BelgarionNL
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Everything posted by BelgarionNL
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Artillery Support System Package: Released
BelgarionNL replied to soccerboy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
bummer you can't use it in combination with the domination! but i am going to try and find out if i can make your addon fit around the domination map :) -
AH-1W Süper Cobra
BelgarionNL replied to swat.tr's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
so this is basicly the one thats already in the ace 2 mod! ok :) -
IkaR's F14 comes to Arma2
BelgarionNL replied to eble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
could someone plz tell me what i need to put in the @F14 folder because it ain't working for me! i never had any issues installing mods! just let me know which files need to be in the mod folder -
hey i am trying to switch the artillery flare option from the domination map to a MLRS M270 rocket barrage! but i don't know what i need to add so the rockets actually hit the ground instead of flying over the artillery marker!
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Artillery Support System Package: Released
BelgarionNL replied to soccerboy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
perhaps its possible 2 make it class related? so that only USMC_commander can use it! and change the actual pieces to virtual ones so it works better for multiplayer dedi? -
if you want an easy fix just change the ambulance into an chopper and it should respawn! or you take a boat and change it to an helicopter! otherwise check(i think) i_common and search for CH1 or CH2 and start adding new helicopter names!!!
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great nice work on 1.28! by the way whats new in this version?????????
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why haven't you included SADARM/WP rounds etc. in the artillery screen? how can i add that? i really love your map! its the only one i play online! i just want to enhance it a bit this should be the script but i have no idear how i can add more shell types!!!! AND why isn't it possible to add the M2/tripod/ammo to the ammo box? when i add it every single weapon disappears ingame
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Reserved Pilot Slots for: ACE 2 co@40_Domination_1_25A2
BelgarionNL posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
how can i add around 6 pilot slots so only those 6 can fly??? -
Reserved Pilot Slots for: ACE 2 co@40_Domination_1_25A2
BelgarionNL replied to BelgarionNL's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
for some reason my missions are stored in otherprofiles/Belgarion/missions! weird! ---------- Post added at 01:39 PM ---------- Previous post was at 01:30 PM ---------- you can lock it! question solved -
Reserved Pilot Slots for: ACE 2 co@40_Domination_1_25A2
BelgarionNL replied to BelgarionNL's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yea going to use that! problem is with the last ACE 2 Update(friday) yesterday, i can't open my missions anymore in editor :S -
Reserved Pilot Slots for: ACE 2 co@40_Domination_1_25A2
BelgarionNL replied to BelgarionNL's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
problem is! there no pilots from the start -
Reserved Pilot Slots for: ACE 2 co@40_Domination_1_25A2
BelgarionNL replied to BelgarionNL's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thats fixed forgot the " " :o however i've added the pilot names: "pilot_1","pilot_2" etc to the "can repair" stuff but it won't let me repair anything! why? i've also tried putting the names with "can use artillery; doesn't work and putting it "can drop"(humvee/m119) which works! WEIRD! why does the drop work and none of the others? -
QUICK Question which lines do i have to modify so i can add more helicopters? (that it respawns,has chopper menu, that sort of stuff!) and so that pilots can repair their helicopter!
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Reserved Pilot Slots for: ACE 2 co@40_Domination_1_25A2
BelgarionNL replied to BelgarionNL's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ty! already tried that! USMC_Soldier_Pilot entered that, but now i can't enter the helicopters as a pilot! where do i have to add the other half of it? -
Artillery Support System Package: Released
BelgarionNL replied to soccerboy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
your script version is way easier to set up anyway :P just merge your demo map and copy everything thats in your map to your own map and done -
so where is the infantry, enemy vehicles and maybe even tanks? i've changed the dots to the airfield 2 see if anything spawns but NOTHING :P how is this possible?
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Artillery Support System Package: Released
BelgarionNL replied to soccerboy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i would be awesome if you could make A10 Close air support! if we could paint the target for their miniguns! -
hey wow lots of updates! i recommend that you download this http://forums.bistudio.com/showthread.php?t=82733 very nice missions etc! i am now using your latest release for choosing new units and the Linked mission for Secops! edit: if you can just spawn in another squadmember when you die and you can add new ones then i can manage without the FAM! ( at least for a while :P)
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i love your mission! i've edited vehicle respawns for all the vehicles and deleted the firing range( which was very cool but i never use it). can't seem to locate UAV overflight though, no problem though i probably will never use it! HOWEVER, do you KNOW how i can fly in reinforcements? SECOPS randomly does that from time to time!
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love it thx! i hope the SOM works better with this :) and i like the readme! now even a noob like me can make it work :) EDIT: when i die there is place to choose the respawn in a base or at the mash tent? i didn't even unpbo your mission :S
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indeed! i've tried that didn't work! so how would i set up an eventhandler?
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First Aid Module
BelgarionNL replied to usmc123's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
WAUW how can you just add units into the world! that awesome! you shut put that on the download section of armaholic for instance! it rules! can i use it for my mission? -
Modules Official Documentation Links
BelgarionNL replied to comarsky's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
anything on first aid? :P -
First Aid Module
BelgarionNL replied to usmc123's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
when you die with all of the first aid modules on or without the "action" my view is still red after respawn! how do i fix that? i have a spawn 3 if that might help