http://forums.bistudio.com/showthread.php?t=83459 he has done a good job with the F117 but after Alpha release he stopped (I think) work on it, me too, 2 months ago, but now I come back to my work and I feel power! :asd: By the way I've got Win7 too but the game runs normal.... Yes: it can runs better but it's ArmA... -.- So don't demoralized yourself! :D
  3. M3th0s

    Vehicle towing script

    Hi RUNDLL, do you remeber me? :P So I'm still working on my mission but I've got some problem with your script: on land it work fine, not in MP only in single :( I hope you can develope the multiplayer version soon!, but on the LHD the planes-helicopters jump 2 or 3 times and then explodes! How I can fix it? This is very big problem for me because I need this script for this mission :butbut: EDIT: I found the problem... an error in the init of an airplane, this is the init: :bounce3:
  4. Hi all... about two months I'm working on Krasnostav Airport (I had some problems at work so I stopped work on this project). I'm making a "new" airport based on original airport of Krasnostav. Now it's possible make takeoff and land easy! The new airport have: - taxiway - runway - stopway - parking - Night lights ( in taxiway too ) - another Hangar - camp Hospital - fuel station - C 130 Service - Jet Service - car/truck service - a small marine base located on the east of airport - airplane tractor script ---UPDATE1--- (added 2 carriers) - ILS for runway 11 and 29 - ILS for USS Bataan Deck - steam catapult script for USS Bataan - arrest gear script for USS Bataan - arrest gear script for Kuznetsov - weaponcart for planes - added helicopter H53e - added aircraf SU33 I don't know the release date but I'm at 70% of work. There will be two versions of airport: 1- only the airport 2- the airport + the 2 carriers and planes, helicopter, ecc ecc... For play the FIRST VERSION you need: - MAP Editorupgrade (EU): http://www.armaholic.com/page.php?id=6194 - Vehicle towing script: http://forums.bistudio.com/showthread.php?t=88785 - and I recommend C130 Taxy and Takeoff fix: http://forums.bistudio.com/showpost.php?p=1449792&postcount=24 ( BIS Fixed it in patch 1.5 :j: ) ------------ For play the SECOND VERSION you need: a lots of addon (Su 33, H53e, F16, Kuznetsov, CBA, rksl flare system, editor EU, ammocarts, Santa Sleigh ....: no the last one it's a joke :p) but don't worry abut it: I'll put all the addons in one folder.zip (it comes with the airport) so the only thing you have to do it's unzip the folder in your ArmA2/Addons folder. Thanks to: - Norrin - [APS]Gnat - rundll.exe - Lester - Gachopin - Myke - Naoyuki - Eddyd - RKSL - Santa Claus :rolleyes: OTZGma_27x4 http://img2.imageshack.us/img2/9713/arma22009101720305480.jpg http://img514.imageshack.us/img514/474/arma22009101720422708.jpg Other screen: - http://img2.imageshack.us/gal.php?g=arma22009101720305480.jpg - http://img245.imageshack.us/gal.php?g=arma22009101720444182.jpg other other screen (carriers): http://img651.imageshack.us/gal.php?g=arma22010012815241381.jpg Sorry: if there are some english error & for low resolution of images :j: P.S.: I made this screenshots 2 days ago so there aren't the lights on all tower lights...
  5. Hi all, little update: now I'm working on Kuznetsov (the Russian carrier), the USS Bataan it's complete. About the airport it's near to the alpha release but there are some problems I have to resolve. Knowed bugs: - shadows don't work on Krasnostav airport - small error at the initial screen (press ok) because I used the ammo cart for ArmA 1, but this isn't a problem. - I used the command "delete objects" so if you want restart the map don't use riassign 4 new images about the progress on the 2 carrier... http://img651.imageshack.us/gal.php?g=arma22010012815241381.jpg
  6. M3th0s

    Su-33 Flanker-D

    Hope the cockpit coming soon! :P
  7. excuse me for the long time of my absence... I've got some troubles on the work so I stopped work at this project some weeks ago. But there are good news: I'm going to release 2 versions of this airport, the first with only the airport, the second with 2 aircraft carrier (Russian and American) but for play the second you need: Ammocart http://www.armaholic.com/page.php?id=2270 F16 http://www.armaholic.com/page.php?id=5900 H53 http://www.armaholic.com/page.php?id=6879 Flare http://www.rkslstudios.info/downloads/rksl/231-arma2.html Kuznetsov http://www.armaholic.com/page.php?id=8254 I'm looking also for the towing script (it doesn't work fine in multiplayer). For the grass on the runway I used the "invisible road" but then there is a problem with the shadows, maybe in future versions I'll fix it! So the project it's at 80% but since I don't have idea when it's finish... soon! p.s.: I think the only way for fix the grass on the runway it's use Visitor 3 and make the airport, but it's not very easy!
  8. :eek: asd I used "runway_beton" to simulate the 2 stopways so I don't used the runways heads: http://img230.imageshack.us/i/arma22009120215183490.jpg/ http://img137.imageshack.us/i/arma22009120215222943.jpg/ If we take, for example, the 4 airports (without the central one) the directions of runways are: -36°; 18° -27°; 09° http://img4.imageshack.us/i/arma22009120215491931.jpg/ in ArmA I there are the runways number 27 and 09 (you can find them in Panthera Island for ArmA II o in Sahrani) so you don't have to make theese... only, if you want, the 36 and 18. I want give you a hand with this work but unfortunately I don't know anything about visitor 3 and pbo files! ah for the central airport you need 06° and 24° heads... I think this map is very beautiful with or without the right runways' heads but if you make them it's more realistic! :rolleyes: however thank you for map!
  9. Any bad news? I've got same problem with my joystick so I serached on google and this topic is result... :S I hope someone can fix it! Thank you!
  10. Hi Gnat.... wonderful map but... could you give realistic numbers at the runways please? Because 2 runways with the same number are impossible! http://img98.imageshack.us/i/sandsc.jpg/ (I know there are only 2 runway head in the editor :S or maybe don't use the numbers... :butbut:) Thankyou!
  11. M3th0s

    Thirsk Island

    Looking Good! a small suggestion... if you want make an airport be careful about the numbers of runways! http://www.coryat.com/faa-pp-written/50.jpg In arma II editor there are only 15° & 33°! (it's nice map but...) This is impossible! :eek: http://www.armaholic.com/pfs.php?m=view&v=4-sandsc.jpg
  12. It's C130 Fix... u can find it in the description of the addon! -------- Excuse me for delay about the release date but I was in England for 2 weeks... Now I come back at work! :)
  13. Wait: you misunderstand my intention: I only making an airport with runway and taxiway because, if you remember, this airport, in original map, it's only with grass and no more. This convert the airport in a USMC base.... maybe later I make one for Redfor too (but I need a planke like c130 for russian)! If someone want pickup my addon and make a "living airport" it's a nice idea! In beta release there aren't defenses but probably I'm going to put them on final release! ---------- Post added at 07:45 PM ---------- Previous post was at 07:45 PM ---------- woops sry :rolleyes:
  14. Update: dimonstration video available!
  15. M3th0s

    Vehicle towing script

    Wonderful! :D Great Idea!
  16. M3th0s

    Vehicle towing script

    Very nice work! But I have a question: if I implement the beta script in my map then when you release the v1.01 I must change all init in the elicopters? Or towing tractors? :butbut: Or you may think call the release version with same name of beta?
  17. ok.... I hope he reply to you...
  18. M3th0s

    Vehicle towing script

    Ah ok I found the original one :P http://www.armaholic.com/page.php?id=7073
  19. Exscume me if it's off topic but: I don't understand the ".bikey" files... is it obligatory to put them? Because I don't use the bikey files but the addons work... so I don't uderstand what these files are... ( maybe for the server :confused: ) thx
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