Jump to content

katdogfizzow

Member
  • Content Count

    174
  • Joined

  • Last visited

  • Medals

Everything posted by katdogfizzow

  1. katdogfizzow

    pro.bistudio.com

    Not sure what theyre supposed to sound like, however after installing the vops sound addon, the sounds are simply amazing...the cracking of bullet hitting near your position is awesome....and now when someone opens up near me, i alomst sh*t my pants, esp if nearby buildings...this game is the greatest. thanks again for the great game BI!
  2. katdogfizzow

    Bigfoot...has anyone found him?

    Ok it took a few months...I can honestly say I saw him...saw something...I KNOW WHAT I SAW. Do I have a screenshot? No. Do I know what I saw? YES. He/it was gone in a flash and was not approachable :eek:
  3. what command are you putting in your gamelogic? say? playSound? createSoundSource? Also having trouble with the fade
  4. Scenic winter. Dec 11. 8:19 hours Sunset over Klen 19:30 hours July This glorius rainbow over Berezino can only be appreciated in game:
  5. katdogfizzow

    Namalsk island, v1.10

    Awesome work dude, having tons of fun on this map. the atmosphere is is great . amazing... One issue to report: The two 3 story buildings on the Tara port entry road allow ai players to walk through walls and even the nearby containers ...scratches head .... south side of port close to water
  6. katdogfizzow

    Arma II & OA User Video Thread

    Thanks again for these awesome addons guys. Heres a short little video of a AI inserting me via fastrope on a mountaintop on Pathera.He hovers at 20 meters... I then have him to fly to an endmarker at the airport. Fricking awesome addons <object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=3pCmCWxJ0sY&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=3pCmCWxJ0sY&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
  7. katdogfizzow

    Island Panthera for ArmA 2

    Yes I seem to get it only with this building. Unfortunately, its in many different important areas. Ill have to try to jack up the shadows settings I guess This map is spectacular! :eek: Awesome dude...cant thank you enough! Edit: Turned up shadows to high and it went away. Map is perfect cheers!
  8. katdogfizzow

    Arma II & OA User Video Thread

    :D panthera-wow namalsk-wow VOP Sound -wow Lights and smoke- wow fast rope-wow Cheytac M200 - dude. Big cudos to you gents making all the addons If youre new to addons also, heres a quick little flyover of some of the maps I downloaded. Namalsk and Panthera are unbelievable! <object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=CRBbLZU_fEg&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=CRBbLZU_fEg&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
  9. katdogfizzow

    Why are public games in ArmA II so terrible?

    Indeed. Co-op rocks.
  10. Edit: Only working in editor. works flawlessly-- Seems to go wrong somehow on our dedicated server: When we hit the trigger, the chopper doesnt pick us up, but somehow manges to fly to the endpoint, eventually...:confused:
  11. katdogfizzow

    "Connection failed"

    Same here. http://forums.bistudio.com/showthread.php?t=86637 I hope we figure it out soon. Hes getting tired of us telling him how freaking awesome the game is.
  12. katdogfizzow

    cant join any online servers?

    Same issue with one of my freinds. He pretty saavy so has tried all the obvious fixes....blows. I wonder if it could have anything to do with his partitioned drives? Dunno, grasping at straws. http://forums.bistudio.com/showthread.php?t=86637
  13. katdogfizzow

    laser airstrikes please!!!

    Update: Does not work on dedicated server--only when I set up my one solo connection to another person. :( WAAAAAAAAAA
  14. katdogfizzow

    1-6 Behind Enemy Lines

    Piece of cake...loved the dogs barking.
  15. I use Audacity1.3,free, works great http://audacity.sourceforge.net/
  16. Yeah...But I dont know if it can be quantified. For example, I can crawl past a squad of 7 in a dark forest without them seeing me.( 3-4 meters from my head-they have no NV goggles of course) However, if the edge of a spotlight or headlights go on me and I continue moving, they shoot me immediately. Seems slight, but realstic... I love these sort of missions.
  17. COO12-OPERATION FIREFOX: (Recommended for 2-12 players) "The mission is to STEAL FIREFOX. It is suspected that the rebels are preparing to use chemical weapons on the population of Chenarus at dawn. Confirm this INTEL. Be sure to DESTROY ALL Enemy AA BEFORE you EXTRICATE and FLY the heavily guarded SU-34 to safety in the NORTH. The remaining agents will have to improvise to get off of the island." http://www.filefront.com/14697215/CO12-OPERATION-FIREFOX.utes.pbo/ COO6-ESCAPE CAMP UTES: (Best for 1-2 players) "Damn near impossible-Weve escaped only 3x in 100+attempts" http://www.youtube.com/watch?v=joiLJH77VVI http://www.filefront.com/14757293/CO12-OPERATION-POW.Chernarus.rar/ COO12- OPERATION BLUE DRAGON: (Recommended for 2-12 players) "Tonight we take the head of the Dragon. Use stealth and remain silent to avoid all hell breaking loose. Destroy Enemy Headquarters and the high value target located inside at The International Hotel in Chernogorsk." http://www.filefront.com/14710273/CO12-OPERATION-BLUE-DRAGON.Chernarus.pbo/ COO12- WINTER ASSAULT: (Recommended for 3-12 players) "Russian Tanks have just blitzed throught the city of BERIZINO en route to ELEKTROZAVADSK. Your task is to eliminate the pillaging support platoon of 40-60 men which are now occupying the city. http://www.filefront.com/14777975/CO12-WINTER_ASSAULT.Chernarus.rar There is no respawning in these missions. Big Thanks to Kronzky and his UPS script, Taurus and his SearchLightScan script and Spectating script v1.2 by Kegetys. More Big Thanks to Bohemia Interactive Forums and Armaholic for all the knowledge and support. Also to 10-78.com for all the testing and fun. Note: Linux users may have to rename to lower case. I didnt get that memo...Hope you enjoy... Armaholic mirror: - Operation Firefox Co-12 - Operation Blue Dragon Co-12 - Winter Assault Co-12 To use the prison camp for your own missions: - Chernarus Pow Camp
  18. katdogfizzow

    [10-78] Coop Mission "Pack" #1 - 4 missions

    Roger that. Ill try to be more descriptive in the next mappack- makes sense. :o Anyone know where I could find some more missions like this?i.e no respawning. Recommendations?
  19. katdogfizzow

    houseEffects

    Does anyone know where this code goes specifcally? I would like to see these in action. Are you using a Function module? Trigger? Calling an sqf? Command in the Init?
  20. katdogfizzow

    [10-78] Coop Mission "Pack" #1 - 4 missions

    These are youdie/youre a crow. No mistakes allowed. Its our style of gameplay. ;)
  21. Not sure of a radius per se, but I have been able to knock down parts of cities with one trigger and muptile GameLogics...each named differently. The destroyed buidlings look great too.. Id be interested in a diff way if anyone knows how http://forums.bistudio.com/showthread.php?p=1441229#post1441229
  22. katdogfizzow

    [10-78] Coop Mission "Pack" #1 - 4 missions

    10/23/2009 Update - WINTER ASSAULT is an updated file and link. I edited the orginal post link for that file. If you downloaded yesterday, there was an issue with the helo extraction. Should be good to go now. :o
  23. katdogfizzow

    laser airstrikes please!!!

    Has it been tested in coop mp? With all the others SecOps Ive tried, we never seem to be able to call the radio once its on the server. Works great in the editor...I was standing waaaay to close to the tank during test --lmao! fingers crossed :bounce3:
  24. Theres a great sample mission and script "Eject1.sqs" By Matt Rochelle. Find it. Im too lazy to post a link , prob over at armaholic. It kicks butt
  25. I used a GameLogic named buildingMonitor and put it on a house Then added a trigger: !alive nearestObject [buildingMonitor, "House"]; Then in Act: (if you want it as a task) tskobj1 settaskstate "succeeded";obj1done = true; Also, another, additional nearby trigger is helpful for bringing down the largest buidings: (nearestObject [buildingMonitor, "House"]) setdamage .9;
×