jeffroland
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Everything posted by jeffroland
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i disagree. These methods of locating enemy are fair because of the limitations of squad communications. Usually all you get from your squadmates is "enemy soldier 100 meters to the front" or some such generic description. This is very problematic considering "front" may not be the direction you are currently facing but rather the direction that the spotting soldier is facing. In reality you'd get much more description enemy locations from your squad mates to help you: i.e. "prone enemy spotted at 1 o'clock about 100 meters near that small group of trees." Also in reality you would be able to ask for clarifications and continuous updates on spotted enemy. Since all of this detail is just not possible in the current game engine then any of these methods to obtain enemy locations is fair game.
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Need help capturinhg lopotev in dogs of war
jeffroland replied to gerogeZ's topic in ARMA 2 & OA - OFFICIAL MISSIONS
If I remember correctly, killing all of the soldiers and getting close to lopotev will make him surrender. Not sure about your helicopter problem. I used one of the Marine helicopters to get to the island and go back to base. You should be able to do this also in the command mode. -
order your squad mates into the helo. This will make the helo land so they and you can get in. When you get to your destination, order your squad mates to disembark. This will make it land. It's not very intuitive but once you know how to do it, then it's simple.
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PCGamer Top 100 lists ArmA 2 as the 21st best PC game of all time!
jeffroland replied to Fudgeblood's topic in ARMA 2 & OA - GENERAL
This is true of any Top xxx list. It's all subjective. But, my major beef with the list is that there's no criteria for how the list was picked. Why Solitaire would make any Top xxx list based on ANY criteria imaginable is beyond comprehension. The only thing I can think of is that Solitare is probably one of the most played games ever, but that's because it's been free on everyone's computer since the dawn of Windows OS. However, that can't be the criteria of this list because we know that Deus Ex did not sell that many copies compared to many of the other games on the list. -
PCGamer Top 100 lists ArmA 2 as the 21st best PC game of all time!
jeffroland replied to Fudgeblood's topic in ARMA 2 & OA - GENERAL
isn't that what the internet is for? :p ---------- Post added at 04:39 PM ---------- Previous post was at 04:37 PM ---------- sorry, I meant that in jest, not a bitchy attitude as it must have come across as. Need to use the smileys more :D -
PCGamer Top 100 lists ArmA 2 as the 21st best PC game of all time!
jeffroland replied to Fudgeblood's topic in ARMA 2 & OA - GENERAL
please, we have room to argue. Solitare at 82??? Descent, which I consider the first true 3D game, didn't even make it on the list. It's either we bitch about this list or bitch about how ARMA II is still bugged. which would you rather hear? -
PCGamer Top 100 lists ArmA 2 as the 21st best PC game of all time!
jeffroland replied to Fudgeblood's topic in ARMA 2 & OA - GENERAL
Jason, OFP and ARMA series are definitely ground breaking for several reasons but I don't think they'll ever reach the incredible popularity or influence that Doom or Starcraft achieved back in their day. ARMA II has potential but it was released (and still is) a buggy mess of software; and even more importantly is more of a niche game not quite reaching the levels Doom or Starcraft. Most of us on this forum can and do see the potential of this game but it has yet to impact the gaming world like many others. -
PCGamer Top 100 lists ArmA 2 as the 21st best PC game of all time!
jeffroland replied to Fudgeblood's topic in ARMA 2 & OA - GENERAL
Solitaire is listed at 82. Enough said. This list is trash. The editors don't even list their criteria for their picks. Certainly they didn't factor in genre breaking achievements, otherwise games like Descent, Warcraft II, original Wolf 3D, Doom, original Civ would be on this list. -
Dog of War, can't capture town
jeffroland replied to machival's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Almost forgot to mention. Once you get the task to go to the island I think you're supposed to drop the prisoner off at the base first (I went the CDF route and have yet to replay as NAPA ally). I'm not sure how the whole prisoner thing works if you have allied with NAPA. Maybe someone else can chime in. -
Dog of War, can't capture town
jeffroland replied to machival's topic in ARMA 2 & OA - OFFICIAL MISSIONS
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Manhattan... Unplayably Buggy?
jeffroland replied to jasonnoguchi's topic in ARMA 2 & OA - OFFICIAL MISSIONS
The Shaftoe thing is a well known bug and I think some people still have a problem with it even in 1.04. The helicopter crashing is NOT a bug, it is being shot down by the enemy and is a legitimate outcome to the mission. You must realize that it's possible that you will not be able to accomplish some of your tasks, just like in real life. Not sure about your bin error but it's moot since you have to restart the entire mission because Shaftoe is dead. -
Tusler, If the task is active then an orange circular target should appear on the map that denotes the LZ. IIRC it is located due west of Manhattan on the other side of a mountain. She should follow you automatically. If not then it's a bug I suppose but I've never heard of anyone complaining that she didn't follow. She should hop in the vehicle that you're in if there is room for her.
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well, armstrong never had platoon size units, max was 12 soldiers IIRC. However, in ARMA II You get to add (buy) soldiers in the last two missions in the campaign. and can have up to 12 soldiers in your squad. In addition, you have high command of other squads, armor, and air units. So, actually you can have a true platoon size unit or larger.
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yea, but Miles can die in the previous missions and you have to play the mission again. So if they specifically have made a cutscene for Miles dying then you know it's meant to be. Use your heads, people. sorry, I'm just a little tired of this question being asked on this forum. It seems like it happens at least once a week. Use the search function, people.
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umm, if they take the time to make a cutscene for it specifically then it's definitely meant to be.
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manhatten, the wrong way
jeffroland replied to Colt45_GTO's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Like Maturin said, it's scripted. If you're in a vehicle you get the "rpg of death" if you're on foot then it's a "hidden sniper of death". I've experienced it the the mission before Manhattan also. -
Where to find a boat in Dogs of War
jeffroland replied to Richard7666's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Not sure if you get control of the Marine units when you choose the NAPA route, but after you pick up the prisoner (at least that's when it happened with me) the Marines land and you get 3 choppers under High Command. -
I think the endmission may have screwed things up for you.
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Dogs of wars what the hell
jeffroland replied to napps420's topic in ARMA 2 & OA - OFFICIAL MISSIONS
yep, I'm quite sure it's because you either attacked Russians or just possibly wandering into their controlled territory that set off the nukes. It sounds like the trigger was maybe a conditional statement in the trigger for the capture of the Chedaki base. In other words, when anyone captures the Chedaki base the trigger will check if any CDF or Razor Ream has entered russian controlled territory or engaged russians. If so = nuclear holocaust, if no = grand celebration on board the Khe Sahn. But, to be honest this is all just speculation based on what you've said. I haven't done any research into this by opening the campaign in the editor. -
josel, that sounds like the "rpg from God" issue that is in several of the other missions. If you go outside of the mission area then a script kicks in and an unseen rpg takes you out. If you are not in a vehicle then it is an unseen sniper that kills you. I have seen this same script in Razor Two mission and in the mission after Manhattan (if you have not taken NAPA's help)
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Force ARMA 2 to use the rest of your RAM available
jeffroland replied to jtmedina's topic in ARMA 2 & OA - GENERAL
Just to clarify what Quertz's RAMDISK does: It sort of tricks the computer into thinking that your RAM is a logical drive. The entire game would be loaded into this "virtual" drive; and since the entire game is 9 GB+ you would need at least that much to get it as smooth as Quertz has. I doubt the posters in this thread that have only 2 GB would see much if any improvement from this method. As to why ARMA2 is only using a less than a GB of RAM when most users have much more available is another issue. I wish I knew the solution. Probably it is a programming issue. -
I honestly don't know but I would assume it could cause issues. Anyway, if you've set up your mods to load via the shortcut, then you could just easily make another shortcut to not load the mods.
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Dogs of wars what the hell
jeffroland replied to napps420's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Oh you attacked the Russians??? That's what triggered this "meeting with NAPA" and subsequently the nuclear explosion. Yea, you're not supposed to attack the Russians. Anyway, once you capture one of the towns (I forget which), you would have received a mission to go pick up a prisoner. I guess you either missed this order or you never captured the town which triggers the mission. And, by the way, yes you failed the mission. Unless your orders or intent was to start a nuclear holocaust. -
maybe your code is not the best. did you try to copy/paste code out of an official mission that has the carrier in it?
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Dogs of war/not really/ haven't seen answered
jeffroland replied to victim913's topic in ARMA 2 & OA - OFFICIAL MISSIONS
yes, strange. I would go back to a previous save where you still had control of US units, if possible. But, I guess as commander of CDF you can build as many units as you need so long as you have the $$. Only downside is that you have to command them.