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larsiano

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Posts posted by larsiano


  1. Try running Steam as administrator could help. Or else try this: Are you sure the steam query port is forwarded in the router? You can also manually change the scanning and join port in the server config:

    i have it like this:

    steamport=2300;

    steamqueryport=2301;

    org:

    steamport =8766; //default 8766, needs to be unique if multiple serves on same box

    steamqueryport =27016; //default 27016, needs to be unique if multiple servers on same box


  2. Dear DAFmod fans i would like to inform you about the upgraded F-35 Lightning II & AH-64 Apache models made by Eggbeast & John Spartan that will be implemented into the DAFmod shortly. The upgraded Apache will have the ability to replace all weapons on all weapon pilons on the helicopter including the onces on the side. This has been made possible by BIS releasing the models to the public and John Spartan, Von Knudenberg & Eggbeast who together have upgraded a bunch of vehicles to a higher standard making them more functional (with multi loadouts) and fun to use all together.

    some of the loadouts examples:

    ah64wings_zpse44e132f.jpg

    For the new F-35 the changes are way more drastic. This plane originally only had two bomb bays that held laser guided bombs that were not always usefull during a battle were no laser marker was at hand. But now John & Eggbest have added two fully modular pilons to the F-35 wings making it able to carry a full loadout in all kinds of configurations.

    F-35/A non VTOL version with new wing pylons

    CAP version with meteor and AIM132 (will be Iris-T eventually)

    f35_model_zpsb1f83054.jpg

    with GBU-39 Small Diameter Bombs

    f35_sdb-1_zps9ba5ea90.jpg

    AGM88 and AGM154 long range SEAD

    f35_sead-1_zps8c45322a.jpg

    JDAMs (bomb rack is WIP)

    f35_jdam-1_zps9709240b.jpg

    Brimstones

    f35_agm-1_zpsb4f356de.jpg

    Mk77 FAE (napalm basically)

    f35_cas-1_zps3a05f2db.jpg

    @TheFloatingCheese: I have added the celleries "Easy Fly script" at some point to give the aircrafts a bit more speed and a bit less extreme slowdowns in corners making them more like real planes. Some of the handeling on the other hand has deteriorated quite a bit i see. my plan was to have a look at this script more closely and try to get the best of both worlds. So stay tuned for that. If you would like to play without this script you would have to remove the daf_smokewinder.pbo but then ofcource the smokewinder itself is also missing :) I'll see what i can do!

    @SS9: I'm not fermilliar with Silvie and i didnt know that the firetrucks cause more lag then other vehicles. I will try to give all of these a similar sound and set of scripts sooner or later. But if there is any module i could alter to change the frequenty of spawning i will, i just need to know were too look?


  3. ArmA 2 OA launching without BattlEye issue is still a big problem.

    -When I used the arma2oa.exe i got this error that would restart the game automatically every time it was already running:

    arma163steam_zps9b2c7a81.jpg

    Starting BattlEye Service...

    Updating BattlEye Service...

    Launching game...

    IMPORTANT: Please launch the game via Steam or command line "ArmA2OA_BE.exe 0 0 [parameters]" from now on.

    To solve it simply change the path to: ArmA2OA_BE.exe as shown above! << what i wrote here actually doesnt work, with normal OA.exe each time the app willl restart itself and with the oa_be.exe it wont launch at all?... could it be that the guy who made this oa_be.exe forgot to add the possibility to add parameters making an altered shortcut target not function anymore. any fix for the monstrosity called steam would be nice to the fans who have supported you over the year prior to acctually releasing it it to others to suffer just the same fate (unles you forgot to test this at all?).

    similar problem: http://forums.bistudio.com/showthread.php?179843-ArmA-2-OA-launching-without-BattlEye-issue

    This bug has still not been adressed, examined or delth with at all. BE once again fails to provide a stable bugfree working security layer for arma. the executables you & BIS have made are broken. please check on your own system first as i dont like teamviewer or unnessesairy connections to my work station too much.

    so again

    armaoa.exe < does work but then BE is disabled?

    arma2oa_be.exe < does not allow anything like "-nosplash -mod=@" as startup parameters > result = no start!!!!!!

    if you disable BE nothing is wrong and all works fine......................... The lack of support is dreadfull


  4. http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-08-08_02-38-53-03.png (941 kB)

    http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-08-08_02-43-52-50.png (2694 kB)

    http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-08-08_02-53-33-39.png (2269 kB)

    http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-08-08_02-58-46-72.png (2302 kB)

    http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-08-08_02-12-30-81.png (1609 kB)

    Just some pics i took while messing around with the sharpness, 8xAA and 150% render

    0.910 (01-09-2014)

    -added: mission [sP/MP] EVO by eggbeast

    -added: stinger, TOW & searchlight backpack

    -updated: M113, M252, TOW & Stinger ammo refined

    -updated: KMAR Diemaco unit now has diemaco

    -updated: Minimi recoil & Lynx sound fix


  5. Thanks for all the replies folks, hope not all was broken and you have had some fun testing, trying and using the module. If you have more requests or bugs to report be my guest! More upgrades and missions to be expected for next release so stay tuned for that! I'm also still looking for some extra missions to add so any suggestions on this will be appreciated!

    @Sickboy: Thanks for the support once again

    @Foxhound: Many thanks!

    @SS9:

    - It's the plan to add new enhanced models to the game that have no hard mounted rockets (like BIS does) and pylons under the wings etc., so this will be upgrades very soon! Ill also have a look at the flight character but it is the plan to only use conventional landing and take-off for the heavy bomber versions, maybe ill add two different versions.

    - The new units can be refined at a later time if i have more time and especially more information (hard to come by).

    - I'll look into the mission(s) this month & also add some new (tropical) flavors along the way

    @Bars91:

    - Elcan scope weapon does not support CQB function, this will be looked at

    - C7 weapons will be checked out or replaces if possible

    - FN MAG static will be checked

    - F16 sound will be checked

    - KMAR SF Operator (Diemaco) has only Glock and smokes: FIXED

    - Minime recoil: FIXED (for vil_minime)

    - Lynx sound: FIXED

    @Eggbeast: Thank for explaining and special thanks for all the help making this into an unforgettable experience!

    .


  6. http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-17_02-01-00-39.png (2776 kB)

    http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-18_05-23-05-63.png (3286 kB)

    http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-18_20-26-36-53.png (3758 kB)

    http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-19_03-08-07-24.png (3270 kB)

    http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-19_13-00-48-83.png (3465 kB)

    http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-20_04-45-15-92.png (3833 kB)

    0.9001 eggbeasts revision (21-07-2014)

    -added: mission CombatAirAssault Celle day 1 & 2

    -added: 57 NLMARSOF & 27 AMB units + AMB vehicleclass

    -added: Rescue Raft (8 man)

    -added: Eggbeast's weapons module:

    -updated: vehicle weapons, tracers, damagehandeling & sounds

    -updated: zeroing added to MG and tank turrets

    -updated: added GPS, NV, TV to tanks, paladin & aircraft

    -updated: added wheelbrake & afterburner to aircraft

    -updated: different ammo typs per vehicle and caliber

    -updated: vehicle loadouts and gear

    -updated: Lynx errors fixes by eggbeast

    -updated: Lynx & NH-90 bumpmap

    -updated: most 'Updating base class' errors

    -updated: SUV, M113 & MLRS plates & rover ambu patch

    -updated: Amphibious assault & IB color

    -updated: RHIB's, SOC-R & paladin textures

    -updated: desert & female soldiers textures

    -updated: F35 SMDI, specularpower reduced

    -updated: F35 glas color + icon

    -updated: lots of vehicle & unit icons

    -updated: some editor unit groups

    -updated: missing SAR pilot icon

    -updated: A320 liferaft changed + P3C, C130 life raft added

    -removed: Air Manoeuvre Brigade (Test unit) daf_amb_1

    -removed: vin_xx AMB units (see xml for details)


  7. ArmA 2 OA launching without BattlEye issue is still a big problem.

    -When I used the old arma2oa.exe i got this error that would restart the game automatically every time it was already running:

    arma163steam_zps9b2c7a81.jpg

    Starting BattlEye Service...

    Updating BattlEye Service...

    Launching game...

    IMPORTANT: Please launch the game via Steam or command line "ArmA2OA_BE.exe 0 0 [parameters]" from now on.

    To solve it simply change the path to: ArmA2OA_BE.exe as shown above! << what i wrote here actually doesnt work, with normal OA.exe each time the app willl restart itself and with the oa_be.exe it wont launch at all?... could it be that the guy who made this oa_be.exe forgot to add the possibility to add parameters making an altered shortcut target not function anymore. any fix for the monstrosity called steam would be nice to the fans who have supported you over the year prior to acctually releasing it it to others to suffer just the same fate (unles you forgot to test this at all?).

    similar problem: http://forums.bistudio.com/showthread.php?179843-ArmA-2-OA-launching-without-BattlEye-issue

    Edit: ow, i dont even get an answer to a topic from 11-20-2012, 01:40 PM, great support & appreciation for all the help i gave you over the years $able......


  8. http://www.armaholic.com/datas/users/arma2oa_2014-07-13_06-51-54-02_13488.png (634 kB)

    http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-13_06-54-03-38.png (1912 kB)

    http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-13_15-09-00-74.png (3244 kB)

    http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-13_15-08-07-20.png (2624 kB)

    http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-14_21-29-37-00.png (661 kB)

    http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-14_21-32-27-17.png (1781 kB)

    http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-14_21-58-37-87.png (1984 kB)

    0.9001 eggbeasts revision (21-07-2014)

    -added: mission [sP/MP] EVO by eggbeast

    -added: mission CombatAirAssault Celle day 1 & 2

    -added: 18 MARSOF units

    -added: Eggbeast's weapons module:

    -updated: all vehicle weapons, tracers and damagehandeling & sounds

    -updated: zeroing added to MG and tank turrets

    -updated: added GPS, NV, TV to tanks, paladin & aircraft

    -updated: added wheelbrake & afterburner to aircraft

    -updated: different ammo typs per vehicle and caliber

    -updated: vehicle loadouts and gear

    -updated: Lynx errors fixes by eggbeast

    -updated: Lynx & NH-90 bumpmap

    -updated: 'Updating base class' config

    -updated: SUV, M113 & MLRS plates & rover ambu patch

    -updated: RHIB's, SOC-R & paladin textures

    -updated: desert & female soldiers textures

    -updated: F35 SMDI texture & icon

    -updated: missing SAR pilot icon

    -updated: vehicle & unit icons, editor groups


  9. http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-07-06_01-37-04-57.png (2084 kB)

    http://media.moddb.com/images/mods/1/22/21672/DAF9001_FRISCMARSOC.png (916 kB)

    0.9001 eggbeasts revision (21-07-2014)

    -added: mission [sP/MP] EVO by eggbeast

    -added: mission CombatAirAssault Celle day 1 & 2

    -added: MARSOC units

    -added: Eggbeast's weapons module:

    -updated: all vehicle weapons, tracers and damagehandeling & sounds

    -updated: zeroing added to MG and tank turrets

    -updated: added GPS, NV, TV to tanks, paladin & aircraft

    -updated: added wheelbrake & afterburner to aircraft

    -updated: different ammo typs per vehicle and caliber

    -updated: vehicle loadouts and gear

    -updated: Lynx errors fixes by eggbeast

    -updated: Lynx textures & bumpmap

    -updated: 'Updating base class' config

    -updated: SUV, M113 & MLRS plates & rover ambu patch

    -updated: RHIB's, SOC-R & paladin textures

    -updated: desert & female soldiers textures

    -updated: F35 SMDI texture & icon

    -updated: missing SAR pilot icon

    -updated: vehicle & unit icons, editor groups


  10. Thanks for that clarification :)

    KMAR V4 screen

    http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-07-01_04-09-48-68.png

    M109 paladin color upgrade:

    http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-07-01_23-09-25-06.png

    0.9001 eggbeasts revision (21-07-2014)

    -added: mission [sP/MP] EVO by eggbeast

    -added: mission CombatAirAssault Celle day 1 & 2

    -added: Eggbeast's weapons module:

    -updated: all vehicle weapons, tracers and damagehandeling & sounds

    -updated: zeroing added to MG and tank turrets.

    -updated: added GPS, NV, TV to tanks, paladin & aircraft

    -updated: added wheelbrake & afterburner to aircraft

    -updated: different ammo typs per vehicle and caliber,

    -updated: vehicle loadouts and gear

    -updated: Lynx errors, many small & big fixes by eggbeast

    -updated: rover ambu reversed patch

    -updated: paladin color

    -updated: F35 SMDI_texture & icon

    -updated: missing SAR pilot icon

    -updated: vehicle & unit icons


  11. 0.9001 the eggbeast revision (xx-07-2014)

    -added: mission [sP/MP] EVO by eggbeast

    -added: mission CombatAirAssault Celle day 1 & 2

    -added: Eggbeast's weapons module

    -updated: all vehicle weapons, tracers and damagehandeling & sounds

    -updated: all turets now have range finding,

    -updated: different ammo typs per vehicle and caliber,

    -updated: vehicle loadouts and gear

    -updated: Lynx errors, many small & big fixes by eggbeast

    -updated: rover ambu reversed patch

    -updated: missing SAR pilot icon

    http://media.moddb.com/images/mods/1/22/21672/A2_logo_airforce1.png (435 kB)

    http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-06-27_16-20-34-66.png (786 kB)


  12. The first model (BW mod arma1) does have working interior & some other problems. The other model someone gave to me appears to be from the GAFmod team so i cant release that at all without there permission. So right now im afraid its not very usefull. But sinds eggbeast is now helping me with the configuration of the hole mod and there are almost no other things on my agenda i will look into porting older stuff over more and more. Only the road is long and hard and its not sure if i can do it in the end. So wll just have to keep our hopes up!

    @Sonsalt6: Thanks once again :)


  13. Be sure you set the steamqueryport (usually it is 27016) in your server.cfg and put this port when you clic on "dead" status in gametracker to update your server, not the server port (default 2302).

    (change 2302 by 27016)

    THIS IS ONLY TO UPDATE AN EXISTING SERVER !!!

    Thanks you soldat_Ryan, after reading for two hours with mainly useless suggestions this is the first solution that works!

    p.s.: in the server config i changed the steam port to : 2311 this works fine, no need to change to the 27xxx port for this!

    P.s.nr2: What you should have done o great wisemen of BIS is update the old port to the new one so let Steam use t he Gametracker reporting network port and then 100.000 players would not have to strugle for 5 days until they get some answers.

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