Jump to content

dale

Member
  • Content Count

    290
  • Joined

  • Last visited

  • Medals

Posts posted by dale


  1. Aye we will talk it over and see what we can do, its been noted and hopefully we can come up with a system which we can agree on, what you must remember is we don't want competitors using our mod set for their own devices.

    Otherwise we do the work and they get the benefit, I think not :p, so for the moment we will discuss and maybe in the future we will release some items.

    In regards to suppression that's Adanteh's mod so he can be the one to receive the questions for that :D, also TMR is up for grabs by anyone that wants it :) as its not ours to give away.


  2. yep i see, btw thanks for your team, allowing to host your mod anyone who wishes, i'll try to convice a3rc group to set up a server anytime soon, the seems to like it so far.

    Thats great :) I will come join you on your server when you get ACRE on there, I am still waiting for an unofficial server to get ACRE up and running comfortably, unofficial servers are very important to me btw, they break through new boundaries and show us whats possible!

    So don't think unofficial means unnoticed :p


  3. Either everyone uses it, or no one.

    I don't think I could have it any other way either mate, thats why we need to test it over and over again, blactcore and JSRS will be looked into as will a lot of other mods.

    But we won't be allowing one person to use it another not, there will be advantages and disadvantages to using the mod, you can't expect good PvP when each persons situation is different.

    It also means each person coming into the mod will have different experiences, which goes against our principle of official = 1 experience shared by many.

    why not use taskforce radio intead? It's even more simpler then acre and works well, with big amount of players. http://forums.bistudio.com/showthread.php?169029-Task-Force-Arrowhead-Radio

    We will think about it, but we've got certain things we must do before we implement any other mod and that is a lot, if you want ACRE or Taskforce Radio then definitely set up an unofficial server and go for it.

    Maybe we will implement it a couple months down the line (MAYBE), but if thats all you want in PvP then sorry but it's no where near first priority on our list yet, if people keep harping on about it you will just go unanswered soon as you have your answers.


  4. JSRS and Blastcore need to be thoroughly tested first lads, I have no idea what kind of effects they will have on the server or client, and we won't allow for just client side mods it's got to be forced for everyone.

    So for now weve got to wait as with all other mods.

    Mid Range texture we could take a look at but it's got to be flawless, as something like this must have the right feel and not alter the feel of the map to a degree that its an unfair advantage etc.


  5. Thats still not very useful, youtubing a broken kettle will yield the same results I believe, says nothing towards the actual issue other than kettle is brokie.

    What we need are RPT files, CBA version, Arma 3 version (dev or stable), previous mod usage, computer info.

    The more information you can give us the better.

    Also have you gone onto our TS to talk to the lads? if you can correlate your joining and they watch it they can also (possibly)figure out what the issue is.

    Till then im going to send you videos of broken things and you have to guess how to fix it (just messing with ya :D).

    Nice meeting you Dan, you shouldn't tell anyone our secret okay, if anyone finds out they may think your crazy :yay:


  6. Everything worked fine from the get go for me though Im coming in from a full fresh windows/arma install.

    Overall: I really like it and I think you've brought me back to MP Arma. Only issue is godnabit people need to speak up! It's like an aspegers clinic in there and kind of kills the feeling of unit cohesion, chain of command when you've got silent ghosts all around acting without regard for the unit. Ah well, maybe I need to try at different times...

    It's one of those things we are trying to coerce people to do, but it does take time unfortunately, you will find times when people don't talk.

    I usually just stand up and start hollering at people, get them to do what I want, but that's me haha :D.


  7. Yes for the long term plan we do want to implement ACRE and yes it does have some functionality, but we won't be touching ACRE till we feel TacBF is ready for one and we won't be touching ACRE till that is ready for two, best thing to do is sit tight and either help out with testing TacBF as is.

    OR sit tight in apprehension of ACRE, either way both won't go together till both are tested and relatively stable, also we wan't to implement ACRE in such a way as to compliment TacBF rather than be a drawback.

    But till then drop ACRE being officially supported peeps, it's just not going to happen any time soon, unofficially go for it though.

    From the TacBF point of view our next steps are implementing fully features such as:

    • Commander Mode expansion
    • implementing UAV's
    • bug testing thoroughly and fixing said bugs
    • optimising the missions, servers and mod
    • making more missions
    • community organisation
    • increasing the amount of game-modes
    • optimising wind ballistics
    • optimising TMR implementation
    • optimising suppression effects
    • UI optimisation

    Thats not even quarter of the list and even then its very generalised, we will let you know when ACRE is ready to be implemented and be sure that we are going to and in some cases have been working on it, but implementing it yourself is your own business and we have stated fairly openly that unofficial business is your business which we will not answer to.

    So if anyone wants to implement ACRE unofficially then you are more than welcome to do so, but be on your head it is, as is all unofficial mod implementation, we don't have time to help out with your own issues as well as ours.


  8. can i give you the first impression of a new player to the Arma series who downloaded and tried the mod tonight? One word: baffled.

    The messages that came up about binding keys in custom menus was the first thing. Because they appeared as the game had just loaded, I thought they were bug-related messages so ignored em. Had to ask in game and was told what they meant.

    When loaded up the game ans chose bluefor/opfor, was expecting to be able to pick a role but every slot said rifleman. Now, I saw people with various weapons running around but could not figure out how they got them and nobody responded to requests for help via chat. I did check the crates but I had guessed that the whole point of a role menu would make Specs redundant yes?

    Proceeded to game - S&D. Too many markers on the map - regrup here, there, everywhere, x here. x there, finally figured out that the red circle meant the objective which was an ammo cache. Spent a while getting there, it got destroyed, no contact with opfor, same again few minutes later. never got near an ammo cache.

    Now, I know that those who are familiar with the series and the the mod will be rolling their eyes in disgust at the ignorance of this post, but please can the mod makers make the interface and the game mechanics a bit more transparent for new guys? I want to enjoy this game but Im finding it quite difficult just to orient myself. Its being touted as an easy, accessible way for players to get to grips with pvp but i just dont feel that it is. Vanilla King of the Hill is far simpler although the TDM nature of it is dull and disjointed.

    hey mate, I can tell you now that nobody is thinking you are ignorant, this mod is difficult to get to grips with you are very correct on that.

    I think for me the best response I can give is give it time, although it looks disjointed you are joining at a time when everyone is learning (even vets), there is no way even I can get my head around some of the new factors that are involved such as player numbers (in beta 30 was the most we got).

    Also we are looking for this kind of feedback, we want to know what you think so we can improve upon what we have, so in no way do I think your ideas are invalid due to experience (which none of us have right now i.e. new mod :P).

    So sit tight, read a few threads and the ingame manual which you can find when you press map, play away and don't care about getting it wrong (I certainly won't) and after a while if you still feel its not right start to post threads on what you want changed.

    We will also get training sessions etc and you will find training champions around who have played as beta testers etc (swedge, mad rabbit, hurtz, contra, lyse and many more), part of the fun is that everyone is learning :).


  9. I believe that all modern militaries train their troops to return fire as quickly as possible in response to suppression fire.
    Well I was always assuming getting to cover would be the first thing you do, before even returning fire, unless there is no cover to get to. If you don't get to cover you should be dead (I'm assuming that video was a set up and not actual gameplay, as there was no excuse for not killing you in that situation).

    Make your mind up mate :), in regards to moving and shooting yes you would move and shoot while getting into cover (this means move, stop, shoot, move), I think as with all suppression effects you've got to compare it to the game we are playing.

    Because its Arma we feel that the level of suppression should be representative of the level of gameplay, I think currently everything from TacBF will be under review from the players, for me I think Suppression will be tweaked as time goes by.

    But please don't assume anything, any suggestions on the TB forum will be heavily scrutinized by everyone, so it will be easy for us to spot assumptions ;).


  10. Amazing stuff man :D, just a few questions from my end because we at TacBF are very much interested in your mod, first off are you going to allow for key customization in the future?

    Or can we change the custom keys? the reason I ask is because we have our own action keys for our mod, and some are conflicting with our current setup, overall though we are very excited and we are very much interested in trying it out :).

    Best Regards

    Dale


  11. Your right controlling stuff does make it so there's less of it to go around, I personally feel that we will apply the right amount of control over what we consider the TacBF experience, but I don't see why others who are interested in other styles of gameplay can't create their own system.

    We aren't a game company we are a small group of modders who have an idea about what we enjoy, you will see that in the official servers, but for every other person who enjoys different styles (milsim, casual, hardcore etc) we will provide a platform and they can do the rest of the work.

    To give you an example, say if you wanted to use an island for a tournament, but that island hadn't been beta tested by us so it wasn't official.

    Well with our system you just implement the island and create the mission, and away you go, any issues that arise are your own to deal with.

    With a closed system you would have to ask to use that island, and I could refuse you to use that island just because we hadn't tested it and it would fall on us if there were issues, I also have to modify other items in my spare time just to allow that mod from TacBF.

    No thanks, I think we will follow the usual system that all mods take, and just have our version that we call our own, and allow others to do the same.

    Also the unofficial servers will break new ground quicker, they will try out more mods and find fixes for those mods if they aren't compatible, so it works both ways because an unofficial mod can become official due to unofficial servers.

    Overall the "TacBF experience" is an opinion, and everyone has a different opinion, so it's important to us to allow all those opinions combine into their own communities and not step on each others toes.

    I feel because of that ideal, we will allow more people to enjoy TacBF than just those with the same opinion as us, and I feel we will unite more people together than just a few 100 even if they have different seals they will still be waving the same flag.


  12. Yes, but if someone edits it to do something else and puts it on his server there's not much I can do. The warning is more of a fool-proof, as in "oops the server admin forgot to tweak the settings, be aware", not a "the server admin completely edited the mission", as in the latter case he can just edit the message too.

    We will check servers often who are under the official branch name and also rely on players to report it too, so if someone does change either missions or mods without permission then they are listed as unofficial, if that group gains a reputation as being deceiving then we just wipe them off the list altogether.

    They will still be able to host servers but they won't get any support on our forums.

×