frosties
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Everything posted by frosties
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Portable SAT View?
frosties replied to frosties's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ive tried to move out the ability to view sat view from other stuff then the MHQ with no luck at all. I know kindof what i would like: IF player SecondaryWeapon = SatPhone THEN Addaction "view satellite image" IF the player have the satphone in its inventory, then the menu appears otherwise he will not get it. Ive tried searching for similiar functions but cant find any... -
Hello, Im using the SAT view availible at the MHQ in my Domi mission. But is wondering if it possible for me to add that same function to a soldier? Example: When selecting gear the soldier can pick up a laptop, and the soldier who is carrying the laptop gets the "addaction" to "View SAT View" when they scroll their mouse button. Ive seen this with for example the "Call Drop", that only the soldier carrying certain radios can call in a drop. But how can i incorporate it with a laptop? any help is most appreciated!
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Engineers and Satchels (Domi)
frosties replied to frosties's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Its working on some choppers... Managed to repair a UH-60, but not a AH-6 .. (yes i was in base and restored the ability in between.) How can i "start" the BIS repair system ? -
Engineers and Satchels (Domi)
frosties posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello, Ive edited a Domi mission just a bit. But have encountered a weird error... I cant seem to repair anything at all. Except for one enemy vodnik i encountered.. no friendly helos or vehicles. And also when i blew up a enemy T-34 with a satchel charge i got a -1 score? Looks like somethings are listed as friendlies and some are the other way around? Anyone else have encountered this issue? -
Hello, Im been sitting here and trying to figure out a way to start an dedicated server with Combined Operations. I have A2 and OA from steam, and no arma2oaserver.exe. How would i go about to start an dedicated server? Can somebody please enlighten me?
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Hello, Me and my friends all have Arma2 and OA on steam, and we play it like Combined operations.. however havent been able to found any information on how to start a dedicated server in CO. We are playing missions that looks like they need to be on a dedicated server but cant find information about it.. Been searching the forum for a while, but arent using the correct keywords i gues.. Somebody able to help us?
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nobody?
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Will take a look... noticed this "player" thing today first when i started making a new mission at 'Lingor'
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Was playing my mission last night with a friend of mine, and we encountered some task issues. When he completed an objective, it didnt mark as complete with me, but it gave me the new objective.. was like this with several objectives and i cannot find whats wrong... Any ideas?
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tskFindHelo = player createSimpleTask ["Find the missing helicopter!"]; i guess that i have to change player to something different to make the tasks be "global" for the entire team?
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Im trying to get a vehicle loadoutscript working with the "Simple Vehicle Respawn"-script. Im following the information to the best of my knowledge but cant get the vehicle to load the script.. Vehicle INIT: hey = [this] execVM "loadout_veh.sqf"; veh = [this, 30, 900, 0, TRUE, FALSE, "hey = [this] execVM ""loadout_veh.sqf"""] execVM "vehicle.sqf" loadout_veh.sqf: _Soldier = _This select 0; _role = _This select 1; clearWeaponCargo this; clearMagazineCargo this; switch (_role) do { case "helo1" : { this addWeaponCargo ["ACE_Earplugs",10]; this addWeaponCargo ["ACE_M136_CSRS",6]; this addWeaponCargo ["Binocular",2]; this addWeaponCargo ["Stinger",1]; this addMagazineCargo ["Stinger",2]; this addMagazineCargo ["SmokeShellGreen",5] }; case helo2" : { this addWeaponCargo ["ACE_Earplugs",10]; this addWeaponCargo ["ACE_M136_CSRS",6]; this addWeaponCargo ["Binocular",2]; this addWeaponCargo ["Stinger",1]; this addMagazineCargo ["Stinger",2]; this addMagazineCargo ["SmokeShellGreen",5] }; }; The only thing that happens is that the default loadout is being put in the chopper..
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Respawn/Loadout issue...
frosties replied to frosties's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ah! okey! will do that. Thanks a bunch for your help guys! Gonna mention you all in my thank you note in my mission ... :) -
Respawn/Loadout issue...
frosties replied to frosties's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Don´t understand what you are meaning there shk.. I only have to add: fncVehicleLoadout = compile preprocessfile "loadout_veh.sqf"; When adding new vehicles, not the entire thing with vehicle.sqf? Im fairly new at this, but im learning.. thanks to you guys here ;) -
Respawn/Loadout issue...
frosties replied to frosties's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Now its working.... :) A related question now... Can i use the same script on vehicles, and just keep adding them in the script? Or is this just gonna work with helos? -
Respawn/Loadout issue...
frosties replied to frosties's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No dice... isnt this suppose to be working with vehicles and soldier with soldiers? I have the same script (kind of), for units, and then its working.. _Soldier = _This select 0; _role = _This select 1; removeAllWeapons _soldier; switch (_role) do { case "s1" : { _soldier addMagazine "ACE_20Rnd_762x51_T_HK417"; _soldier addMagazine "ACE_20Rnd_762x51_T_HK417"; _soldier addMagazine "ACE_20Rnd_762x51_T_HK417"; _soldier addMagazine "ACE_20Rnd_762x51_T_HK417"; _soldier addMagazine "ACE_20Rnd_762x51_T_HK417"; _soldier addMagazine "ACE_20Rnd_762x51_T_HK417"; _soldier addWeapon "ACE_HK417_Eotech_4x"; _soldier selectWeapon "ACE_HK417_Eotech_4x"; _soldier addMagazine "ACE_12Rnd_45ACP_USPSD"; _soldier addMagazine "ACE_12Rnd_45ACP_USPSD"; _soldier addMagazine "ACE_12Rnd_45ACP_USPSD"; _soldier addMagazine "ACE_12Rnd_45ACP_USPSD"; _soldier addWeapon "ACE_USPSD"; _soldier addMagazine "SmokeShellOrange"; _soldier addMagazine "SmokeShellOrange"; _soldier addWeapon "ACE_Earplugs"; _soldier addWeapon "ACE_Earplugs"; }; }; -
Respawn/Loadout issue...
frosties replied to frosties's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i changed it as per your suggestion to: hey = [this, "helo1"] execVM "loadout_veh.sqf"; veh = [this, 15, 900, 0, TRUE, FALSE, "hey = [this, ""helo1""] execVM ""loadout_veh.sqf"""] execVM "vehicle.sqf" The editor doesnt complain about anything, so i thought it was all good.. but no dice... the helo still doesnt get the custom loadout thats in the file.. Do i need to change something in the loadout_veh.sqf? (fixed the " problem) -
Respawn/Loadout issue...
frosties replied to frosties's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
oh ok.. what can i add to fix it :) -
Hello, Is it possible to have a trigger that plays a sound when a player enters it? Like say, 25 meters around a VIP you would hear "help me" or something like that?
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Play sound with trigger?
frosties replied to frosties's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
oh, i did miss that part ! Got it to work now :) Thanks guys! -
Play sound with trigger?
frosties replied to frosties's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Cant get it to work... When i get close to the VIP the trigger goes off.. but it says it cant find the file... ? -
Play sound with trigger?
frosties replied to frosties's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@savedbygrace Well that sounded like a good idea.. but how do i use say commnad instead of playsound? EDIT: Like this: player say ["wolf1", 100]; -
Generic, re-usable, ammo/weapons drop-off script
frosties replied to wokstation's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
agree with the above post ^^ -
Disable prone when wounded...
frosties posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I saw a post about it the other day, but cant find it again.. how can i disable the feat. that a soldier sometimes only can move with prone when injured? -
Thanks! Found the issue in the "Troubleshooting" thread now.. my bad in searching in the wrong place..
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Hello, Ever since the last patch 1.56 i have had problems playing, and cant even join my server to play. It says: Havent even tried playing PMC campaign, and dont have any PMC related stuff in my editor but still it pops up every time i preview my mission, but still lets me in to play. Tried putting the mission on my dedicated server but same stuff there, but it wont even let me in... Anyone else encountered this?