PorkyJack
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Everything posted by PorkyJack
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Im making a mission, it's in a city and there are snipers on the rooftops. Sometimes though, they start moving and fall down of the building. Any ideas?
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Is there any way to let an Effect module kick in after I activate a certain trigger? Like, when I walk into a certain trigger the effect: Sepia will kick in. Thanks!
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Player looking for squad (not for squads to post looking for players!)
PorkyJack replied to Placebo's topic in ARMA 2 & OA - SQUADS AND FANPAGES
Hey Irishman, Fancy a drink in the Officer's mess at www.nakedfanatics.com? Drop by at our forums, and don't let yourself be intimitaded by our harsh spambot filter. It's a good dog, he won't bite.. -
Player looking for squad (not for squads to post looking for players!)
PorkyJack replied to Placebo's topic in ARMA 2 & OA - SQUADS AND FANPAGES
Hello everybody. I'm from the NF, normally a CoD-fragger clan but a few of us have thrown of the shackles of fragging and are concentrating on ArmA! We're mostly based in Holland, and play around the GMT+1 times. If you're looking for a fun team, who play pretty serious, but whoms main goal is fun you should come check us out. www.nakedfanatics.com > FPS cabana > ArmA -
Is there any way to make the birds shut up? They really destroy the feeling of a post-nuke mission.
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Deployable MG
PorkyJack replied to PorkyJack's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Heh. Okay. And how do I make it so that if the player respawns, he gets the action too? -
I'd like to have a script which gives me the option to deploy a machine gun in front of me. I tried the CoIn but after respawn, the CoIn is lost. Any ideas?
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Deployable MG
PorkyJack replied to PorkyJack's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks mate. I tested it and it works, only downside is that you cant turn the MG. you cant really define in depth where it needs to stand. -
Deployable MG
PorkyJack replied to PorkyJack's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yo, GUYS! Bump? :P -
Deployable MG
PorkyJack replied to PorkyJack's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Bump? -
Construction interface problem
PorkyJack replied to pogoman979's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
When my guy with the CoIn dies, the CoIn is gone. How can I make it respawn-proof? -
Crap, I too have this problem, all the files are in the correct folder though..
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How to take off fast?
PorkyJack replied to Frizen's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
That's a stupid question.. "I dont like how fast I run, how can I run faster?" -
Whenever I download Wilbur(the program most people use) my pc gives an error... pritty crap, Ill look into that one though, thanks Madine. Hi Hele. :D
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I just can't get it to work to make an own map, has anybody made an all-city map yet? If that's not possible, could somebody make me a flat-landmass map so I can make my own city?
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I have my own server and I'm wondering how I can upload a new map to the server.
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And do I need to have a server key to get an addon running on the server?
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No, not mission, map. Like Chernarus or Utes.
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Could anyone explain to me how to upload this to a server and make it playable?
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Close Air Support
PorkyJack replied to Robesity's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes, writing a simple text about what you want is SOOOOOOO hard. -
ArmA doesnt recognize my keyboard anymore, my mouse works fine though. I can type a password in the MP screen, but no in game movements. Any ideas?
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Construction interface problem
PorkyJack replied to pogoman979's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I want to make a static machine gun using this, whenever I build it, it's not accesible. What am I doing wrong? -
Reboot your PC, it fixes it.
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Yup, All checked them right away, it's just like it used to be. One of my mates has it aswell. We're both dutch, english chaps dont have the problem.
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ArmA doesnt recognize my keyboard anymore, my mouse works fine though. I can type a password in the MP screen, but no in game movements.