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mrjingo

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Posts posted by mrjingo


  1. My game is hanging at the campaign start. My arma2.rpt file tells me that BB_Mercenary is missing or deleted, but I have the Desert Mercenaries and Black Ops installed correctly and the correct command line. Any ideas?

    edit: Nevermind, I didn't realize that your mod folder name mattered. Once I changed my folder from @Desert_Mercs to @BB_Mercenary it worked fine.


  2. Hmm... The OPFOR get in extremely close range to the spy, a perfect scene for an execution, but they still don't fire. I have the doTarget and the doFire command in each of the OPFOR's init. Is that the correct way to do it?

    EDIT: Hey I got it to work! I made a 3m wide trigger with the dofire command on activation over the spy's last waypoint. Thanks for your help!


  3. One odd bug is with civilians. When I have a ambient civilian module on it looks through all civilian units and spawns them including the arma 1 ones you have in there are spawned and a little bug is popped up.

    -cannot load texture-

    ca\characters\data\civil_tvreport_hhl_as.paa

    then later on when I get near a city the game crashes the same way the game crashes if I try to spawn any arma 1 or arma qg civilians ingame.

    How do you get the ambient civilians to work? Do you have to set any variables? When I put the module in my mission no civilians spawn..


  4. I'm working on a mission where there is a low ranking insurgent named 'spy' grouped with a high ranking BLUFOR with presence set to 0%. I have a conversation with the titletext command and a gamelogic take place when the player approaches. At the end of the conversation I want the spy to walk away and then have some OPFOR approach him and kill him.

    The problem I have is that the OPFOR won't kill him. I thought that grouping a low ranked OPFOR with a high ranked BLUFOR with presence set to 0% would basically turn them into a BLUFOR, but apparently not. I tried using the unit addrating -10000 command in the init of the spy, and I tried using the doTarget and doFire commands on the OPFOR's but those didn't work either. The closest I came was the OPFORS would target him, but they never fired.

    This seems like something that would be easy to do but I'm pretty new at this so i'm stumped. I came across a hunter script but, I couldn't get that to work either. Can anyone help me out?

    thx


  5. Good mission, I love calling in air strikes. The mission played out fine, except for the very end with the hostages. The 2 officers just stood there and didn't react to me at all. Maybe they didn't see or hear me, but I wasn't being particularly stealthy or quiet at the time. It could be a fluke, I haven't played through it again to see if the same thing happened though.

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