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Muahaha

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Posts posted by Muahaha


  1. Been fooling around in the editor and discovered that AI with AT weaponry do not engage Vodniks (Russians or Takistani) with AT instead they shoot the APC with their rifles.

    While other armor vehicles such as T72/BMPs/Tunguska/Shilka do not seems to have such issue, the AT team will fire their AT weapons upon detecting the vehicles.

    Is this something intentional or am I looking possibly at a bug?

    Simple way to check is to put 1 vodnik and 1 AT fireteam and find out.


  2. Could someone just elaborate on this a little more, is this script/mission based or a global config line entry? Also what is FSM? Sorry I have had a brain fart and cant think what it refers to at the moment :)

    Not mistaken it stands for finite state machine, various states of behavior by which an AI will select upon certain event triggered.

    but yeah, what is the use of disable FSM? for making some AI dumb at far away land from the player location to save CPU cycle?


  3. Just use the Take On preview and set the draw distance to your normal level, then set the object draw to match it.

    It carries over into AO if you have used the same player profile for both Take On and AO. ;)

    They just need to add the functional slider into the AO graphics interface.

    you sure bout it? I've tested but seems to be the same, infact after you use TOH you will have a entry named preferredObjectViewDistance.


  4. You know China is a one party state, right? The party essentially created the state, and ideologically speaking, the state was a nightmare before the advent of the party.

    Well it was actually 2 parties, until 1 decided to kick the other to a small island called Taiwan. :rolleyes:

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