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Daniel_Malloy

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About Daniel_Malloy

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  1. Daniel_Malloy

    Arma 2 Weapon Ranging and Correction Tables

    vilas, Sounds interesting, what did you have in mind? Also, what did you mean by P85? Bon, Nice to know my tables are valuable. I am sorry though that you had to waste your time in compiling them into one PDF. I had created a guide, but failed to edit my first post on this thread with the URL for people to download. I guess it had gotten lost all the other posts. I have corrected this mistake and have also added it under my sig, so no matter what post someone is looking at, they will always be able to find it. snakedoctor34 I don't believe that there is anything like that yet. I would recommend downloading Kronzky's Movable Target Range. I guess you could go through the process of estimating range, the person's perpendicular speed, and bullet travel time.
  2. Daniel_Malloy

    Arma 2 Weapon Ranging and Correction Tables

    This is absolutely true in RL, but... As far as I am aware, there is no need to change aim because of a difference in elevation in ARMA 2. I have tried shooting from the taller buildings in Chernagorsk (I think that's the name, haven't had time to play in a while) with the M24, SVD, DMR, and even that silenced POS that can't hit anything past 400m. I couldn't tell any difference in bullet drop from 200 out to 800 meters (200m was the closest I could get with the height of the building and still be able to shoot off the roof without hitting the imaginary bounderies at the edge). This leads me to believe that either the elevation of the buildings weren't steep enough (thought I find that EXTREMELY hard to believe) or that elevation has no noticable effect on bullet trajectory. One thing I should mention at this point though is that this was using the absolute distance from shooter to target, not the ground distance... For those who have a hard time understanding this, imagine a right triangle. The bottom line of the triangle represents the ground distance to the target. The side of the triangle (the vertical line) represents the difference in elevation from the shooter to the target. The angled line is what I'm calling the absolute distance (I know there is a proper term for this, but I can't remember it at this time)... I wonder if it would be possible to test this by somehow getting a player to float maybe 600-800m in the air and then shoot down at various angles... maybe we'd see a difference in a -80 degree shot then...
  3. Daniel_Malloy

    Arma 2 Weapon Ranging and Correction Tables

    Alright, I believe I have finished my ranging and correction guide. It may not be in the best printer-friendly format, but I believe it to be a good compromise of information vs space. Please let me know what you think. ARMA 2 Weapon Ranging and Correction Guide Daniel_Malloy
  4. Daniel_Malloy

    Arma 2 Weapon Ranging and Correction Tables

    There is no way to adjust the sight in-game without using an addon like the GMJ Sight Adjustment Mod.. Here are my range correction charts for the KSVK and the VSS. In my testing, the VSS has been EXTREMELY difficult to determine the ranges for each chevron. Because of this, I have only included the ranges at the tip of each chevron.
  5. Daniel_Malloy

    Arma 2 Weapon Ranging and Correction Tables

    Here is what I am thinking of doing for the Russian scopes since I can't really tell you where to aim in 50 meter increments like with the mil-dot scopes. This one is for the SVD, which upon testing I believe is very easy to use once you see how the chevrons are set up for every 200 meters from a 100 meter zero. Please let me know what you think of showing range correction graphically like this...
  6. Daniel_Malloy

    Arma 2 Weapon Ranging and Correction Tables

    As soon as I have some time off, I'll get them too.
  7. Daniel_Malloy

    Arma 2 Weapon Ranging and Correction Tables

    I have created a weapon test range with pop-up targets at set ranges. It is currently set up with 25 meter increments from 25-200 meters. From there, it goes out to 1,450 meters in 50 meter increments. Next to each pop-up is an unarmed blufor soldier so that the distance from each target can be established. Weapon Testing Range This is the first time I have created something like this for ARMA 2. Hopefully, I have done it correctly; if not, please let me know so I can fix it.
  8. Daniel_Malloy

    Arma 2 Weapon Ranging and Correction Tables

    They seem to still be up... If you still have problems, let me know and I can e-mail them to you...
  9. Daniel_Malloy

    Arma 2 Weapon Ranging and Correction Tables

    In response to making them PDFs, I will be doing that on the final guide after I have collected the other weapon corrections. I will be working on a ranging table for the russian weapons, but I have to figure out exactly how to do it since they use chevrons zeroed at certain ranges. I am thinking of creating them like I did the M203 grenade launcher instead of a traditional "table"... I am wondering if a mod like ACES would be able to write numbers down next to every other chevron with its zeroed range (to be realistic, one would have to be able to change the zeroed range of the weapon. If we couldn't do that, maybe it wouldn't be considered unrealistic to do so)...
  10. Daniel_Malloy

    Arma 2 Weapon Ranging and Correction Tables

    Thanks everyone for your compliments, I will try to continue making as many of these as are neccessary. I have created ranging tables for the M107, MK12, DMR, and tested the M40. I have found that the M40 ranging and correction is the same as the M24 (at least, I couldn't tell any difference). Here are the word files for each weapons containing the files. I figured this would be easier than posting a picture until I post my complete guide/tables. I have also included a link to the M24 tables so that those not wanting to wait for me to make them more printer/user friendly can modify these. NOTE: When the variable scopes are zoomed in, the mil-dots appear to be accurate assuming a 2 meter tall target like with the M24. Another thing to be noted here is that the zero ranges for zoomed and unzoomed are different. DMR Tables M107 Tables MK 12 Tables M24 Tables Also, for the printer-friendly tables to come in the compiled guide, what details would you want in them and in what order? I was thinking of making them with Target Height, Correction, and then Range. I was thinking about using only height and correction, but I remembered that you might need to know the ranges and corrections for shooting from an incline. Would you guys also want them to list ranges in 50 or 100 meter increments?
  11. Daniel_Malloy

    Arma 2 Weapon Ranging and Correction Tables

    As soon as I get the boxed game, I'll work on breakdowns for the other scopes. I will also add a thread to the WIKI like Walker suggested when I get some more weapons done and my estimates can be confirmed. If you use these estimates and find them off, please let me know so I can correct them. Here are two links to explain the difference in the Army and USMC Mil dots for those interested. I figured links would be better than writing what has alread been written again (and better than I could have done too): http://www.boomershoot.org/general/TruthMilDots.htm http://www.snipersparadise.com/training/mildot2.html As for the SVD scope and the top chevron, I believe that they added it purely for the sake of ranging targets at 100 meters. I have also confirmed that the distance between the last mil dot and the thick line is 1.1 mils on the M24 if anyone is interestead. Also, here is a ranging guide for the M203 grenade launcher. The left numbers show the zero point for a ground explosion at that distance while the right numbers show how to measure targets. The measuring line is for targets at 150 and 200 meters. To measure 100 meters, line up the target like in the picture. I have not included any further ranges since trying to aim farther and still kill a man-sized target with this unadjustable sight cannot be accurate past 200 meters. Again, hopefully other people will get the same results as I have.
  12. Daniel_Malloy

    Arma 2 Weapon Ranging and Correction Tables

    First off, mil is short for milliradian. It is a very small angle that is used to find the distance from a target whose size is known. On mil-dot scopes, the distance between the center of two dots is one mil. The following picture shows how you can measure mils on a mil dot scope: For instance, a target one meter tall will look one mil big at 1,000 meters. At 500 meters, that target would look two mils big. I would reccomend taking a look at the following site for a better look at Mildot ranging: http://www.shooterready.com/mildot.html As for the ACOG scope, the following picture illustrates the basic use of the reticle: In ARMA 2, each thick horizontal line also corresponds to the width of a man's shoulders at a certain distance. at 150 meters, you aim with the center line (the 1st line). At 300 meters, you aim with the 3rd line because that line corresponds to the targets shoulders. Keep in mind that the M16 is not that accurate out past 300 meters. As for the SVD Dragunov, We will use the following screenshot: You use the range scale to judge the height of the target just like in the picture. As you can see, there are presets for 200 meters out to 1,000 meters. 100 meters can also be determined by using the horizontal line under the guy's feet to the tip of the large triangle above the center of the reticle. Also, each of the triangles below the center are the aiming points at certain ranges. the first (the center) is for 100-200 meters. the second is for 300 meters. 3rd is 500 meters. the 4th is 700 meters. Although, the real scope/weapon range finder is calibrated to a height of 1.7 meters, the in-game one seems to match up properly with what the M24 scope reads as 2 meters. I believe this is why the vertical triangles have weird zeros. If anyone knows better than this, please feel free to correct me.
  13. EDIT: For those just now reading this thread, here is the finished guide I have created in the course of this thread. It contains some basic principles of mil-dot ranging and Russian PSO scopes along with ranging tables for the M24, M40, M107, DMR, MK12 SPR, SVD Dragunov, KSVK, and the VSS Vintorez. There is still a lot of useful information in this thread. If you have the time, I recommend you go through it when you can. Weapon Ranging and Correction Guide I have been searching the forums for range tables for the various long-range weapons in Arma 2, but to no avail. I have decided to start a thead in hopes that others will post their custom tables. Here is a range and aim correction table for the M24 sniper rifle. This has been produced with the Steam demo on Regular difficulty (I assume the ballistics model has not changed. If it has, please say so). The following table has been created using the basic mil dot ranging formula, “Size of target in meters times one-thousand, then dividing by size of target in mils to equal range in metersâ€. Target height has been estimated at two meters and target width has been estimated at twenty-five percent of target height giving us a width of fifty centimeters. Range and target height/width was established using an BLUFOR Soldier (unarmed). Target correction was established using the orange lights on the small road barriers located next to the soldier as targets. All shots and ranges were taken in the prone position with controlled breathing. IMPORTANT NOTE: The space between the end of the last mil dots (the 4th from the center) and the thick black line appears to be one mil, not point-nine mils. Also, the mil dots are assumed to be two-tenths of a mil in diameter. If no one else posts any tables, I will create some more when I get my boxed copy later this week (work permitting). Also, should I create a guide in this thread for the M16 ACOG and the SVD Dragunov? These two optics are pretty self-explanitory, but I'm wondering if it would be helpful for people new to these optics to have an introduction on how to use them...
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