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Mikee

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About Mikee

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  1. Mikee

    F/A-18 Super Hornet

    Meatball0311, I'm asking for a huge favor. I'm guessing that you will release it with GLT missiles addon. Can you please also release F/A-18F that is using stock Arma 2 loadout? I'm part of Official ACRE Community - United Operations, we would love to add your F-18 into our modpack. There is only one "but...". GLT Missiles tend to glitch with ACE, and ACE is what we're using. I appreciate job that you're doing and it would be great if you could also release version using stock Arma 2 weapons :).
  2. I'm also using ACE, but I don't think it would matter in this situation. So, does anybody have ideas how to make it to work? I appreciate that you guys take time to help me out. ---------- Post added at 22:16 ---------- Previous post was at 22:14 ---------- Condition: {_x in thislist && _x != man01} count allUnits > 0 - it works. Thank you guys.
  3. Just group trigger with the guy and make it activated by vehicle.
  4. Activation: anybody Present Cyclical Condition: {_x in thislist && _x != man01} count playableunits > 0 On activation: my script. I also tried to put hintC "test". To see if it works, but it didn't for me.
  5. Hey guys, I need help. What do I put in condition of the trigger, that would active the trigger if it's anybody, but not unit named man01? Basically, I want all players to be able to activate the trigger, except for one player named man01.
  6. You may need to update the island Aiaktalik. I heard that day/night cycle was broken on the island, but author fixed it. I'm working on big update for the mission (may release it under different name), it will be pointed towards normal Arma 2 way of playing, but with postapocalyptic feeling.
  7. Mikee

    The Undead Mod

    Charon, I didn't read the whole thread but your Zombie are working fine in Multiplayer. Me and few other guys from TacticalGamer just had a blast last night. We were playing few small missions that I made. We didn't test the infection spread, etc... but its not necessary in MP. The important thing is that Zombie and Undead are working in Multiplayer, just like they did in OFP and Arma I. You should consider writing information, that it is MP compatible, but some of the features are turned off :). Our thread on TG Forum: http://www.tacticalgamer.com/arma-2-general-discussion/155089-undead-mod-released-7-pm-eastern-time-tonight-test-contact-me-details.html. --------------------------------- Is there a way that you could release light version [mainly scripts] (without zombie models, but we could use injured civilians)? For MP purposes. PS: GREAT JOB !!!
  8. I'm not sure if our Tactical Gamer servers are open to public at this time. Check our Forum: http://www.tacticalgamer.com/armed-assault/. We welcome anyone, TG is not closed community. You just have to read Forum in order to find password :).
  9. Hi guys, usually I'm releasing missions only for TacticalGamer community that I'm member of. However, my Fallout mission because popular on TG servers and I thoght that releasing it to public is a good thing. I'm happy to proudly present you my postapocalyptic Fallout mission, that I was working on for almost two months. Your gameplay feeling will be slightly different than in other missions. Everyone will find here something that they like. You want to play in strictly tactical way, choose Raiders, Regulators or Enclave. Wasteland loners, people who like to have free world of choice and scavening for equipment and weapons can join to Civilians side. Remember, that this is long mission for mature players who can do role-playing. Features: Small part copied from briefing: It's free world. However, playing as Enclave, Raiders or Regulators you will have to find and bring back items to your teams base-depot. Check Tasks and other sections for more informations. Remember that weapons and fuel is limited, you may need to fight in order to get it. Megaton Trading Post is a neutral zone. Players will meet there to trade. Playing as civilian you can do whatever you want. You can side with one of the factions Regulators, Raiders or Enclave (read more in 'FACTIONS' section), create your own group of few people (raid, steal and just hang out) or just be on your own as wasteland loner. Your choice... For more informations, visit mission thread on TG Forum -> Mission critiques thread
  10. I'm using BI Tools from the link in Arma 2 Terrain Tutorial. http://community.bistudio.com/wiki/ArmA_2_Terrain_Tutorial.
  11. Hello guys, I'm using a tutorial how to make an island in Visitor. I got everything to work out perfectly, however when i start Buldozer this is what I get: It just doesn't show any text on buttons, interface is empty. I'm missing something? :)
  12. Mikee

    Monsters, zombies and so on

    New beta patch came out and I thing microAI problem with zombies was solved? I'm not sure what does it mean, but it seems like we can disable new AI features now (microAI?). http://www.armaholic.com/page.php?id=7171.
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