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Everything posted by Muahaha
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
Muahaha replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
was running using old six updater... issue resolved. Thanks sickboy -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
Muahaha replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Getting run time error on six when downloading AiA, is the image out of sync? -
[SP Campaign] Persian Tale - Iranian combined arms by bardosy
Muahaha replied to bardosy's topic in ARMA 3 - USER MISSIONS
Just saw this after my other post. Will try it out ! Your campaign are awesome as usual, expecting the same here :) -
Chesty Puller campaign recreation for Arma 3.
Muahaha replied to bardosy's topic in ARMA 3 - USER MISSIONS
Just came back from a long Arma hiatus and gotten Arma3, Bardosy, any full campaign releases from you so far? Tks buddy -
Stuttering and bad performance with latest Dev Build Editions, Testing Thread
Muahaha replied to Tonci87's topic in ARMA 3 - BETA DISCUSSION
Noticed that arma3 alpha uses cpu for phyX. Would be possible that sheer amount of physics cal. Causing the shutter? -
ARMA 2: Community Configuration Project (A2CCP)
Muahaha replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Sorry if this has been asked, how do I test this out? -
ARMA 2: OA beta build 98148 (1.62 MP compatible build, post 1.62 release)
Muahaha replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Moar AI fixes! nice -
[SP] Old MacDonalds Farm adventure.
Muahaha replied to Rough Knight's topic in ARMA 2 & OA - USER MISSIONS
2 thumbs up! awesome voice acting. -
SP: Tankistan Control / work in progress
Muahaha replied to smacker909's topic in ARMA 2 & OA - USER MISSIONS
it was disabled or got the driver killed, couldn't confirm it but definitely not destroyed. -
SP: Tankistan Control / work in progress
Muahaha replied to smacker909's topic in ARMA 2 & OA - USER MISSIONS
I am referring to the convoy, didn't pay attention how long before it got deleted but I took my time to tactically move my squad in, just to make sure no surprises. Should be the latest just got it downloaded again today. -
SP: Tankistan Control / work in progress
Muahaha replied to smacker909's topic in ARMA 2 & OA - USER MISSIONS
liking this mission so far, very fun to go witch hunting the villagers. 1 thing though, destroyed or disabled enemy vehicle despawn too fast for my guys to carefully approach it. possible to prolong the timer? -
SP: Tankistan Control / work in progress
Muahaha replied to smacker909's topic in ARMA 2 & OA - USER MISSIONS
Is the updated version available for download yet? -
SP: Tankistan Control / work in progress
Muahaha replied to smacker909's topic in ARMA 2 & OA - USER MISSIONS
This sounds interesting, will try it out. -
Really hope I can get to play the SP version of this. Sounds really interesting.
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Sad to hear this is too hard for SP, your campaign is always top notched Bardosy. Thanks for the release.
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ARMA 2: OA 1.61 (Release Candidate #2) build 95054
Muahaha replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
So we can't install RC2 over RC1 basically? -
My experience with bird watching AI is when they throw smoke grenades or attempting to throw 1. The ai will start looking up the sky and spin, but this was not due to this suppression mod. Maybe you could try to check on it.
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Guys, Quick and I hope easy question, will having my OS on normal HDD and Arma2 on SSD increase performance drastically comparing to fully having everything on SSD (OS+Arma2) ? Planning to get 1 SSD but lazy to reinstall the entire OS to the SSD and I don't think the capacity is large enough for it. Thanks
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Alright Foxhound sir, time to dig out the old SSD thread...
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Slightly off topic, will installing Arma2 on SSD with the OS on normal HDD increases performance ? I plan to get a SSD but lazy to reinstall everything again in SSD.
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I used ASR with this mod, haven't seen that odd behavior either.
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This mod should be nominated for best mod of the year! Thanks guys, it's nice to see proper suppression implemented finally.
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Rejenorst's Missions [SP/MP/COOP]
Muahaha replied to rejenorst's topic in ARMA 2 & OA - USER MISSIONS
i normally flies with 2 wingman. Probably that why it was always called off once 1 wingman is down. Can it be done that the flight leader prioritze the main objective rather than the vehicles ? Currently the target assigned to other AI n player are the tanks n trucks -
Rejenorst's Missions [SP/MP/COOP]
Muahaha replied to rejenorst's topic in ARMA 2 & OA - USER MISSIONS
Interesting mission, very tough to beat as my wingman normally dies off during the 1st encounter and every time i played i am tasked to kill everything around AO. -
25% off, get it now for those who want it.