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BelgarionNL

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Everything posted by BelgarionNL

  1. BelgarionNL

    Cipher: Valleys of the Takiban

    well yea ambient combat is hard to controll but keep secops hoping to see a next release soon!
  2. tried freaking both simulation false and allowdamage false(which was my first ever try) both won't work
  3. thank you very much ok used camo1 enableSimulation false; still doesn't work! you hit it and it still collapses
  4. BelgarionNL

    Revive Script

    does anyone know where i can change the USMC ammo crate to US ammo crate when you deploy the Mobile respawn vehicle? i can't find it anywhere
  5. which script and how can i put only one classname in it? my mission uses multiple
  6. hey guys do you know how i can get a option to deploy parachutes on a military offroad special? i've fitted it in the C130 static object and i works great! you got additional room to get ammo etc and place units but i need the option to deploy parachutes ---------- Post added at 02:50 PM ---------- Previous post was at 02:38 PM ---------- plz change title to "open parachute on car" when dropped
  7. this kindoff works but maybe you guys can improve: http://www.armaholic.com/forums.php?m=posts&q=10998&n=last#bottom
  8. ok i will dig it up from there aswell!!!!!! btw you can open your mission by using latest eliteness and depbo.dll edit: entire missions_e\bootcamp http://www.megaupload.com/?d=7T6MAJ55
  9. no not at all :) maybe the last post yes! but only because I (and maybe me alone) think that the people of ace ALMOST did a better job then bohemia with the expansion! he has his head so far up bohemia's @$$ he won't even let me have my opinion! so i think that ace2 did a better job with the resources they had then the company bohemia did with arrowhead! and now i will say no more of it! because arrowhead is ofcourse nice but could have been way better
  10. yeah make a special version for OA if you can plz :) some things don't quite seem to work in OA
  11. by the way you react, it must be true XD
  12. space for around 10 rifles and 50 ammo! for a humvee so no more all weapons in car...
  13. could anyone tell me where i need to put that: On death, _backpack = unitBackPack player; On respawn, if (unitBackpack player != objNull) then {removeBackpack player}; //Get rid of any default one player addBackPack _backpack; And what are the variables lets say my units name is S1 and the bag i want to give it is: "Tripod_Bag" how does that change the code above?
  14. do you want the trainings mission? i have it right here :P http://www.megaupload.com/?d=8KQWD9WQ ifyou can simplify it with out the pop ups on the right that would be awesome
  15. i tried to add them as a weapon and ammo but both doesn't work!
  16. big fail, wrote my "why" aswell! you should at least have the option as mission maker! so yea lets hope for ACE2 to fix this! and lets be honest for a "stand-alone" expansion it almost doesn't even beat ACE2 which is an even bigger EPIC FAIL bohemia!! if they sack everyone at bohemia and place the ACE2 mod group in their place they would probably do better! which is really sad.
  17. BelgarionNL

    OA Store bags in ammobox

    @CarlGustaffa! NO i absolutely disagree! what if you have a multiplayer game (like xeno's domi) where you want players to pickup some M2 bags and tripod bags en use them for objectives! if you die & respawn, its bye bye bag that was set as custom loadout or picked up while in the mission on a HUGE pile of bags!(since thats the only way to provide some additional static weapon bags!) big FAIL
  18. BelgarionNL

    Revive Script

    I second that! if you could make sure that the backpacks you pickup in the game STAY on when you respawn. that would make me very very happy
  19. i'd be great if someone would make a sample mission without all the training options etc! i tried but there is a huge file with loads of unknown commands!
  20. BelgarionNL

    Help with OA UAV Re-Spawn.

    i think this is one of the most important script to have for OA thats works in multiplayer! so maybe someone could make it because i can't write code :)
  21. BelgarionNL

    Fix the ruck in oa

    source! i tried them myself! if you use a normal M2 bag and tripod bag you will get a m252 mortar! and a M2 minitripod + tripod bag works if you build it but then you can't disassemble
  22. you can place bags in the ammo box if you have one equiped! this is so weird! why on earth would they forget to add this command :P
  23. BelgarionNL

    Taskmaster 2

    shk to bad you didn't make em compatible for dedi and not dedi XD guess i have to set up a dedi client!
  24. will this work on dedi servers etc?
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