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ray243
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Posts posted by ray243
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Still for a military simulator, its a bit expensive for the military isn't it? They have to buy a copy for almost every soldier out there!
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Yes please! It makes things so much easier?Ray243,
Did you try just A2CO, ACE2 stuff and CBA yet? Please tell me you have. Many of the AddOns/Mods you listed where released well before the most recent ACE2 releases. You need to stop using all that stuff in order for us to help make sure ACE2 is working as it should for you.
I did. It works with all the ACE stuff and mods I downloaded from six updater, but how can I put my other addons/maps into the sixupdater and play it?
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that's awesome. cant wait to crash this stuff man!Speaking of crashing, would be nice to have some or a new crash model! Like maybe the tail being broken!
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FUUUUUU
I'm singaporean, but my school wouldn't let us in. Goddammit.
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Can we have the plane in the picture?
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Did you open a ticket at DH like Sickboy said?And you still haven't given any info about your game setup? i.e. Which mods are you running, if any. Did you try just vanilla A2OA and the ACE2 stuff. Did you make sure your virtual store is clear? What about make sure all .pbos in the main AddOns directory only has the A2OA files.
What we need is more info about your set-up. Open a ticket at DH about it and they will help you from there.
I'm currently using CO, and I merged Arma 2's AddOns with OA's. As for mods:
ACE
ACEX
ACE_PLA
ACEX_SM
ACEX_USNavy
CBA
opx
slx
F22
Afghan mod
an225
ard_sasr
bb_desert usmc
bb_mercs_desert
bb_winter_ussof
bink_us_acu
BND_M4
c1987_ch47
c1987_g36
c1987_m4a1
c1987_m16a4
Caiman
MI28
CSM2
d3z_shotguns
exa_strykers
foxus_astanmarines
ftmch_tier_one
FrigateMash.GNT_Waves
gac_usmc_mh53e
galilc
galilck
galilcm
GLT addons
GLT F16
GLT missilebox
glt_opa_ah1z_flir
glt_opa_ah64_flir(and other planes)
gnt_b52
gnt_frigates
gnt_waves
MI26 halo
IL76
JTD_IEDs
jtd_fireandsmoke
inko_disposable
ka50_hokum
ldl_ac130
loki_lk
Mando missiles
maxxpro
mgb caterpillar
MGS4PMC
mig15bis
mu90
neo_satchel
nim_weather
nzx_m1151
OAC_CORE
o915_weapons
oh58
P85
RH m4,m40,mk18,aks,hk416,pdw,smg
pxs_satcom_oa
rdaf_air
rhs_btr70
RKSL lynx,merlin,typhoon
RKT f4, f15,su33
RUG_DSAI
sa_bmd_pack_1
sa_bmd2
sa_CBU
sakusun
SBE_ACR
sfp_dc_config
t_72b
tf86_c_seals
tgw_thermal
vilas_npl
zeu_c_ai_recognition
I have alot more, but I'll update tomorrow.
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God, I'm so sick now, is there anything I should do? Like take pictures or a video?
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Why does everyone make PMCs sound like murderers? They are just security guards.
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I sign up -- Spooky I and IIs would be awesome additions. I primarily play single player vs AI since there is only very few players/clans out there that restrict themselves to realistic behavior, no respawns (hell, when you are dead, you are dead!) and realistically corrected weapons/vehicle properties (see ACE, for one example) etc. So I don't care about disbalancing anything, and I don't bother about the gaming issue.I really would like to see realism and play with that, figure out "what-ifs", and if necessary get the true feeling of "overpowered" US forces hunting a few poor Taliban out in the mountains. In real life, there is just no overpowered.
In real life, the problem is that it can be shot down real easy, and its bloody noisy.
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I just deleted CBA folder and it worked. :|Didn't work for me. Same error pops out.
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Phaser in-game. Just have a few minor issues to fix before it's fully completed.- Cartridge ejection sounds are heard.
- Try to get rid of the smoke particle effects
- Add shadow to handgun/remove it from the muzzleflash.
I...uh...don't have great aim.
Abs
Looks way too overpowered.
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You know, it would be great if BI decides to add in vehicle animations, like in VBS2, where you can open the doors, move the crane and etc. Would be a nice little feature.
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snip-ignore this
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You need to post more info if you want help.What is your A2/OA setup? What ACE2 version are you running, CBA version? Are you running any mods besides ACE2? If so, stop and try just vanilla A2/OA and ACE2 stuff. Also check your main AddOns folder for any 3rd party stuff. Remove all of it. Finally make sure you're also running the most recent CBA.
There's something wrong on your end. This error has been addressed a bunch. You gotta be trying to run something else that's not using the right XEH.pbo. It's conflicting with CBA or CBA is not present.
Like SB pointed to, this is your cause and fix(from WAGN FAQ):
A2/OA setup-What do you exactly mean?
ACE version- Latest I guess, because I kept trying to update everything
CBA-Latest version also, tried many different places, devheaven, armed assault info, armaholic and six updater.
I read the faq, still can't find any files relating to extended eventhandlers.
---------- Post added at 01:03 AM ---------- Previous post was at 01:03 AM ----------
Easy fix; Delete @CBA and rerun the updater, and hopefully enjoy the rest of your day :DDone over 10 times.
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Answered multiple times;Weird Crashes, include file not found, macros/defines missing (Last FAQ item); Go through all your modfolders, exterminate all CBA_**** addons, and only use the latest @CBA modfolder available from Six Updater, or included with the hotfix announcement.
I've tried everything. Seriously, I want it to work but I can't fucking fix it!!! Look, I know I'm a bit of an arse to everyone here but I need so help
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Once again, this error pops out. I don't even know how to get rid of it.
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Is it just me or somehow the RPGs feels slow? If you see videos, they reach to their targets in a flash.
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I just downloaded the newest ACE 1.6 via SIX and I get this error when launching OACan't even get ingame now. :(
Any help? Should I just change that line to = instead of (
I got the same error!
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Link for the patch if anyone cant be bothered to search.Doesn't seem to work
Also, is it possible to have a torrent file?
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really? where from?http://dev-heaven.net/projects/cca/files
Which CBA you using? For A2 or OA or CO?
Combined Operations
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Just use CBA and it will work. CBA contains Extended_eventhandlers.pbo(XEH) and it contains the script necessary to stop the error you are getting.
I get this:
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Makes spent bullet casings stay on the ground.
But wouldn't that lag if I have 20 minigunners firing at the same time? At least make em disappear after a period of time.
VBS2/3 Discussion thread - the one and only
in ARMA 3 - GENERAL
Posted
BTW, anyone here actually bought the game? That guy is surely a rich bastard and have steak for breakfast everyday!