DJH
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Everything posted by DJH
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A-10 CamoPack - [9 New A-10 Textures]
DJH replied to Fortran's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@guys with problems using the textures are you changing the camo* to camo1 or camo2, etc.? this setObjectTexture [0,"\a10camo\camo*_a10_01.paa"];this setObjectTexture [1,"\a10camo\camo*_a10_02.paa"]; Will give you an invisible A10, but this setObjectTexture [0,"\a10camo\camo1_a10_01.paa"];this setObjectTexture [1,"\a10camo\camo1_a10_02.paa"]; Will be a retextured A10, make sure you've got camo1 - camo7 in there and it should be fine -
GMJ Sight Adjustment for ArmA2
DJH replied to noamles's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@ AI Simmons I use the runway at the Utes airport, set my viewdistance to 10K [only for range testing! My computer would melt if I put it at 10K for missions], use triggers in the editor to set my target civs out, then range find with spacebar. Just out of interest, how far out on your game are the cards The.Yield and I have done? Are you using human targets, etc? -
So I have played ARMA 2 for a few weeks now and have 2 points of feedback for BIS
DJH replied to LockDOwn's topic in ARMA 2 & OA - SUGGESTIONS
My first thought was that the penetration system [snigger] would be an absolute nightmare for people adding new vehicles to the game, but then again, there are some incredibly talented modders in the community, so I think they'd learn pretty fast... -
GMJ Sight Adjustment for ArmA2
DJH replied to noamles's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
In the init, add the bold text: Invincible this addeventhandler ["handledamage",{false}] Immobile this disableai "MOVE" If the invincible doesn't work, try putting 2 M's in damage, BI play fast and loose with how they spell it! Obviously you can just copy and paste the units to create a line of scarecrow targets, just don't line them up one after the other or you won't be able to see past the first one... -
A-10 CamoPack - [9 New A-10 Textures]
DJH replied to Fortran's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Anybody know how to make SecOps generated A10s have one of these camo schemes? Would there be a way of setting up a trigger to recognise them and add setobjectexture to their init? -
GMJ Sight Adjustment for ArmA2
DJH replied to noamles's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I plonk invincible, immobile civilians at 50m intervals down the runway. Poor little guys take a lot of abuse, but apart from occasionally having a little lie down, they take it very well to be fair! -
I'm trying to edit the texture of an A-10 that the game creates for CAS [through secops], so that it can use one of these http://forums.bistudio.com/showthread.php?t=79718. What I need to do is get their identities, or set them, so I can use "setobjecttexture". I'm also assuming that if I can find the units name I could apply make them exec scripts, alter their fuel and armaments, etc. Any ideas how to A) find the ID's and B) set up a trigger/script to effect them once they've been spawned? Thanks in advance
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GMJ Sight Adjustment for ArmA2
DJH replied to noamles's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
M107 Rangecard [Hopefully correct or I've wasted my first post being an idiot!] 200m = -6 250m = -4.75 300m = -3.25 350m = -1.75 400m = 0 450m = 0.75 500m = 1 550m = 3.25 600m = 4.75 650m = 6.5 700m = 9 750m = 10.5 800m = 12.5 850m = 14.75 900m = 17 950m = 18.75 1000m = 22 Let me know if you get different values. Here's what to copy and paste into the rangecard-M107.txt file: "m107", "B_127x99_Ball_noTracer", 200, -0.1, 250, -0.0791667, 300, -0.0541667, 350, -0.0291667, 400, 0, 450, 0.0125, 500, 0.0166667, 550, 0.0541667, 600, 0.0791667, 650, 0.108333, 700, 0.15, 750, 0.175, 800, 0.208333, 850, 0.245833, 900, 0.283333, 950, 0.3125, 1000, 0.366667 I also got an error message saying: "Variable '_disp' does not support serialization. Call 'disableSerialization' in the current script (maybe 'GMJ_SightAdjustment\scripts\SightAdjustmentRC_MoveBookmarks.sqf') if you need to use it" This appeared when trying to change range-cards [using the arrows to scroll through the options] but if you add "disableserialization;" to the "sightadjustment_rcselectbookmarktext" script and re-pbo, it solves the problem. @OrdeaL Try this mate "DMR", "B_762x51_noTracer", 200, -0.05, 250, -0.0166667, 300, 0, 350, 0.0166667, 400, 0.05, 450, 0.0833334, 500, 0.116667, 550, 0.15, 600, 0.183333, 650, 0.216667, 700, 0.25, 750, 0.308333, 800, 0.341667, 850, 0.4, 900, 0.458333, 950, 0.508333, 1000, 0.583333 When you add the values for a new weapon to the rangecard in-game, it'll have a box at the bottom with the values, just highlight that, then copy and paste into the rangecard-xxx.txt and voila.