mrjingo
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10 GoodAbout mrjingo
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oktNoBlur - Signed Blur Remover Addon
mrjingo replied to oktane's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for the quick update! Will try it out when I get home from work. -
oktNoBlur - Signed Blur Remover Addon
mrjingo replied to oktane's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Can we get an update for the 1.56 OA patch? Thx -
The link in the first post dead :( Can you reupload it? thx
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My game is hanging at the campaign start. My arma2.rpt file tells me that BB_Mercenary is missing or deleted, but I have the Desert Mercenaries and Black Ops installed correctly and the correct command line. Any ideas? edit: Nevermind, I didn't realize that your mod folder name mattered. Once I changed my folder from @Desert_Mercs to @BB_Mercenary it worked fine.
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How to make Russians target and kill Insurgent ai?
mrjingo replied to mrjingo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hmm... The OPFOR get in extremely close range to the spy, a perfect scene for an execution, but they still don't fire. I have the doTarget and the doFire command in each of the OPFOR's init. Is that the correct way to do it? EDIT: Hey I got it to work! I made a 3m wide trigger with the dofire command on activation over the spy's last waypoint. Thanks for your help! -
How do you get the ambient civilians to work? Do you have to set any variables? When I put the module in my mission no civilians spawn..
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How to make Russians target and kill Insurgent ai?
mrjingo replied to mrjingo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Doesn't the setFriend command turn the whole side friend or enemy? Or can you use it on a single unit? Also, why doesn't grouping them with a BLUFOR work? -
How to make Russians target and kill Insurgent ai?
mrjingo posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm working on a mission where there is a low ranking insurgent named 'spy' grouped with a high ranking BLUFOR with presence set to 0%. I have a conversation with the titletext command and a gamelogic take place when the player approaches. At the end of the conversation I want the spy to walk away and then have some OPFOR approach him and kill him. The problem I have is that the OPFOR won't kill him. I thought that grouping a low ranked OPFOR with a high ranked BLUFOR with presence set to 0% would basically turn them into a BLUFOR, but apparently not. I tried using the unit addrating -10000 command in the init of the spy, and I tried using the doTarget and doFire commands on the OPFOR's but those didn't work either. The closest I came was the OPFORS would target him, but they never fired. This seems like something that would be easy to do but I'm pretty new at this so i'm stumped. I came across a hunter script but, I couldn't get that to work either. Can anyone help me out? thx -
So is my problem a bug or something wrong on my end?
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I guess you inspired me. I was finally able beat it after about 25 restarts, all squad members survived. :)
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Am I the only one that finds the Clean Sweep 1 mission really hard? My 2 AI squadmates usually are killed within 30 seconds. And since I'm not the squad leader I can't tell them to stop charging to their deaths. What gives?:confused:
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I have CBA mod installed....
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Hi, when I start the game I get an error that says "Addon 'caa1_f_camel' requires addon Extended_EventHandlers'" I hit ok and the game seems to start normally. This is with latest files from Yoma sync server.
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Any progress at graphic artefacts with ATI cards?
mrjingo replied to ginger mcale's topic in ARMA 2 & OA - TROUBLESHOOTING
Using the 9.8 hotfix drivers seems to have fixed it for my 4890.. -
Good mission, I love calling in air strikes. The mission played out fine, except for the very end with the hostages. The 2 officers just stood there and didn't react to me at all. Maybe they didn't see or hear me, but I wasn't being particularly stealthy or quiet at the time. It could be a fluke, I haven't played through it again to see if the same thing happened though.