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Everything posted by zoldatpizdat
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What weapons/vehicles would you like to see in ArmA 3?
zoldatpizdat replied to archaon98's topic in ARMA 3 - GENERAL
A91 and AN94 in the game are not mandatory, but ADS will be very useful and universally. I think a wise choice (in the game will be underwater missions) ADS https://picasaweb.google.com/TokkotTok/SmallArmsRU#5544642532816253474 ADS tactical;) https://picasaweb.google.com/TokkotTok/SmallArmsRU#5670128020332603122 as a submachine gun for 2035 would be appropriate for example AEK918G (balanced auto as AEK971) AEK918G https://picasaweb.google.com/TokkotTok/SmallArmsRU#5429968096288231330 and as special weapons, such as spetsnaz assault rifle kbp 12,7x55mm with good penetration and high stopping power :p https://picasaweb.google.com/TokkotTok/SmallArmsRU#5670121378337193554 12,7x55mm cartridge https://picasaweb.google.com/TokkotTok/SmallArmsRU#5670127300445530530 -
What weapons/vehicles would you like to see in ArmA 3?
zoldatpizdat replied to archaon98's topic in ARMA 3 - GENERAL
Of course I am aware that there is no Russian Army in A3(This is good news for me) you do not understand me, listed by you the Israeli Made in Israel: Tavor , Namer , Merkava and MIL(MI48 Kajman) this Russian firm. Explain where there "stolen plans"been made in Iran?An example would be that you become clear "stolen plans"been made in China:Type 56 ; Type 63 ; J-11B ; J-15 I do not understand in 2035 that Iran will make own tanks, or buys from his Israeli friends? ;) -
What weapons/vehicles would you like to see in ArmA 3?
zoldatpizdat replied to archaon98's topic in ARMA 3 - GENERAL
It was useful information for people who think like that AK-200 is a replacement for AK74M is not directly related to the game. Obsolyutno total absence, Russia in A3 ? And project "Black Eagle"with electromagnetic gun and Mi-48 Kajman it is made in Romania? Maybe you chose the wrong game, you have to try, such as HALO 3; battlefield 2142 ; ghost recon future soldier ; COD MW3 ARMA now the only realistic fps with a real modern army maionaze you are a fan of 'star wars'? but many other people like the 'sniper' or 'Black Hawk Down' -
What weapons/vehicles would you like to see in ArmA 3?
zoldatpizdat replied to archaon98's topic in ARMA 3 - GENERAL
What is the connection between Russian federation and realism in ArmA 3 ? -
What weapons/vehicles would you like to see in ArmA 3?
zoldatpizdat replied to archaon98's topic in ARMA 3 - GENERAL
AK-200 commercial brand is not for the army.Already know exactly what 8-10 years in Russia will be completely different small arms,now being developed assault rifles (not based on the AK)which will replace the Army AK74M.It was decided to replace the SVD on a new rifle (cartridge 8Ñ…68mm) development of engaged son Dragunov. Also, SV98 is replaced by SV98M and VS-8 already have information about the modernization KORD and PKP. Equipment of the army after 20 years is already known, it will be based on existing now, prototypes to develop new weapons, often required for many years,and obviously, these weapons will be in use for at least 10-20 years minimum.But the A3 will be reduced intentionally realism to attract small children, the game will set a fantastic fake it makes the game more arcade.:mad: -
COWarMod Release
zoldatpizdat replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Günter "ai accuracy", I still hope for a happy ending ;) my observations I reduced precisionEnemy = 0.02 and slightly decreases the accuracy of helicopters and tanks (not guided missiles, machine gun) from enemy soldiers, the accuracy is also slightly decreased (more pronounced in the machine-gunners) but only at very large distances, more more than 1500-2000m map of "desert" specifically to test "survival" uploaded halo3 addons The default character halo3_cobra can survive 50-60 m16a4 bullets but with COWarMod only 2-3 bullets. is somehow affected even to other mods Günter Severloh Thank you for the speed! I uploaded @cba a fresh and have also been problems with the "CBA requires the latest version of Extend_Eventhandler(@XEH)......." two weeks did not include a pc is very hot You may have heard about 3d "Real Time Editor" an irreplaceable and unique 3d editor for ARMA2 Unfortunately few people know about it I have an older version and unfortunately it does not work with arma2oa-co if there is a happy ending, I'll delete "ace2" and will use COWarMod (it is much more stable and more useful for me) -
COWarMod Release
zoldatpizdat replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Change to precisionEnemy=0.48999981; I did it for class mercenary, useless and I reduced may need to make these values ​​the same for all classes ?(precisionEnemy = 0.48999981) Günter Severloh Better yet Remove Zues AI if its giving you issues. Yes, I usually do so but this mod me interested and I tried to correct the deficiencies -
COWarMod Release
zoldatpizdat replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
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COWarMod Release
zoldatpizdat replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I found out that they both are useless(DoubledInfantryArmor,SLX_mod man armor) in any case a one bullet and I lay immobilized or going to heaven :-( and I hastened to rejoice in the decision problemma "Accuracy AI" problemma remains I love the mission of "special operations" where I have 6-12 people but unfortunately against the "cyborg-kamikaze" man has no chance Unfortunately this "good MOD" Mission Impossible I too was annoyed that the Chinese and the Afghans shouting and swearing in Russian as the Russian street gangsters ! or persistent cries of "graanaateee" some are and look through the binoculars and also screaming grenadeее I removed sar_krik -
[Island] NG-Studio present "Isola di Capraïa"
zoldatpizdat replied to Gamerz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Gamerz thanks this is really the best mod island, from all ! beautiful and very realistic and diverse design for missions to suit every taste! if the work is still in the process 'll give you an idea to make the submarine base in the rock or sea fortress that is similar to the "Fort bayart" :p but has a dry dock inside ! -
COWarMod Release
zoldatpizdat replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Günter Severloh THANKS! precisionEnemy=0.48999981;skillEnemy=0.99500001; It seems its helped me! these values ​​to what level:class recruit or class mercenary? and then in the behavior of some ai strangeness during the attack at first using only grenades(smoke and also) and when all is exhausted use rifles and some lie and stare at me with binoculars ----------------------------------------------------- DoubledInfantryArmor by Rg (Gameplay) INCREASED armor by 2x for ALL soldiers. Only slight increase for civilians. Things you will notice The main thing you will notice is that you can take some more damage before you are dead. This will make medic roles more important, since you may be playing hurt more often then normal. ------------------------------------------------- I unfortunately did not notice! 70% of cases, kill me first bullet The remaining 30% I lay immobilized (injured) and have to go out of the mission.it seems mod does not work MOD, medical care little irritates me (it makes a bit of realism to the game) but to play single missions he had not finalized example:mission to destroy a group, but if some wounded have to run itself on the map to seek out and kill ! If I am wounded, I was cure enemies! (capture) but I just pick up my weapon and punish them for their stupidity and start all over again.(without this mod injured, can continue to participate in the gameplay with this mod dozens of soldiers, sometimes almost all living are without action)This mod brings chaos to gameplay --------------------------------------------------------- HiddenEditorContinueButton (Controls) Hides the continue button in the editor as it is basically useless anyway and can cause you to get stuck in the misssion not able to return to the editor. ---------------------------------------------------------- I could not find it in the folder"TWEAKS not in COWarMod" -
COWarMod Release
zoldatpizdat replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Günter Severloh smk_anims really cool mod but unfortunately it is of little use (use only a few points: a leap over the high wall, switch on the gun, lying on its side) in other cases, management is not comfortable and the location of the camera makes it impossible to keep accurate fire. The problem with this mod is that it's only animation with no real interaction with the surrounding objects I forgot to say that when you press the Q reproduced audio signal, text message, handsignals, and the soldier shakes his head? In my opinion AI MOD is a diamond in this collection but problemma this supernatural accuracy ai. It is possible to reduce the accuracy of ai? Last question: what mod gives the largest load-work computer? -
COWarMod Release
zoldatpizdat replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I deleted the files : sam_handsignals and sam_handsignals.pbo.SAM.bisign and I have lost a chaotic animation "handsignals" but unfortunately some still working Example: I can not shoot from the corner tilt to the left "Q" to tilt the right to "E" as a result of endless idiotic hand signaling and eventually the inevitable stupid death ;-) I question why this MOD is placed in the main folder MODS would be logical to put it in a folder "mods for coop"probably it's fun to run around and gestures hands but it's better to shoot :-D please help me get rid of it, idiotic mod Günter Severloh Thanks for a great mod, I thank you but unfortunately I'm too lazy or stupid reminded me of this -
Is ArmA 3 Futuristic? Yes. Realistic? Maybe.
zoldatpizdat replied to Nicholas's topic in ARMA 3 - GENERAL
Yes, I admit that the AI does not see through the bushes, but then you Explain 10-15 times in a row killing me through the bushes with distances ranging from 300 to 800m? Сan be a simulation of luck ? the videos do not prove I have very often that a short distance 2-10m AI falls into a trance and did not notice me at point blank range, but kills instantly if you press the right mouse button! I watch with "Real Time Editor" going above and saw the enemy soldiers how to accurately track the movement of my men through two houses! Explain I do not invent non-existent problems I've been playing this series for several years and it really annoys me -
Is ArmA 3 Futuristic? Yes. Realistic? Maybe.
zoldatpizdat replied to Nicholas's topic in ARMA 3 - GENERAL
on maps with big vegetation (jungle), I see at a distance of 10-20m how much I reduce the accuracy of AI?Do not forget that all the enemies in the forest lie and watch to you, through the bushes and trees, hills it looks like on the total Ambush (hunting for you) :-) -
What weapons/vehicles would you like to see in ArmA 3?
zoldatpizdat replied to archaon98's topic in ARMA 3 - GENERAL
If Russia in the game PRO "ALMAZ-ANTEY" Mobile Laser Cannon https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5440108784034850306 https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5624755008911922242 https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5624755176652658562 KA-58 stealth heli https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5624761441671947618 https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5624761614672055522 https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5624761739830418946 https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5624761738666562210 self-propelled artillery "Coalition-SV" https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5624758148969735442 https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5624758412439824738 MI-X1 transport helicopter https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5624767619609638578 KA-92 transport helicopter https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5624768322741822386 https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5624768626872953698 SU-50 stealth https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5621501435696834578 https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5621504228652590930 BE-2500 The concept of super-heavy seaplane flight operations as provided in the screen above the ocean surface and high altitude conditions. Be-2500 is an ideal platform for the delivery of spacecraft into the upper atmosphere of the equatorial zone of the Earth. Also assumes the use of Be-2500 for delivery of airborne rapid reaction units and rescue at sea. https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5624784010965713186 -
Is ArmA 3 Futuristic? Yes. Realistic? Maybe.
zoldatpizdat replied to Nicholas's topic in ARMA 3 - GENERAL
super graphics? Mi48? Why? Players dream of other things are not implemented in the game: realistic physics, sound, animation, AI (in the game it's awful) :-( I have some concerns that the simulator "ARMA" for the sake of big profits deteriorate! and the next game will already be exclusive for the XBOX I have an idea that if the next ARMA will be made on the basis of the film "AVATAR" many will squeal with delight! and for the loyal fans of classical game to make a separate powerful editor with a set of maps! ARMA now uses the engine of real-time strategy (all actions on the plane) of the underground underwater in the house Inside IMPOSSIBLE! It is very distorted and limited gameplay. a simple example: the enemies in the game you see through walls and trees, and in total darkness! I hate when a terrorist(mp5) kills Sniper (m107) hiding in the bushes at a distance of 1000 m! In ARMA used only two tactics are (totally) lie and crawl, or to bypass (even in the desert! And of course completely killed by fire) -
some more: https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5621398180488653346 https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5621399636713472194 Pictures: T90,T90C,T90A,T90M https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5621397799485256898 https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5621396056255817410 possible modifications T90M big pic: https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5621396323002309122
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some variety rather detailed photos: https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5440108674197050114 https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5429959237480767346 https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5429961868088896482 https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5429961979247164514 https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5429961980900994962 https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5429961993464011378 https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5429962047579053298 https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5432661256947767762 https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5432662560192363218 https://picasaweb.google.com/TokkotTok/ModernWeaponRU#5429962032452865298
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it is not ak200, it's just upgrading ak103,and additional safety is really primitive, but terribly reliable and cheap to manufacture:p but it really AK200 look closely and see the difference! http://picasaweb.google.com/TokkotTok/SmallArmsRU#5544656562847622242
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The long-awaited and the most popular now in the special forces of Russia SMG is weird but you're the first who did it?! Thanks! but a bit of criticism for all of us would be helpful ;-) 1) your vitiaz looks a too fat 2) regulator fire irregularly shaped and located too high 3) front plastic cover has no real structure 4) compensator and front sight looks too small. Of course there are many other minor inconsistencies, but they are hardly visible and therefore not worth mentioning for comparison: http://picasaweb.google.com/TokkotTok/SmallArmsRU#5541355425561622050 http://picasaweb.google.com/TokkotTok/SmallArmsRU#5541355427403445826
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INKO Disposable
zoldatpizdat replied to Inkompetent's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Help please, do not work on save all the missions in the editor, a message appears stating that the deleted mod INKO Disposable, with the active inko v1.3 message have been removed inko oa and the active inko 1.2 message that deleted inko, activation of two versions of the message deleted inko??? I need help with any possible varianty.:confused:I wish that people would be in the description to fashion informed about the degree (level) of the potential threat to your game:mad: (for example, I would strongly recommend disabling this mod when you create a mission in the editor) I am also noob most people are using the editor.:( -
HI caprera It is video lie But I think this platoon to you is familiar;) Usual work Spetcnaz MVD The first cayenne was a mistake:) http://www.youtube.com/watch?v=a4UuQf3j3XI&feature=related
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VILAS addons release thread
zoldatpizdat replied to vilas's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes it divides big letters and small letters And it divides the big letters on big - big and big - small + a different font on thirds at me it has turned out to attempt! ALOOHA!:o caprera As affairs with yours mod are?I also want to offer to make to you group of saboteurs They use simple tactics will penetrate on territory of the enemy, Blow up bridges, the ships in port, planes, trains harm to an infrastructure or fire at military caravans and quickly leave. The group can consist of two groups, the first group of an attack: the easy weapon AKMSB,AS VAL,AK74M/SD + an explosive Or Mines+ disposable RPG. The second group of covering(Ambush), the heavy weapon PKP+disposable RPG Or AK74M/PSO+RPG29, SVD + Mines -
VILAS addons release thread
zoldatpizdat replied to vilas's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Marines and VDV " the first line " in Russia are considered as elite and use the newest weapon and equipment. It is desirable and is realistic to give for them the newest weapon and optics. Motorized mechanised infantry it " the second line of defense " and basically consists of recruits. It is desirable and is realistic to give for them not only the new but also senior weapon And without optics (AKS74, AK74 plastic...) I already spoke that in each battalion is a Company of investigation(scout)? VIL can you will create it ? Or as alternative for night missions? For this purpose it is possible to use easily equipment the soldier can give: night+silenced weapons VIL_PKM_N - PKM with night sight VIL_VSS_N - VSS with night scope VIL_VAL_N - AS VAL night scope VIL_AKMSB - AKMS silenced magazines[] = {"VIL_30Rnd_762x39_AKSD"}; VIL_AK_74_N - AK-74 NSPU-2; VIL_RPK74M_N - RPK-74M with night scope VIL_SVD_N - SVD with night scope SVU VIL at me the request It is possible to make the Additional sniper having SV98+RPG18/22/26+APSSD ?:D and without a pomegranate and mines (it is not realistic but in mission I prefer this equipment Because unfortunately I as that should compensate idiocy AI of my group) I can not understand in what occurs?:confused: Registration Information The confirmation code you entered was incorrect