tobmic
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Everything posted by tobmic
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Hello I searched forum before and found some other posts but not realy that what i was looking for. I want to give a Warfare Barrack an action to recruit AI soldier that go to the player group and when the player disconnects the AI soldier delete again. Aswell if the ai soldiers die that theyre corpse get removed after some time. Also a max ai number that a player can recruit in his group. Help in this would be really great i tried all weekend to get into this but seems like my scripting skill still sux : ( P.S it should run with a script and the Warfare Barrack should not get destroyed
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Hello. Can you guys help me with a little script. I want to add in the init of a vehicle in this case a truck to have "Mines" as weapon and i can deploy them on roads while driving. Do you guys have any idea how this will work ?
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Got a question how to do this. I´m doing a mission where a Task is to capture a town and destroy an ammo depot and then task is complete Trigger Opfor not present Condition: On activation Now when the task is completed how can i make the task reset when Opfor controls the Area again ?
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How can a specific unit in this case only the Group Leader activate a radio trigger ? It wont work when i group the trigger with the unit because then i dont have the Radio activation anymore. ---------- Post added at 06:26 PM ---------- Previous post was at 04:32 PM ---------- please help : (
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Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
tobmic replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Any fix for ACE_WeaponOnBack command ??? Here is one ticket i found http://dev-heaven.net/issues/9837 -
marker to fallow vehicle
tobmic replied to Woodstock21's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Does that help you ? -
Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
tobmic replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
dunno if i should make a ticket but is it normal when you have ACE wounded system enabled and you see the revive timer that you are no longer able to chat in game ? -
Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
tobmic replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thx sickboy it works now :- ) -
Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
tobmic replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
yes on my computer and on the server its updated. I have checked sixupdater logs and verified the files on my pc and the dedi both are fine. Even other clients cant play anymore -
Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
tobmic replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hmm i cant play any of my missions now i get this error when i want to play it on my server 2010/03/12, 19:05:38 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. acex_wep_rh_ak It wasnt before the update today And in the editor under preview all RH weapons do show as normally -
Radio Trigger by Leader
tobmic replied to tobmic's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
that wont work because then i cant set it to Radio Alpha -
what about grouping the Spy to the enemy side ? For example group the spy to a Soldier that has a higher rank then him and Presence is at 0%
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Tasks not updating for Jip players
tobmic replied to tobmic's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hmm i must be doing something wrong and i have no idea : ( I tried all the methods and it wont work. Can you guys take 5 minutes time and check the mission folder and look what i have done wrong ? http://www.speedshare.org/download.php?id=CB9990ED11 At Galzohar can you explain me your example a little bit more ? -
Tasks not updating for Jip players
tobmic posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I need your help quick :( In my current mission i have the problem that tasks dont get updated for JIP players. If a task is succedeed it will be shown for the JIP players as created :( under trigger activation i did this And in the init.sqf So what have i done wrong and how to make it that each client that connects can see the tasks updated ? -
Tasks not updating for Jip players
tobmic replied to tobmic's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thx Bon im gonna try it out now -
Tasks not updating for Jip players
tobmic replied to tobmic's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i tried it today but the Taskstate didnt update for jip players :( i tried it first with the publicvariables on player conenct in init.sqf and later without but both didnt work ? Did i forgot to do something ? -
Trigger condition help
tobmic replied to tobmic's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yeah it works now thx alot for the help -
Got a quick question on this I used search before but didnt find anything that helped me. I placed a trigger with Blufor not present and on condition I placed this and on activation However i want to change the trigger condition that Opfor has to be present to seize the Area . How am i able to do that ? I tried changing condition to this but both ways wont work : (
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Tasks not updating for Jip players
tobmic replied to tobmic's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Im going to try it out later on Dedi server if it work I have a quick question on this if i make a trigger with condition and on activation Will the units get spawned once on the server or aswell on player connect multiple times ? -
Tasks not updating for Jip players
tobmic replied to tobmic's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
cool thx "shk" thats a good idea ! So the publicvariable replaces that i have written in the init.sqf ? I will try it out later thx for help -
Tasks not updating for Jip players
tobmic replied to tobmic's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ah allright so how do i set the taskstae for jip players then ? like something like that ? not sure how to do that -
call BIS_fnc_spawnVehicle;
tobmic replied to dale0404's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
what have i done wrong with this one ? In a trigger from editor i put this in the activation: The BMP spawns when the trigger gets activated but it wont use Patrol script. Also how can i add something to the init of the BMP3 ? -
A.C.E. Advanced Combat Environment - Public Beta *2*!
tobmic replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
will it conflict with Group Link mod ? cause it also uses AI chatter -
Can you guys take a look on my init.sqf and see if I have done everything okay and what I should change ?
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whats wrong with the init.sqf now ? When I reconnect on the Dedi the init.sqf doesnt work anymore i also tried to remove the GL4 settings but still the same