Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Everything posted by DeclaredEvol

  1. Some of you may believe that the 3D Editor is useless. Well, you are quite wrong. This editor is how they made the game so dynamically detailed. Now getting started. Here is one of the flaws of people I have figured out myself. "How to add units". It was strange my self at first. But then I started selecting things. It seems that you can build a squad customarily. So you don't have to do scripts to replace guns. There are about 50 to 60 soldiers in each army. Each soldier has a name like Rifleman(M107). You can literally build your own squad. Not only this, but the ai is so much better. You can actually watch your team fight... while you edit. But so far the only flaw is the Game crashing. They might need that fixed. Now here is how you use the editor. 1. Go to your Main Menu, that is the First menu you start ArmA2 with. 2. With your keyboard, hit Ctrl+E. 3. It will give you a list of islands. Click on whatever. [My Fav is the CAA1 Project :P] 4. Now the editor is up. Ok so yes. Now the first thing you want to do is look to the right side of the screen. It should say, Center[F10] somewhere in the list of things. 5. Select Center, then go to the map and double click on it... then it will ask you what side or army.... and its loyalties to other armies. Click on side and scroll down to the last one that says "Game Logic" and hit ok. (Makes the AI less buggy and smarter.) 6. Now notice to the top left corner is says Prefix etc. This is your Class Tree. When ever data has been created into the map. It shows the data there. So what you want to do is go to the right hand corner and select groups. 7. It should now say Center Game Logic. Hit ok. Now you have game logic in your class reference. Next, you want to select Unit at the top right corner. And double click on your map. 8. Then it should say Group "_group_0". And under type, make it Game Logic. You might have to scroll down to find it. Now hit ok. [Now as you can see, this is pretty much how you add squads. Its the same order of steps... and its very easy. Plus, you have more control over the game. But what i suggest, is only using the 2d editor for waypoints, tiggers, and markers. If you go into the 3d editor your basically scripting any waypoints etc with the class tree.. Because you can't see where they are. So I will run over the steps once more. Add a center to the map. Give it whatever side you want. Then add a group. It should be a group number. Remember the number so you don't mess up adding units. Then you want to add a unit, with the Group number you added. The unit can be any variety of AI or Players. As in it gives every kind of soldier with every kind of gun. Now, when in the 3d Editor. If you look to the left. You will notice the groups. And the units under them. If the person you added isn't in the right group. Right click on him in the 3d editor or the class tree. And click on the Edit Object. It should be fixable there. Now Enjoy. All credits to the tutorial go to DeclaredEvol and BIStudios for this magnificent game. If you have any questions. Add or email my Hotmail account. "Zplea@hotmail.com" (take out the quotes)
  2. I have Paint shop pro x 2, and I don't know how to import or export textures from pbo files. And I guess how to add them to the class tree. Is there a tutorial on how??
  3. DeclaredEvol

    ARMA 3 - still unrealistic optics

    Actually, I like the Beta Scopes quite a bit. I hope that the option is both, so people don't cause arguments over this. Just looking to see some flexibility, but as a whole... the 2d Optics slows the performance down some due to the constant post rendering it takes to go in and out from the scope. 3d Optics vital difference specifically in performance would be just the fact it doesn't have to refresh any rendering when you aim... secondly. But on a different perspective, it looks and feels like the way it really is. It's not a goggle, but more of a magnifying glass.
  4. DeclaredEvol

    Is Arma 3 authentic?

    Because it's hard to get rid of all of the material we don't use yet :D And because people wont play the game vanilla. I guess we've got to completely spank ArmA with mods :|
  5. DeclaredEvol

    Is Arma 3 authentic?

    Shakes head, I guess I should go ahead leave it alone. :eek: I simply don't understand the point of making a Game that Pretends to be a Simulator of what may be Real Life, Eighteen Years or more into the Future. Boooooo!!!! come on man, what the heck?!?! I think I'm packing up my bags, ACE3 please do something about this nonsense! Moderators are smoking some Marijuana, what else could you be paying them to support this product! I'd be a monkey's uncle if you could see this lol
  6. DeclaredEvol

    Is Arma 3 authentic?

    Yes I can see why you think it is odd, but I can quote anything that I may had said and use it as a quick pointer. But I think it is a common goal for people like you to try and humiliate a person with great intellect, a primitive and less intelligent goal I must mention is to do so. The point of quoting myself, is so I can explain myself even further. And if you examine closely, it was posted separately and combined unwillingly by the forum programming. Don't blame me :) Don't mind me for asking, but I thought the point of my topic was for a purpose... and you're dismissing that for what? Is it because I am a critic, and probably the best on the forum? :confused: ---------- Post added at 03:46 AM ---------- Previous post was at 03:35 AM ---------- Yeah, that I do agree :) But the argument was over the content inside the game, not the story. You can quote what I said about the ArmA 3 plot being Green Army men (Plastic, Fake)... but I was just joking around. I think ArmA 3 is an interesting concept, but I don't want to see it overtake the original premise of ArmA. Remember, the competitiveness between something like this and a arena military shooter is that this is more like real life. The formula is being tampered with, almost greatly with this new release. I think, I should just leave it at that... but time will tell.
  7. DeclaredEvol

    Is Arma 3 authentic?

    MILSIM players don't typically simulate future technology, that I am sure of. This is the whole problem here, it either takes a complete Overhaul of content in a single package. And something such as All in Arma would have to completely utilize all of ArmA 3's differences, might happen but time will tell. If neither happens, then MILSIM players will be optioned out from the game. ArmA 3 is realistic, it feels real... but I don't comfortably compare it to how the original ArmA was. The original seemed strictly based on real life, strictly based on mimicking the real world today. ArmA 3 is based on what 'could' be real life, get where this is going? I still enjoy playing ArmA 3, but its a complete change from the original. The content in many ways contradicts what MILSIM players are truly interested in... reality. ---------- Post added at 07:33 PM ---------- Previous post was at 07:24 PM ---------- and don't get me wrong, the changes are not terrible... but it means developers will typically have to remodel a lot of content. Things will look out of place, such as many of the ISLAND's objects... the tents and aircraft shelters look advanced. The camouflage on vehicles looks like Heat deflecting technology... it is rare to see on modern battlefields. But this is speculation, there are very many things that would look out of place for MILSIM players. The campaign, war against Iran isn't something that is fake. But pretending that we may use all of this material, draws ArmA into more of a science fiction war theater. I honestly in all opinion think that the Future War Theater should had been a DLC, it is a great idea... but waiting is what most of us will have to do for seeing the next ArmA I or ArmA II.
  8. DeclaredEvol

    Arma Game Play Style Changing?

    yes, as a whole... things are changing. but, regardless i will still play arma even on vanilla. i may open arma one again and have a little nostalgia of what it used to be. it unfortunately runs horrible on my new computer lol
  9. DeclaredEvol

    Is Arma 3 authentic?

    This is what ArmA 3's 'PLOT' looks like in my eyes... This is the Argument of this entire debate: Look guys, do you want a simulator for the future? Or what was a simulator for something that exists. It's becoming 'surreal', rather than realistic. Who here bought or is buying ArmA for it's FUTURE simulation, or is it just for the ENGINE DEVELOPMENT. If the Alpha didn't meet your expectations, then I assure the rest will do the same. You can't get what you want from Bohemia Interactive, that's a published statement. I think if this comment means nothing to others, then ArmA means nothing to others. What about all of those Squads and MILSIM Fanbase players, where are they going... rocketing into the future on a leash? YEAH... and I'm the developer for ArmA 3 lolz. :j: ---------- Post added at 07:37 AM ---------- Previous post was at 07:23 AM ---------- I cannot see myself back in 2009 posting this, but it's happening now.
  10. Well, this is all opinion based... but I used to lower my weapon in ArmA 2... which would drop the gun down to where it isn't shouldered. Well, with ArmA 3... the character sort of throws his arm out which in all shapes and form isn't flexible. And what I mean by flexible is, it doesn't seem like it looks right during combat. It looks too calm, and relaxed... whereas the old animation of the character lowering his weapon worked better. It was nice to lower the weapon after running because it helped recover the player's aim. So now when you lower the weapon, and you may be in combat. It looks very unnatural, I know this is speculation and a lot of people don't know what I am talking about. But I used to play in a Realism Unit on ArmA 2, and everyone lowered their weapons to walk in formation without the weapon ready. Sometimes during combat, a friend would lower his weapon because it helps rest the player and it also gives the player a better field of view. It isn't a matter of realism, it is a matter of flexibility for combat and elsewhere. Please!! Don't release ArmA 3 with the way it is now, it shows out too much. More Flexible - ArmA 2 And this is what it was supposed to look like in ArmA 3 before the ARM was hanging out lol It transitions smoother, from walking with weapon lowered... to running with weapon lowered 'As seen in the photo above'. I really cannot see the point of the arm hanging out, it just makes things less smoother. Showing off the new animation system is nice, I like all of them... but this one here can be irritating. I address this issue because it feels uncomfortable, and I like to lower my weapon sometimes to rest during combat. But when I begin to walk, my arm hangs out and I look -way- too at ease. The older animation was much more durable for the series of environments. Please VOTE because this means a lot for the way the game looks... I don't know if anyone has noticed that you cannot walk normally anymore. It definitely looks like a Pimp Walk more than a Professionally trained fighter. Other Topic from Psychomorph --->>> Link
  11. DeclaredEvol

    Specific Animation doesn't flow well...

    Hey do you have a link to the open ticket?
  12. DeclaredEvol

    Specific Animation doesn't flow well...

    I am going to make a video to clarify myself, I believe that the hanging arm animation is more of a Idle Animation than a Walking Animation. The fluidity is the problem, it simply doesn't make sense to throw your hand off of the gun while you're simply walking or running into combat. It doesn't fit almost all circumstances, it looks lazy and unprofessional.
  13. DeclaredEvol

    AI Improvement

    The AI needs more logic inside of Buildings or they will just be facing the wall or something. I noticed this happening in almost every video I've seen, that is why I was complaining even before the Alpha. The also need to position themselves in corners and watch the doors... it helps :)
  14. DeclaredEvol

    Japanese Arma 3 Supporters are hurt by publisher

    Bohemia Interactive needs to release a Language Changer, so this doesn't happen again to our foreign friends. I hate it for you :(
  15. DeclaredEvol

    Arma 3: Confirmed features | info & discussion

    Hmm, I hope the old ArmA 2 weapons will be there. Is the M16 or AK or M4 going to be in it?
  16. JSRS does initialize, but the volumes on the sound effects are not set for ArmA 3. The metal clinging is louder than the explosion inside the chamber...
  17. do you get all of the part dimensions or something, I eye almost everything :|
  18. How do I run mods with it, and I am specifically thinking about ACE 2 and maybe JSRS...
  19. I imagine it would be worth upgrading to, but I seriously wonder whether or not ArmA II was just extremely poor in performance for everyone. And the fact that DX11 has more capability and probably optimizes Polygons better, you'll be looking at a better game to run even for the bad PC's. I don't think it will matter, a lot of people here are over-estimating this game... if you're right... and I am completely out of my mind. The best thing is to lower the View Distance and disable the Post Processing effects. Ambient Occlusion can be hard on AMD Machines...
  20. I'm thinking if my GFX Card isn't up high enough, a crossfire will spank it. I looked at the exact processing differences, it doesn't 'really' seem to matter if I have a 7950. But we'll see tomorrow wont we!
  21. I think I will be able to run it on Ultra High, but... we'll see. My Specs ________ ATI Radeon 6950 2GB DDR5 16GB DDR3 @1600mhz i7-2700k @3.5ghz to 3.9ghz 850 Watt Power Supply Vents and stuff are ok
  22. I've been curious, I've never found any American anti air tanks or apc's in ArmA 2. I know Russia has a Shilka and a Tunguska and whatever, so with that said. Do we have anything lol
  23. Did he update the animation pack??? I noticed something different in the transitioning...
  24. IDK guys, the CQB in ArmA 3 looks GREAT :D http://dslyecxi.com/an-arma3-video-surprise-on-monday/