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Posts posted by larsiano
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There might be an error or two still in the pack or it might have been a spontaneous thing? Be sure that the models that note : <High error count use at own risk!> in the classnames list are not used to grantee fair performance (only a few) especially on slow PC's or MP games. It could also be the mission itself and these might also have to be reviewed, also a combination with other mods like ACE could bring unforeseen problems as this hasn't been tested properly yet.
I've added a woodland camo LandRover MG, hope you like it & thanks for the tip! Next week a new patch!
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There is a P3 in both the DAF & JSDF mod!
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Its a feature, the respawn vehicle scripts allow you to add these option in the script, its easy to change to whatever you like but for this you have to edit the mission. Or or it just got stolen :)
http://forums.bistudio.com/showthread.php?76445-Simple-Vehicle-Respawn-Script
this is the most common script used i think?
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As a big fan of the Dutch Navy i would love to see the "Clase Galicia" hit the water in ArmA2, is that still in the plan?
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Good to hear that! Right now I'm working on implementing the Tirefix script and trying to get the fastrope addon to work without errors. Then hopefully I can add the firebucket to all choppers and add a lift script too.
Here is the plan for this year:
4-July-2014 expected release of DAFmod version 1.00 worldwide, Hope we can make this deadline!
What to expect to that date:
Lots of Navy (Ships, Crew, etc.)
New Army units (KCT, AMB, Army)
New Diemaco Pack and textures
missions: Warfare, Evo, Domination
Some Real Dutch missions (Subject like Pirates, Afghanistan, Irak < You name it, wll make it)
Dutch Voices 9 male and 1 Female voice (PM me if you like to help)
GUI: Menu, UI & music
During that the pack will go true lots of changes, upgrades and refining. More stuff can always be added or existing stuff can be upgraded if possible!
0.62 (01-02-2014)
-attempt: implement NEO_'s TireChange script
-added: backpack
-added: Scania R500 military firetruck
-added: MQ9 Predator UAV
-added: F16A/M Nato Tigermeat 2012 (J-196)
-added: 2 M270 MLRS
-updated: Skoda config (added hitengine)
-updated: firetruck emergencylights & sound + config (added HitRGlass + HitFuel)
-updated: A320 Hostage config (added CfgNonAIVehicles)
-updated: demography of Dutch units
-updated: auto throw of smokegranade of marine pilot fix
-updated: Leopard 2A6 desert & BIS + female pilot textures
-updated: submarine texture + added Dive horn
-removed: broadcast reloading addon (obsolete)
-removed: TGW weapon Zeroing & ANZINS Weapon mods (cause lag) -
Bummer, do you use the AMB units (air mobile brigade)? there are known to have a lot of bugs and will be replaced ASAP. Also check if it works better without these four addons: tgw_zeroing_anzins_x; tgw_zeroing_anzins; weapons; weapons_x presentBIG gamebreaking bug -
wasn't this already patched in an old BIS update ?Very sharp! your most probably right, ill remove it next patch, I just want the mod to be as good as it gets :)
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Stupid question: what have you got sofar? Looks great in theory, but this will prove to be a lot of work :) But if more people are interested this could be done. The biggest problem is for me is the information finding that you need to make stuff (time consuming), finding the right models / scripts etc. and at what quality texture detail will or can you deliver. But sooner or later I will join the ArmA3 Dutch representatives of mod making, so ill bookmark this topic &&might help out if needed (PM is avail.) :bounce3:
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The new v0.58 version is released!
notes:
-Fennek not avail. as of yet
-Fastrope not functional
-Don't use the Navy crew yet (except the pilot)
You can download the file from:
http://www.moddb.com/mods/dutcharmedforces/downloads/dutch-armed-forces-v058
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-Updated first posts (added changelog and lots of pictures)
-Changelog of upcomming patch:
0.56 (18-12-2013)
-added: Mod Installation Instructions
-added: pistol animation replacement & Broadcast Reloading Animation
-added: TGW weapon Zeroing & ANZINS Weapon mods
-added: Movement mod & Non-blinding sun mod
-added: Map Autobrightness & RMM_noMapTex mod
-added: Two Lights Beams for vehicles
-added: EasyFly_by_Celery (in pbo form)
-added: Walrus Class Submarine (Mando Missile included) & tender
-added: Chopper pilot for NH-90 & Cougar
-added: Fennek (WIP)
-added: Dutch diesel locomotive & gachopin train module
-added: Orange smokewinder
-added: lots of flags
-added: SIG Sauer P226 9mm pistol & Glock G17 SD
-added: launcher box, machinegun box, Panzerfaust3 boxes
-added: new (inko disposable) Panzerfaust3 (old: vil_Panzerfaust3 <new> doy_Pzf3_dm22)
-added: FN MAG 58 tripod's & FN MAG 58 +Optics (old: vil_fnmag <new> DAF_mag58_ELCAN)
-updated: all MAG's now have the same sound & Diemaco C9 has same sound
-updated: A2020 medics can now heal
-updated: F16 J-061 skin
-updated: NH-90 sound, added door script
-updated: NH-90, Cougar & AB-412 SAR & CH-47D can now use fastropes
-updated: CH-47D can use slingropes
-updated: replaced SAR Crew helmet (blue > green)
-updated: Fox (NBC) now have Hazmat units as crew
-updated: some obsolete files removed, name & config changes, new icons..
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Due to server hardware faillure i had to install arma3 server files on my client PC, but i cant connect. Is this related?
12:52:52 NetServer::SendMsg: cannot find channel #1595977230, users.card=0
12:52:52 NetServer: users.get failed when sending to 1595977230
12:52:52 Message not sent - error 0, message ID = ffffffff, to 1595977230 (-=XTRA=-Larsiano)
This is on connect true:
-browser (Inet)
-localhost
-127.0.0.1
tried the suggestion in the TS but the same problem persists?
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This is think the most beautiful mod I’ve ever seen! Keep up the good work, when can we expect a beta?
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This is looking good :) It seems you have a trowing amination for it aswell?
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There is a config missing from the BIS:WIKI:
BAF_Jackal2_ is listed twice with the same config name for both machinegun and grandelauncher version? This doesnt seem right to me and i need the missing classname!
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Hi how is it on the GAF front? I know now change is hard when it comes to making proper mods but it’s been a while sinds you last update. Hope we can still be friends, you have some greatly superb addons in your package :)
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Yes i know but this cant (always) be prevented, that’s why the mod is still in the beta phase. But to make it easier on the mission makers i added detailed information of the changes to the changelog, then all you have to do is replace the obsolete classnames with the new onces and check if they are not used in any script aswell and or simple change them in there two, i converted "all known DAF mission within 30min, that is less then 5min per mission :) anyways, i can help with that and even include you mission in the DAFmod-pack if you like? Ill try to make the transaction as easy as possible and prevent many classnames changes when possible.
The main tread is on the battlegroup-xtra.eu website, but here is also good!
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Is there a non-Steam workshop download link for vers.0.97? The workshop is way to much hassle for a dedi standalone server.
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- put http:// in front of the url
- dont exit the game with alt+f4 if you make profile /setting changes
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-make sure you video drivers, audio en chipset are up to date
-make sure the temps of the system are not to hign (50deg.C for CPU 85deg.C for GPU)
-recheck your files on steam
-use ccleaner of another cleaning program forr your PC
-delete your arma3 user profile & reset arma3 to default settings
-check error logs...
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try making a new profile in the game, (the first profile cant be altered) and then drop or alter the config file(s) in there...
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Did you try deleting your user config folder from the documents folder? maybe there is something wrong with it and deleting it will make the game create a new one on startup, fresh! also check you arma3.rpt in (the hidden folder) %user%\appdata\arma3\arma3.rpt
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A request for future updated mission files. Is it possible to add a version number to the mission file itself? Now all the files have the same name and that’s why the server has to be turned off completely to swap it with another version. If the file names are different this problem does not exist.
To change a mission name you have to do 3 things:
-save the mission with a new name -ie: occupation1.8 (first save as sp)
-copy all scripts (excl. mission.pbo) to the new folder in documents\arma2\mpmissions
-Change the name in the mission parameters as will be displayed in the server browser
Thanks for a great mission!
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im wondering the same thing, ive sent the autor a note to ask permission to add it to a chinook maybe? What have you been able to find out so far and how is the water disperced from the c130?
Clarion WIP thread
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
Great work only: My tits are bigger then hers and im not even a marine, it might be oke under an armour plate...but please do some weird science on them :) nice example: http://trekcore.com/gallery/thumbnails.php?album=10