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jake8787

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Everything posted by jake8787

  1. jake8787

    Flying on a 27 inch screen

    If it wasn't for the pic size limit I would start things off:p Its a 50" by the way and my TV is pretty big too;)
  2. That looks truly awesome. I'm eagerly awaiting the release of this one
  3. jake8787

    Hell in the Pacific MOD

    B25's with all those 50 cals in the nose would be amazing.
  4. jake8787

    Zeus AI Combat Skills

    When you do this what Zeus features do you lose?
  5. Don't let the negative voice in the room be the only one you hear. Some people are personally miserable and find it neccesary to complain about even the best of products, simply to convey their misery onto others. You can never make them happy, they will never appreciate anything. The only thing you can do is be happy you aren't them. I check this thread every day waiting for the CO release and I'm sure I'm not alone. Thanks for all your hard, FREE work. I know I'm both humbled and grateful towards every modders effort to make this game better for literally nothing but sheer personal gratification and reputation. Keep up the good work guys! Oh, and get on with the CO release already:p I wanna blow sh#t up with a tiger
  6. jake8787

    North Korean Mod

    I would love to see a North Korea Mod.
  7. Thanks for the wild guess Albertors! If I get the chance I'll try this out tonight. Considering my RL has been crazy lately somebody here will surely beat me to it! Where does this code go? This is great and why I love arma 2. Being able to give feedback and suggetions to the people doing the work is amazing.
  8. Thanks ALbertors. I can't wait to try this out. I'm glad you put remote det back in and I'm happy a sensor is being made. When the dust settles, will you have anything in the readme about combining it with other scripts?
  9. Yes it is a valid expression. If you have any other questions about english PM me and I'll help if I'm around.
  10. Do you guys have any idea when the CO version will be ready? I literally check for it every day and I'm starting to get a bit loopy
  11. jake8787

    RH Pistol Pack Remake for OA/CO

    How about a Smith & Wesson M&P 45? Or my personal favorites, a larger variety of custom 1911's. Les Bauer, Wilson Combat, high end springfields and more Kimbers:)
  12. Thanks a ton for answering my questions and for continuing the work on this great script. I'm glad that your looking at putting remote det back in as well as considering its compatibility with other scripts. Thank you very much for this and all your hard work. I wish I could model as I would make you a scanner item asap.
  13. First let me say great script. I haven't yet had a chance to try it but this out but its something the game should have shipped with in my opinion. Based on the update, according to another poster this is no longer compatible with James advanced IED? Is there a way to fix that? Also, is there any chance remote det will make a reappearance?
  14. Looks awesome. Will this map be a single download or will it have requirements/dependencies? Just saw your post above mine. In the words of Mr. Burns, EXCELLENT!
  15. jake8787

    Mr Murray Editor Guide

    That is unfortunate about your previous guide. That said, please don't let the bad actions of one hurt 1000's of others. I know your guide has been the single thing at times that kept me from giving up all hope on Arma 2 and joining the hordes of call of duty. Thank you for your previous work.
  16. jake8787

    AH-64 Pack

    This looks amazing. How long must you make us wait man!
  17. jake8787

    The Undead Mod

    I have run the slow zombies with Zeus and it seemed fine. Never tried the fast movers though.
  18. jake8787

    -=/UP-ARMORED Vehicles\=-

    Another vote for the animated doors. Keep up the great work!
  19. jake8787

    Zeus AI Combat Skills

    Thanks Metalcraze & company. I found the file on TS3. Looking forward to trying it out!
  20. jake8787

    Zeus AI Combat Skills

    Allow me to display my ignorance: What is TS3? I am using the version from armaholic. Nevermind, a little bit of google and I'm all straightened out. I think I found a link that worked in an old thread, downloaded a version of Zeus AI anyway. If my 1.5 year old son lets me have any free time tonight I'll try it out.
  21. jake8787

    Zeus AI Combat Skills

    I will hopefully try it tonight. The only reason I haven't so far is because I would rather have a glitchy zeus than the standard AI.
  22. jake8787

    Zeus AI Combat Skills

    Concurssi: I have the same issue. Sometimes after a fight I will have a squad member who refuses to move. It seems like if it was a situation where they shot a lot of rounds it is worse or more likely to happen. Also, it seems to happen to mainly marksman and machinegunners. I'm not sure if this is an Arma issue or something caused by Zeus. It sure is a bummer though when you get into a mission, survive a fight and then the AI breaks and you have to either leave a man behind or restart the mission. "Where are you?" Well 4, I told you to get in and you shrugged me off. Now you can walk home:p
  23. Okay, I got it. It took me a couple of reads but I'm following you. So I'm sure 100 is where you must stop, because you are at 100% probability? I appreciate your fast response and your willingness to help. If RL allows I will play with your mod tonight and see if I have anymore questions. It looks absolutely amazing. Thank you very much for your help. My main concern was being able to use the mod offline. I realize I am a tiny minority in that and am grateful for any help I can get.
  24. ArmahoIIholic: My gaming computer isn't currently online due to my rural location. Its no problem, I will make do with whatever you come out with. All praise screen capture and the flash drive. One more question. I haven't tried out your mod yet but hopefully I will tonight, so excuse my ignorance. Is it possible to configure bases offline?
  25. Is there any chance for a downloadable PDF type manual?
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