mercyne
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10 GoodAbout mercyne
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Rank
Lance Corporal
core_pfieldgroups_3
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Interests
Arma II. Arma II OA, World of Warcraft
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Construction Interface build limit
mercyne posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey guys, I am working with the CoIn right now and everything is working fine on my side, but it is the CoIn that is giving me a problem right now. For instance I have it set up so that a engineer in range of a truck is able to build small fortifications sandbag wall, sandbag corner, sandbag round etc. The problem is that I can build a sandbag wall but I can't build one next to it without leaving alot of space between the two. Same problem goes for building in/near buildings which is an important part of mission. How do i remove the limit so that the user is capable of building anywhere? Thanks, Robin -
Scripting command Turret doesn't work?
mercyne replied to mercyne's topic in ARMA 2 & OA - TROUBLESHOOTING
Ow I did not see that i use version 1.52.71612 so thats probalely it. But i have steam can i update it to 1.52.71816 manuely? -
Scripting command Turret doesn't work?
mercyne replied to mercyne's topic in ARMA 2 & OA - TROUBLESHOOTING
that comment tells me that you do not have read the thread i posted at all. Because if you did you would have noticed that it works with someone else with the same game version on the same vehicle where it does not for me. The problem is not where or what i am using it on it is the command/function that fails to work as i cant f1 it either it simply doesnt show as a command ? Ow well nvm I figured it out its bug http://dev-heaven.net/issues/11740 Some people have it some don't only thing troubling me now it says its gonna take 2 months to fix O.o -
A-10 Loadout problem
mercyne replied to mercyne's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yeah its pretty messed as this is part of my mission i really need it to work i already started post in troubleshooting linking back to this one. I really hope they know a fix :S -
Hey guys, I need some help but please read this post it describes the situation: http://forums.bistudio.com/showthread.php?t=104990 If you rea the post you will see that the command "removeMagazinesTurret" doesnt work or anything related to it "addMagazinesTurret" etc. So can you guys help out here why this command doesnt work for me?
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A-10 Loadout problem
mercyne replied to mercyne's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey thanks thats really usefull now i do not have to alt tab alt the time to the wiki :P To bad it doesnt work with removeMagazinesTurret though :S But i geuss i should contact BIS troubleshooting? As this is no longer a editing problem but a game problem -
A-10 Loadout problem
mercyne replied to mercyne's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Less then nothing >.< What should happen? -
A-10 Loadout problem
mercyne replied to mercyne's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes i am 100% i am running OA I meet all the requirments to use this command according to the wiki http://community.bistudio.com/wiki/weaponsTurret Its in patch 1.52 in OA Which (stated in my first post) is what i am running right now. I used it for all testing and all the code you send me. None of this worked all giving me the respone that i have entered a non existend command by ether saying "missing ;" or when used between () saying "missing )" and the putting my type cursor right before the command itself between this and removeMagazinesTurret EDIT: Well geuss your outta idea :S Could some one test if this works with them and give me some feedback? this removeMagazinesTurret ["2Rnd_Sidewinder_AH1Z",[-1]] -
A-10 Loadout problem
mercyne replied to mercyne's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No no i have not just you as a test to see if it reconized it at all as a command which it doesnt as it allows me to assign it to something else. The command/function "removeMagazinesTurret" doesnt seem to do anything nomather how i use it(functionwize) -
A-10 Loadout problem
mercyne replied to mercyne's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes any code containing "removeMagazinesTurret" used as a command doesnt work if i use it in a diffrent like : removeMagazinesTurret = "I code, There for i am"; hint removeMagazinesTurret It works alright -
A-10 Loadout problem
mercyne replied to mercyne's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes And it sees it as a variabe i think -
A-10 Loadout problem
mercyne replied to mercyne's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
the :: is not in the actuel code it is to mark where my pointer is added when i click after putting int the intilize field so basicly its the editor telling me that thats there the ; is missing when it should't end this part was not one block of code it was enter sepertly this removeMagazinesTurret ["2Rnd_Sidewinder_AH1Z",[-1]] this removeMagazinesTurret ["2Rnd_Sidewinder_AH1Z",[0]] this removeMagazineTurret ["2Rnd_Sidewinder_AH1Z",[0]] vehicle this removeMagazinesTurret ["2Rnd_Sidewinder_AH1Z",[-1]] vehicle this removeMagazinesTurret ["2Rnd_Sidewinder_AH1Z",[0]] vehicle this removeMagazineTurret ["2Rnd_Sidewinder_AH1Z",[-1]] vehicle this removeMagazineTurret ["2Rnd_Sidewinder_AH1Z",[0]] -
A-10 Loadout problem
mercyne replied to mercyne's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok mate I dont you understand the commands doesnt work I tried the code you put there and I get the "Missing ;" error on the :: this :: removeMagazinesTurret ["4Rnd_GBU12",[-1]]; this removeMagazinesTurret ["2Rnd_Sidewinder_AH1Z",[-1]]; {this addMagazineTurret ["2Rnd_Maverick_A10",[-1]];} forEach [1,2,3]; this removeWeapon "BombLauncherA10"; this removeWeapon "SidewinderLaucher_AH1Z"; But the code you have there is how i planned mine to be if the command worked propaly so maybe I am in the wrong forums here and should go to troubleshooting? -
THIS PROBLEM TURNED OUT TO BE A CLIENT PROBLEM NOT A SCRIPTING PROBLEM! Hey guys, I have been trying to change the load out of the A-10 i am changing it from the default load to a better CAS load containing: default GAU-8 8 x Maverick 14 Hydra Problem is i can't seem to be able to remove the turret magazines. I used this code this ::removeMagazineTurret ["2Rnd_Sidewinder_AH1Z",[-1]] But it gives me an error "missing ;" and puts the pointer where the :: is. For testing i also used these and none worked they al give me the same error : this removeMagazinesTurret ["2Rnd_Sidewinder_AH1Z",[-1]] this removeMagazinesTurret ["2Rnd_Sidewinder_AH1Z",[0]] this removeMagazineTurret ["2Rnd_Sidewinder_AH1Z",[0]] vehicle this removeMagazinesTurret ["2Rnd_Sidewinder_AH1Z",[-1]] vehicle this removeMagazinesTurret ["2Rnd_Sidewinder_AH1Z",[0]] vehicle this removeMagazineTurret ["2Rnd_Sidewinder_AH1Z",[-1]] vehicle this removeMagazineTurret ["2Rnd_Sidewinder_AH1Z",[0]] Yet when i do this it just accepts it. removeMagazinesTurret = "Some random string" So my geuss is that it doesnt reconize the command. I tested this all on Arma II (Did't work as it should) Arma II OA Arma II CO My Operation Arrowhead is Version 1.52.71612 Also in another thread someone suggested this so look which ammo the turrets had gave "missing )" error at the :: copyToClipboard format["%1 - %2",(this :: magazinesTurret[-1]), (this magazinesTurret[0])];
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AI Compound Holdout
mercyne replied to mercyne's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Urban Patrol.... This situation is far from what that script offers. Its'a good addon but its not what I need I just need the AI to bunker out of a while and return heavy fire not some advance script that makes use flanking manouvers Also I know this not verry in line with the commity spirit but I am making this mission and i want to learn from it i do not wish to use something someone else made in it. I mean somethign you make yourself you can also easily adjust. It might be a bit more work at first but ahh well its worth it. So i rather have someone tell how to make this then to use premade script.