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katdogfizzow

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Everything posted by katdogfizzow

  1. Thanks for this dialogue gents! Mine is working too now!
  2. katdogfizzow

    "Connection failed"

    Yep, some of my friends having similar issues... Hes tried all the obvious fixes. http://forums.bistudio.com/showthread.php?t=86637
  3. katdogfizzow

    Since updating to 1.04.59026

    Decap has it working. Its Rex who please needs help from a moderator. Any help would be greatly appreciated. He cannot connect to any server bc he is auto disconnected. Again, he has unsitalled reinstalled Arma2 TWICE from Steam, reinstalled steam, played with and WITHOUT router and played with and WITHOUT a firewall. Nothing seems to work. Apparently someone with some sort of advanced knowledge needs to help. this happened only after the patch. :confused:
  4. katdogfizzow

    MP Bug - 'Connecting failed'

    yep, this is happening with my friends too. sucks. cant play
  5. katdogfizzow

    Since updating to 1.04.59026

    Please help with this issue. Arma2 has been down for a week now with this issue. I can connect, but two of friends cannot. Thus, dead game. waaa! Please help, Im going to go into convulsions.
  6. I use a setdamage command: Double click on a House to bring up the insert unit menu. Place a GameLogic. Name it buildingMonitor ... (or whatever) Place on each house you want destroyed with a new name for each. Then place a trigger to cover the area: Copy and paste this code: (nearestObject [buildingMonitor, "House"]) setdamage 1; (nearestObject [buildingMonitor_1, "House"]) setdamage 1; (nearestObject [buildingMonitor_2, "House"]) setdamage 1; I use activation:Bluefor present, so they fall at the start of the map **** In the example, I have 3 destroyed buildings : buildingMonitor, buildingMonitor_1,buildingMonitor_2)
  7. Try this: Set up a heavily defended enemy base in a city or an airport. Use waypoints for trucks and cars to guard and use the urban patrol script for enemy soldiers. Now..... (1) try to rescue someone from there (2)try to blow something up. i.e. a headquarters (like a large building or bridge) (3) try to kill an enemy boss or leader on a search and destroy (4) try to destoy certain defenses. i.e static or AA (5) or eliminate enemy forces (6) try to find documents or intel (7) try to steal something...like a plane or helicopter Use one or mix a combination with different time containts, weather, darkness, etc. There are endless possibilities with just these few scenarios. i.e now try to do the same tasks or different combination thereof without being detected....and I just blew your mind :p The story will emerge....
  8. Thanks a lot for this bud, works great!
  9. Before patch, 1.03? A few days ago, 3 Satchels took down the 6 silos at the factory. It was a thing of beauty. Today, 15 Satchels do not take down same "House" Nor do 8 hellfires missles and 20 rockets combined.... hmmmmm.....any ideas? But everything else seems to blow up fine, .ie. water towers, other small buildings, gas pumps, etc...
  10. Oh, I see...Ive made a bunch of misions. Blowing up giant silos was the climax of one... Also of note: I found if you have enemy men on the silos, you need to do a delete each man command trigger upon explosion, or they float for 10-15 seconds in mid air. :eek:
  11. Issue solved. I placed a trigger setDamage that does the trick Hope this helps anyone else trying to destroy the silos. thanks to Decap.
  12. I thought yelling into a canyon was funny... Yeah, by blowing sh*t up. It WAS pretty sick. Now it doesnt work Thought maybe someone would know a fix. thank so much for the written response... Instead of hell-oo I shouldve went with "Can I get any response? A verbal response? Ill give you $10 for a verbal response!" -- Larry David ---------- Post added at 02:30 PM ---------- Previous post was at 02:27 PM ---------- I do deserve that..lmao...just reporting the problem to the empty canyon, sir...
  13. Enemies treat water like its often not there, trucks drive careless into water, soldiers stand at the bottom of the lake and shoot you and this dude is floating in mid air, 50 feet in the air. :eek: http://www.youtube.com/watch?v=GfxLnFQByFc
  14. katdogfizzow

    music?

    Quotes are missing in the trigger.....did it for me. :) playSound "track1" Thanks a lot for this post. Works great!
  15. katdogfizzow

    AI Paradrop from C130J

    thanks a bunch for this! tons of fun
  16. :rolleyes: Let me guess, youre 17 and you just read Kurzweil's wiki page, and now youve decided to dabble in video games. You cant sleep at night because you realize the terminators will not only be able to patrol grid cities intelligently, but they will have surprisingly effective attack and defense maneuvers.... with flanking moves that would make Uncle Billy shiver. And yes, they will be able to adapt and change and talk to us, but we wont be able to tell their robots.....sleep tight.
  17. SOM isnt working for me/other players in MP, only in testing. waa :confused: Trying to call in CAS; seem to works fine in offline preview....quite awesome in fact....but not in mp SOM: this setVariable ["settings", [[], true, nil, nil, false]]; Trigger on Act: [["transport", "aerial_reconnaissance", "supply_drop", "tactical_airstrike", "artillery_barrage"], player] call BIS_SOM_addSupportRequestFunc; Radio Alpha
  18. Are you guys experencing random deaths at ejection also? i wonder if its because Im forcing the eject. :eek:
  19. Thanks for the scripts guys it works great and its awesome most of the time....BUT, I have 2 problems problems so I cant use: 1) Random deaths at ejection point. (Not sure if my setvelocity has anything to do with this: 0,0,0) I even tried to have the c130 clmb slightly...still the often death at ejection for some players. 2) Also, a random case where a teammate landed on a hill and couldnt leave the parachute. This I could probably live with..maybe he twisted his ankle..ha Any help or ideas would be appreciated, it is awesome when it works.
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