Hi.
There is a certain kind of texture flicker I am experiencing in ArmA 2. I am not sure if its related to the models of the buildings; kind of texturing method; lod or if it is driver related. This flickering is something I experienced in lots of games throughout my whole 3D gaming experience.
I made some screenshots and uploaded them to imageshack:
http://img34.imageshack.us/img34/9900/arma2flicker1.png
http://img38.imageshack.us/img38/4301/arma2flicker2.png
http://img5.imageshack.us/img5/1488/arma2flicker3.png – (map)
http://img194.imageshack.us/img194/5222/arma2flicker4.png
http://img5.imageshack.us/img5/8008/arma2flicker5.png
http://img194.imageshack.us/img194/8077/arma2flicker6.png
http://img194.imageshack.us/img194/7326/arma2flicker7.png
I saw this flickering on that building in all versions of Arma2 (1.02, 1.03) with all driver versions I tried out (9.6, 9.7, 9.8). It starts to flicker at a distance of about 80-90m and gets worse with growing distance to it.
With the older drivers I saw it on more buildings (like the windows of the church, road near coast) - just a subjective feeling. Some of the flickering has gone or has been reduced with the newest drivers, but not all. The drivers are fresh, so had not much time to look around.
Is there someone else experiencing this kind of flickering?
Is there something I could do to help get rid of them? I am thinking about some kind of list of buildings and objects...
Vista 32 Bit SP2, C2D, ATI 4870 with Cat. 9.8, Arma2 v1.03