-D:W- CryHavok
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How to make heli proceed to next wp if player is onboard
-D:W- CryHavok replied to Brandy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
you might also need to force the chopper to land at the "ULOAD" waypoint, put this in the onActivation field: helicopterName land "LAND" -
How to make heli proceed to next wp if player is onboard
-D:W- CryHavok replied to Brandy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
For the first question of waiting until the player is in before moving try this: set your chopper down in the editor and give it a name (i.e helicopter), then place a "MOVE" waypoint on top of the helo, and do the same for a "LOAD" waypoint. Then place an invisable helipad (in the empty ojects drop down menu) where you want the chopper to take you, place anther waypoint of "UNLOAD" or "TRANSPORT UNLOAD". give your player a name (i.e. unit1) right now in the condition line of the load waypoint of the helo place this code: ((!alive unit1) || (unit1 in helicopter)) first give your chopper a name (in the name field when placing an object) then put this in the init line: yourChopperName engineOn true; that should make the helo start its engine. -
Helo insertion?
-D:W- CryHavok replied to -D:W- CryHavok's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for posting Rocket, my scripting is noobish tbh I am just trying to learn the language as I go. (I do know other scripting lauguages but I find sqf abit silly tbh lol). I will use your concept in the future, as I have moved on from this problem due to it taking up all my free time lol. And I can not find a solution or function for "OR notAI". Thanks anyway. -
Helo insertion?
-D:W- CryHavok replied to -D:W- CryHavok's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I guess no-one has a good working MP helo insertion mission? -
Scripting the Ai Grads to fire arty
-D:W- CryHavok replied to -D:W- CryHavok's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
wow... thanks killswitch! much appreciated :) edit: I have added this to my mission and its works great! You can find it on our Deviant Wing Server if you want to have a look -
Descriont.ext: Remove disable AI option?
-D:W- CryHavok replied to -D:W- CryHavok's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ah right, thanks. -
Descriont.ext: Remove disable AI option?
-D:W- CryHavok replied to -D:W- CryHavok's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanks Tom, this does not seem to work though? -
Descriont.ext: Remove disable AI option?
-D:W- CryHavok posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, Is it possible to Remove or disable the "disable AI" option in the mission setup screen? I need to do this so my mission works due to this problem: http://forums.bistudio.com/showthread.php?p=1368605#post1368605 -
HELP: Spawn Vehicles /Planes
-D:W- CryHavok replied to CaptainBravo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks very much Norrin, that is very helpful of you! -
HELP: Spawn Vehicles /Planes
-D:W- CryHavok replied to CaptainBravo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@norrin Would ot be impossible to spawn a helicopter flying? maybe with a group inside? this would be great for my counter attack part of a MP mission -
Scripting the Ai Grads to fire arty
-D:W- CryHavok replied to -D:W- CryHavok's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
any luck? -
Create Arty smoke at marker?
-D:W- CryHavok replied to -D:W- CryHavok's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
wow thanks Apocal! -
Create Arty smoke at marker?
-D:W- CryHavok replied to -D:W- CryHavok's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks Apocal that works great! I feel sorry for the people with slow computers now lol! Do you have a list of all the other arty rounds for future reference? -
Is Berzerk being transfered to ArmA II
-D:W- CryHavok replied to walker's topic in ARMA 2 & OA - USER MISSIONS
Zaphod... I love you! thanks for the hours of fun playing your maps, i can't wait for the new ones. -
Hi, I would like to know how to create a full working MP helicopter insertion for a Coop mission I am working on. (I am new to Editing/scripting in Arma) At the moment I have 4 playable units and a chopper(helicopter) with a load waypoint with this in the condition: ((!alive unit1) || (!u1) || (unit1 in helicopter)) and ((!alive unit2) || (!u2) || (unit2 in helicopter)) and ((!alive unit3) || (!u3) || (unit3 in helicopter)) and ((!alive unit4) || (!u4) || (unit4 in helicopter)) I also have a trigger with this condition set as "isMultiplayer" and in the onAct field: if (!isPlayer unit1) then {u1 = false; publicVariable "u1"} else {u1 = true; publicVariable "u1"}; if (!isPlayer unit2) then {u2 = false; publicVariable "u2"}else {u2 = true; publicVariable "u2"}; if (!isPlayer unit3) then {u3 = false; publicVariable "u3"}else {u3 = true; publicVariable "u3"}; if (!isPlayer unit4) then {u4 = false; publicVariable "u4"}else {u4 = true; publicVariable "u4"}; Now, this set up will works perfectly if i do not disable the Ai on the mission set up screen! if I disable the Ai, the Load waypoint condition does not fire!?:j: Is there a function call I can use in the Load condition to check if "OR (!AIdisabled)" or something like that?