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Silentace07

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About Silentace07

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    Private First Class
  1. 5.4 Released. Just a quick fix. SP: http://www.mediafire.com/download/h4oegdicdpbsk67/SP_Operation_Morning_Owl_Beta_5.4_by_SilentAce07.Stratis.pbo Co_02: http://www.mediafire.com/download/127k1k5kcfc391a/CO_02_Operation_Morning_Owl_Beta_5.4_by_SilentAce07.Stratis.pbo
  2. Beta 5.3 released. Much has been added. No respawn, but insertion with armored helo plus plenty of vehicles to use to customize your approach. Enjoy. SP: http://www.mediafire.com/?cgwb03yuu40cx3r CO_02: http://www.mediafire.com/?cgwb03yuu40cx3r
  3. Morning Owl Beta 5.1 has been added for 2 player coop version. This removed revive. Let me know if it fixes the 2nd player spawn problem. Coop 5.1 http://www.mediafire.com/download/9m0ay23bpf7cc5r/CO_02_Operation_Morning_Owl_Beta_5.1_by_SilentAce07.Stratis.pbo Single Player 5.0 http://www.mediafire.com/download/4syup4gulab0848/SP_Operation_Morning_Owl_Beta_5.0_by_SilentAce07.Stratis.pbo Let me know if this update fixed it. I removed the revive script.
  4. Sorry, I'll bundle Night Owl with it next chance I get. Thanks for the feedback though!
  5. Version 5.0 Added Updates: 6/9/13: The mission can now be played however you like. You choose where you want your helo insertion to be. You can choose your loadout on the flight out. Farooq's revive has been added for the coop version. Haven't tested extensively but works well. Artillery support has been added. CO-02 Morning Owl Beta 5.0 (New 6/9/13) http://www.mediafire.com/download/wk...07.Stratis.pbo SP Morning Owl Beta 5.0 (New 6/9/13) http://www.mediafire.com/download/4s...07.Stratis.pbo
  6. Silentace07

    =BTC= Revive

    I had this issue too. It was just a change since a recent update. Even though I was on recruit, enemies were put at .80 skill level or something in the game options menu.
  7. 100% agreed. Definitely adding a small raft/boat with gear next update.
  8. Well, with several thousand downloads for my other simple mission and very few for this mission in comparision, I'm trying to cater a little bit to the people who actually DO play this mission. I really enjoy it so I want to keep improving on it. Also, as for the scopes.... Did you know that there's an ammo box in the first house near the dock? It's a small house and I do believe I left an ammo box with several scopes and sights inside. I also plan on adding a small raft with ammo inside as you swim up to shore. Or maybe starting on the raft/boat.. Either way. Ideally, I'd have a pick your own approach mission where you could even snipe from the mountains. I'll look into my options.
  9. I've really only been updating and playing Morning Owl lately. I can go in and change the time next time I get the chance and upload the night version for you. Or maybe figure out how to include it in the parameters.
  10. Bill, try the new versions I uploaded today. The mission is much more difficult but dynamic. Enemies now work in groups and every playthrough is different. Let me know what you think. Cheers! ---------- Post added at 04:13 PM ---------- Previous post was at 04:12 PM ---------- Mission has been overhauled. Beta 4.3 includes chopper support, more dynamic and difficult enemies, and a new dynamic patrol script. Revive has been temporarily removed but will be added into the next build. I'm very excited for you all to try this. CO-02 Morning Owl Beta 4.3 (New 6/2/13) http://www.mediafire.com/?mxc6587x06zbmow SP Morning Owl Beta 4.3 (New 6/2/13) http://www.mediafire.com/?3q76utx3iy8oc89
  11. Morning Owl has been added for those who prefer to play missions without night vision. The Patrol Script has been updated and enemy placements have also been adjusted. Also, both versions updated to 3.3.
  12. Silentace07

    CO_02 Skirmish at Marina Bay by SilentAce07

    Version 3.0 has been added. It uses an updated UPS script. Also, respawn points have been placed more strategically. Grenades have been added. http://www.mediafire.com/download.php?b53c0hu9iufl0b2
  13. Silentace07

    CO_02 Skirmish at Marina Bay by SilentAce07

    Have you tried 2.3 on the normal build? As I understand, the normal build was updated since I originally released 2.2 so it's possible that error wont occur with version 2.3.
  14. Sure thing. Thanks for the feedback. I'll have a SP mission with no revive on the way.
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