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zolop0

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Everything posted by zolop0

  1. CZech Army DLC installed. Launching AO/A2:CO Crash To Desktop. I change to US(IL) FTP server during the first download from Sprocket, at the start of it. I just installed the CZech Army DLC. I noticed that my ELUA was in Czech at the last second after I clicked on "Agree" during the installation... As I started downloading the setup file from sprocket FTP I changed to the US (Illinois) FTP in the sprocket window on the second download. During the second reisntall the same Czech ELUA appeared. It did not ask me when I launched sprocket what server I want to download the setup file from. I have a feeling its related to the DLC using the Czech langauge install files, as I've seen CTDs from Sword of the Stars 2 CTD at launch related to the language settings, when I was on their forums Tech Support area. I noticed everything else was in english during my first and second installations of the Czech Army DLC, with the ELUA being only in Czech.
  2. ah thanks. Solution... (Problem fixed) Update. After uninstalling Czech army DLC (OA/CO version 1.62) last night from windows control panel and reinstalling the DLC today on patched 1.62 it did work. IF anyone asked me how it got fixed technically in detail, I have absolutely no clue besides reinstalling DLC. Applications such as Arma 2 Series are incredibly complex and even games that are not simulations (Sword of the Stars 2, my current 2nd favorite besides Arma series). Also I cannot remember what language the EULA was because I wasn't paying attention.
  3. That is good sprocket lets us install many times for when one of its users encounters a technical error. Never did have a technical problem when I bought PMC from IDEA/BI/Sprocket, so this is the first time I've had a problem, to DLC. System information is as follows Win 7 64 AMD FX-4100 Zambezi 3.6GHz Socket AM3+ 95W Quad-Core ATI Radeon HD 6970s in Crossfire (2 6970s) 16gb System RAM I Would attach my DxDiag.txt but cannot find the option in this reply UI. I'll try re-downloading the file again from sprocket and see if the EULA is correct and install then launch the game again to confirm today. I'll try reinstalling the 1.62 after I install the Czech DLC. I'll also try taking out that DLL if none of the other suggestions work. Does Arma 2 CO Have a log for CTD events that I upload/attach to this reply? I'll try to user windows event view and see if i can upload that if that possible during the application crash. ---------- Post added at 08:40 PM ---------- Previous post was at 08:27 PM ---------- Found the EVent log for crash from yesterday night Tried running the game 3 times, with different launch options (A2:CO, OA, A2). I Apologize as I don't know which event is for each different launch parameters! Faulting application name: arma2oa.exe, version: 1.62.95.248, time stamp: 0x500d59cb Faulting module name: ntdll.dll, version: 6.1.7601.17725, time stamp: 0x4ec49b8f Exception code: 0xc0000374 Fault offset: 0x000ce6c3 Faulting process id: 0x1890 Faulting application start time: 0x01cd6eb7a1310191 Faulting application path: E:\Games\Bohemia Interactive\ArmA 2\arma2oa.exe Faulting module path: C:\Windows\SysWOW64\ntdll.dll Report Id: df95cb3c-daaa-11e1-bbfb-b944a088a733 Faulting application name: arma2oa.exe, version: 1.62.95.248, time stamp: 0x500d59cb Faulting module name: ntdll.dll, version: 6.1.7601.17725, time stamp: 0x4ec49b8f Exception code: 0xc0000374 Fault offset: 0x000ce6c3 Faulting process id: 0x1a50 Faulting application start time: 0x01cd6eb750b84f5c Faulting application path: E:\Games\Bohemia Interactive\ArmA 2\arma2oa.exe Faulting module path: C:\Windows\SysWOW64\ntdll.dll Report Id: 8f104798-daaa-11e1-bbfb-b944a088a733 Faulting application name: arma2oa.exe, version: 1.62.95.248, time stamp: 0x500d59cb Faulting module name: ntdll.dll, version: 6.1.7601.17725, time stamp: 0x4ec49b8f Exception code: 0xc0000374 Fault offset: 0x000ce6c3 Faulting process id: 0x1b5c Faulting application start time: 0x01cd6eb71fc2f077 Faulting application path: E:\Games\Bohemia Interactive\ArmA 2\arma2oa.exe Faulting module path: C:\Windows\SysWOW64\ntdll.dll Report Id: 5f55420d-daaa-11e1-bbfb-b944a088a733 Note Link is from Wiki, it is not entirely trustworthy in terms of information (anyone can edit a wiki) http://en.wikipedia.org/wiki/Microsoft_Windows_library_files for ntdll.dll file
  4. Possibly, until I can get confirmation that the A2_ACR_Setup_FULL will contain the English EULA on sprocket from the US (IL) FTP server. IT might not be the EULA, but I can try to rule out that problem try reinstalling with the englsih EULA. I cannot remember if I put in the CD Key first before I agree to the EULA or its after. If I put in my CD Key a few more times during new installations of the Czech DLC, prior to agreeing to EULA then Sprocket/IDEA Games/BI could deny my next activations? I know Adobe (I have CS3 registered key/installation under my real name and details) Product Keys have a set limit of key activations, not sure if sprocket works the same way.
  5. zolop0

    Army of the Czech Republic DLC

    Question related to one of the vehicles... Can I actually fit this vehicle in C130 Herc and transport it? It would be really cool part of the Herc if it could actually do this along with the LAV-25. If its said in the BI website will they be making a attachto script in the future for vehicles to do this as it said it on the official BI website?
  6. zolop0

    Army of the Czech Republic DLC

    Question related to one of the vehicles... Can I actually fit this vehicle in C130 Herc and transport it? It would be really cool part of the Herc if it could actually do this along with the LAV-25. If its said in the BI website will they be making a attachto script in the future for vechicles to do this as it said it on the official BI website?
  7. zolop0

    Army of the Czech Republic DLC

    The DLC does look good. Would it be possible to include another Czech airforce plane? Reference material is... http://en.wikipedia.org/wiki/Czech_Air_Force http://en.wikipedia.org/wiki/JAS_39 The community in A2 CO did great work already on a mod. It has been around for a while and is in a complete stage or nearly complete by other peoples standards. It has been tested by many people so the Quality Assurance step would be very easy to go through. in my opinion, for BI. http://www.armaholic.com/page.php?id=13547 This in NOT my work! Just a thought, as this rewards the A2 CO community and all the authors who helped create the mod. Plus we all get to see one of the more advanced Jets of Czech in all its beauty (and the mod authors get credit for being a positive part of the community)! Its a Win, Win for everyone. Now that I think more upon this, it would be interesting to do something like this in the future for all DLC for A2 CO/A3 (nominate some complete QA tested Addons per army from BI/A2CO/A3 Community, within reason so it does not effect development BI games).
  8. zolop0

    Vehicle Quality

    I hope they do the same and work on the other parts of the game that are more relevant to the aspects of simulating combat. I'd rather see more of what ACE did to Arma 2 CO, in terms of evolving the game to the modern military (Chem lights, weapon resting, Mid air refueling, EASA, backblasts, concussion blast, merging clips_no instant merging clips when reloading, etc) than work on the interiors of tanks to the point where its super realistic. As far as I know this is not mean't to be a tank game, nor a flying game, but they still put in a really good effort to simulate what they can in those areas. For example, tanks having the Shtora infrared ATGM jamming system, is something that is much more useful than having super realistic interiors. http://en.wikipedia.org/wiki/T-90 Warning lights for lock-ons (pilots) and SAM indicators for pilots are needed much more though, similar to how ACE does it. If we can fly aircraft, countermeasures are required. Though Operation Arrowhead is good (A combination of ACE and OA would be the best sccenario), much better than vanilla arma 2 had (no radar nor countermeasures).
  9. zolop0

    Why warfare fails as a game mode

    Agree that weapons need to be simulated better to their realistic counterparts. That also includes the armor of tanks and the impact of AT/RPG weapons on armored vehicles. They look like they did for the most part in the preview to A3. I haven't seen any launchers in A3 though. Currently you have to look for community mods until A3 comes out like the ones I mentioned below. Some of them should solve the Tab-Kill Madness in a realistic manner. Have you tried playing BE Warfare ACE? Its a much improved game if you combine it with the mods and the community made missions. The vanillla warfare by the game developers could've used more work in OA/A2 but you also have to remember they made entire campaigns for their games. If you've ever made your own missions you know how more than half the time you spend making the mission is playing it to find bugs/issues. If you don't still don't like the community made mods (ACE + BE Warfare) then you should try making a better one yourself. During arma 1 series warfare wasn't even in the game, it was originally made by the community members. I've edited some missions for my own personal use from warfare (basically added custom units to the buy window), its not too difficult. I like to use the ACE mod because it makes combat situations more challenging, gameplay more immerse, makes the players use more teamwork, etc. This is just constructive feedback, recommend next time making the topic, "How we can improve the Warfare gamemode" instead of starting on "Warfare Fails as a game mode". It will start the thread with a better starting point then just pointing out failures. I do agree that spacebar scanning is a problem, but in the parameters you can turn that off and set the difficulty higher so its not possible to do. If you use Mando Missile or ACE it might alleviate the problem of Tabbing to find targets instead of using the aircraft's HUD. I too do not understand a gamers logic of all games need to be like battlefield arcadey. I still would like them to bring back, like they had in A1, if you press the reload key, you reload an entire magazine, whatever rounds left in the previous clip are gone. You would have to press the "Merge magazines/clip" key to take the leftover rounds into a empty magazine/clip. I am glad with many of the changes with A3 though. I do agree their has to be a better than pressing tab to highlight a random close target. http://en.wikipedia.org/wiki/Avionics http://www.fighter-planes.com/info/f15.htm "The "identification friend or foe" system informs the pilot if an aircraft seen visually or on radar is friendly. It also informs U.S. or allied ground stations and other suitably equipped aircraft that the F-15 is a friendly aircraft."
  10. Yeah I missed it (ARMA2OA & RFT Patch 1.59), thank you.
  11. Will these patches for OA only be released on the forums? I can't find this patch or any update (not server related) related to CO/OA on the official A2/OA Website under game updates. I do see PMC and British forces on the website though, just not anything related to client updates on the game website.
  12. I don't agree with the OP and here is my constructive criticism. I like the way they made A2 Free version for new players because it shows the basic gameplay, the scale of the game and a free editor to make your own missions. I honestly wouldn't mind if countermeasures were added for A2 Free and A2 though they should have been in A2 from the beginning.in relation to everything else in OA, I hope they don't add OA content anytime soon, as it would be too soon to do the same to OA. Many people who bought the game at full price will be angry that they would've made OA multiplayer Free so soon.
  13. EDIT: Doh I missed the Official Co-Op missions my mistake. My post is not relevent! :)
  14. Make sure you launch as Combined Operations it Enables both Arma 2 Content, OA Content and all the lite versions of all DLC. I have both, not from steam retail versions. The shortcut should be in your start menu near where the shortcut is for Operation Arrowhead.
  15. EDIT: Doh I missed the Official Co-Op missions my mistake. I agree it too it should be doable if there is multiple slots in the mission.
  16. BinPBO I have searched for this but could not find it. I have just found out about DePBO. I have 2 major problems with binPBO right now. 1. binPBO does NOT copy all the files, including files name PREFIX with no extension. I know this because of the new tracked.pbo is not even the same size as the original tracked.pbo in the arma 2 addons folder. Also viewing with PBO View I cannot see the Prefix file either. 2. Their is no way to use " *.* " to select all the files in the addon folders/files. The reason for this is because I am needing to edit my tracked.pbo for this (http://armaholic.com/page.php?id=6730) Addon to work. I've used the community made PBO Extractor (PBO View) to extract the tracked.pbo, added the files then repackage it. The New PBO works ingame, that was only edited by PBO View . If their is a way to download DePBO and use it then that is a good suggestion but I can't seem to find the download location. NOTE: Problem solved related to the mod. Still though is it normal for binPBO to be like this, in related to my problems?
  17. Since many new players that play the demo, don't necessarily see all the intricate parts of the game, except by having to make their own mission using the mission wizard, here are some suggestions to change that. 1. In the warfare mode map, please allow a option to increase the supply income. I know you can do it in the city menu but why not make a global option in the mission setting screen (the same play where you can select fast time). The reason for the is that players can experience more of the game than just infantry combat. Because of the low number of captureable towns the supply rate takes more than a couple of hours to get enough to buy a heavy factory. At that point most people generally stop playing the demo and think that is all to the demo when their is so much more. This is another reason why people have deathmatch mentality in Arma 2 initially is because they do not see the truly open warfare. 2. In the warfare mode map, please make the battlefield larger so that aircraft, mainly choppers can have more terrain to use. Also this will allow more towns to take control increasing the supply rate without having to change any of the mission/map. You don't need to add 20 more towns just 4+ more so that it is a larger battle scenario, one that uses Arma 2's aspect of large open warfare. Right now the demo for Warfare mission feels way too small for what Arma 2 can truly do. These are simple changes, more so with the supply rate multiplier, that will let new players and veteran players explore more of Arma 2. It will also allow new users to see a beautifully aspect of the nature of Arma 2, Large Open realistic killer warfare.
  18. I did a search for this on the forums, with default search settings. Could not find a thread that answered my question. I know its been asked before, but nothing related came up. I did find this but it would be really cumbersome to go through 231 pages of replies to find only one question. http://forums.bistudio.com/showthread.php?t=83717&highlight=Operation+Arrowhead+question&page=231 When OA is released can I still play Arma 2 vanilla even after I installed and bought Arma 2 OA? Can we make a forum now for this game or create a thread that resolves this in this channel? For example... { Thread Title: Operation Arrowhead Common Questions. Question:There are no donkeys involved with OA Standalone Expansion? Answer:Correct! Replies in this thread are asked and answered then moved up to the original post. } Edited had a typoo!
  19. zolop0

    Operation Arrowhead Question

    Thank you for the reply Bulldogs. In the case of my situation, its not like the way they did it like Arma 1 Queens Gambit? So I would have to basically install Arma 2 in one directory and Arma 2 OA in a seperate directory?
  20. Welcome to our community Project Reality Team. From your video presentation of your mod, I am interested in it as it seems you are a really professional mod team. What retail game have you produced that is coming to the market soon?
  21. Hello, I am wondering how to have a custom class have the same inventory space as the Medic/Corpsman, but be able to do a full heal. Does anyone know what I would need to know in the config line, of the addon?
  22. thank you msysteryman5150. Is there any way to limit them from carrying launchers too? Is the reason why the limit inventory is because the devs wanted to make it so that it would appear that the medic was also carrying medical supplies? Throughout Arma 1 had the same sysetm where the combat medic was limited in inventory, which I like, as no man is a island.
  23. Thanks ZeroG. Can we get these files put up on a sticky for mission designers to see? This would help the community as it wouldn't need to be hosted on Imageshack. I mean they are not big files ZeroG right? If not these should be hosted on the forums in this subforum. I just hope imageshack doesn't randomly take these images down after so many days...
  24. EDIT: Forgot it was already stickied, Ops! So much useful information by the BI community is gathered here...
  25. I am having the same issue where I cannot select anything past halway down the pull down menu. I like what you have done with this tool, it si good work. I would like to use it further but due to having many addons, I cannot. Is there any way to create a scroll bar in the dialog option, using XML coding? Some coding like this.. if (UI textsize is small, faction list contains 12) then {allow window, scroll box from pull down menu) else {do nothing}. ?
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