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Everything posted by larsiano
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Arma 2 Addon request thread
larsiano replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
is it the model / caracteristics you want or just the different loadout. Im asking this cause i think Eggbeast's FRL_Air-mod is about to do just this only in multiple loadouts: http://forums.bistudio.com/showthread.php?181411-FRL_Air-mod-WIP&p=2767180#post2767180 -
Is that something like the guys (and girls) with the frozen nozes shooting at the winter olympics? :don 14: Edit: Ow,"Ski's"!....why didnt you say so.
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That look very cool cant wait to try them out!Now one should fear the littlebird more then ever! did you disable the crew / cargo function on the heavy weapon versions? For what i see on wiki this baby can cary about 1500KG's of total load making it harder to cary massive loadouts + crew? Thanks for the update!
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omg you just made me piss my pants :) I wonder if the SU-34 armament can beat this fairchild
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Arma2 dedicated server howto
larsiano replied to warlock2511's topic in ARMA 2 & OA - Servers & Administration
Try running Steam as administrator could help. Or else try this: Are you sure the steam query port is forwarded in the router? You can also manually change the scanning and join port in the server config: i have it like this: steamport=2300; steamqueryport=2301; org: steamport =8766; //default 8766, needs to be unique if multiple serves on same box steamqueryport =27016; //default 27016, needs to be unique if multiple servers on same box -
Dear DAFmod fans i would like to inform you about the upgraded F-35 Lightning II & AH-64 Apache models made by Eggbeast & John Spartan that will be implemented into the DAFmod shortly. The upgraded Apache will have the ability to replace all weapons on all weapon pilons on the helicopter including the onces on the side. This has been made possible by BIS releasing the models to the public and John Spartan, Von Knudenberg & Eggbeast who together have upgraded a bunch of vehicles to a higher standard making them more functional (with multi loadouts) and fun to use all together. some of the loadouts examples: For the new F-35 the changes are way more drastic. This plane originally only had two bomb bays that held laser guided bombs that were not always usefull during a battle were no laser marker was at hand. But now John & Eggbest have added two fully modular pilons to the F-35 wings making it able to carry a full loadout in all kinds of configurations. F-35/A non VTOL version with new wing pylons CAP version with meteor and AIM132 (will be Iris-T eventually) with GBU-39 Small Diameter Bombs AGM88 and AGM154 long range SEAD JDAMs (bomb rack is WIP) Brimstones Mk77 FAE (napalm basically) @TheFloatingCheese: I have added the celleries "Easy Fly script" at some point to give the aircrafts a bit more speed and a bit less extreme slowdowns in corners making them more like real planes. Some of the handeling on the other hand has deteriorated quite a bit i see. my plan was to have a look at this script more closely and try to get the best of both worlds. So stay tuned for that. If you would like to play without this script you would have to remove the daf_smokewinder.pbo but then ofcource the smokewinder itself is also missing :) I'll see what i can do! @SS9: I'm not fermilliar with Silvie and i didnt know that the firetrucks cause more lag then other vehicles. I will try to give all of these a similar sound and set of scripts sooner or later. But if there is any module i could alter to change the frequenty of spawning i will, i just need to know were too look?
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that rocketpod looks so massive under that little KA52 :)
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Awesome,! Thats all i have to say, this will bring so much more to this stunt flyer and for all the other aircraft as well for that matter.
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New BattlEye features for server admins
larsiano replied to $able's topic in ARMA 2 & OA - Servers & Administration
To solve it simply change the path to: ArmA2OA_BE.exe as shown above! << what i wrote here actually doesnt work, with normal OA.exe each time the app willl restart itself and with the oa_be.exe it wont launch at all?... could it be that the guy who made this oa_be.exe forgot to add the possibility to add parameters making an altered shortcut target not function anymore. any fix for the monstrosity called steam would be nice to the fans who have supported you over the year prior to acctually releasing it it to others to suffer just the same fate (unles you forgot to test this at all?). similar problem: http://forums.bistudio.com/showthread.php?179843-ArmA-2-OA-launching-without-BattlEye-issue This bug has still not been adressed, examined or delth with at all. BE once again fails to provide a stable bugfree working security layer for arma. the executables you & BIS have made are broken. please check on your own system first as i dont like teamviewer or unnessesairy connections to my work station too much. so again armaoa.exe < does work but then BE is disabled? arma2oa_be.exe < does not allow anything like "-nosplash -mod=@" as startup parameters > result = no start!!!!!! if you disable BE nothing is wrong and all works fine......................... The lack of support is dreadfull -
http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-08-08_02-38-53-03.png (941 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-08-08_02-43-52-50.png (2694 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-08-08_02-53-33-39.png (2269 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-08-08_02-58-46-72.png (2302 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-08-08_02-12-30-81.png (1609 kB) Just some pics i took while messing around with the sharpness, 8xAA and 150% render 0.910 (01-09-2014) -added: mission [sP/MP] EVO by eggbeast -added: stinger, TOW & searchlight backpack -updated: M113, M252, TOW & Stinger ammo refined -updated: KMAR Diemaco unit now has diemaco -updated: Minimi recoil & Lynx sound fix
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Thanks for all the replies folks, hope not all was broken and you have had some fun testing, trying and using the module. If you have more requests or bugs to report be my guest! More upgrades and missions to be expected for next release so stay tuned for that! I'm also still looking for some extra missions to add so any suggestions on this will be appreciated! @Sickboy: Thanks for the support once again @Foxhound: Many thanks! @SS9: - It's the plan to add new enhanced models to the game that have no hard mounted rockets (like BIS does) and pylons under the wings etc., so this will be upgrades very soon! Ill also have a look at the flight character but it is the plan to only use conventional landing and take-off for the heavy bomber versions, maybe ill add two different versions. - The new units can be refined at a later time if i have more time and especially more information (hard to come by). - I'll look into the mission(s) this month & also add some new (tropical) flavors along the way @Bars91: - Elcan scope weapon does not support CQB function, this will be looked at - C7 weapons will be checked out or replaces if possible - FN MAG static will be checked - F16 sound will be checked - KMAR SF Operator (Diemaco) has only Glock and smokes: FIXED - Minime recoil: FIXED (for vil_minime) - Lynx sound: FIXED @Eggbeast: Thank for explaining and special thanks for all the help making this into an unforgettable experience! .
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How to use Combined Operation with Steam and PlayWithSix?
larsiano replied to Aebian's topic in ARMA 2 & OA - TROUBLESHOOTING
I'm having some problems here too. Both games are installed and run at least once. I’m the only user on the system (admin). However CO is not detected at all. Arma2 & OA are both in the PWS list separately but CO reports "Game not found". what to do next? Also I don’t really understand this step -
http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-17_02-01-00-39.png (2776 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-18_05-23-05-63.png (3286 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-18_20-26-36-53.png (3758 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-19_03-08-07-24.png (3270 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-19_13-00-48-83.png (3465 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-20_04-45-15-92.png (3833 kB) 0.9001 eggbeasts revision (21-07-2014) -added: mission CombatAirAssault Celle day 1 & 2 -added: 57 NLMARSOF & 27 AMB units + AMB vehicleclass -added: Rescue Raft (8 man) -added: Eggbeast's weapons module: -updated: vehicle weapons, tracers, damagehandeling & sounds -updated: zeroing added to MG and tank turrets -updated: added GPS, NV, TV to tanks, paladin & aircraft -updated: added wheelbrake & afterburner to aircraft -updated: different ammo typs per vehicle and caliber -updated: vehicle loadouts and gear -updated: Lynx errors fixes by eggbeast -updated: Lynx & NH-90 bumpmap -updated: most 'Updating base class' errors -updated: SUV, M113 & MLRS plates & rover ambu patch -updated: Amphibious assault & IB color -updated: RHIB's, SOC-R & paladin textures -updated: desert & female soldiers textures -updated: F35 SMDI, specularpower reduced -updated: F35 glas color + icon -updated: lots of vehicle & unit icons -updated: some editor unit groups -updated: missing SAR pilot icon -updated: A320 liferaft changed + P3C, C130 life raft added -removed: Air Manoeuvre Brigade (Test unit) daf_amb_1 -removed: vin_xx AMB units (see xml for details)
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PWS file problem you should post here: https://getsatisfaction.com/withsix/topics/mod_update_or_addition_requests_pt2
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RCon server administration coming to ArmA 2!
larsiano replied to $able's topic in ARMA 2 & OA - Servers & Administration
ArmA 2 OA launching without BattlEye issue is still a big problem. -When I used the old arma2oa.exe i got this error that would restart the game automatically every time it was already running: To solve it simply change the path to: ArmA2OA_BE.exe as shown above! << what i wrote here actually doesnt work, with normal OA.exe each time the app willl restart itself and with the oa_be.exe it wont launch at all?... could it be that the guy who made this oa_be.exe forgot to add the possibility to add parameters making an altered shortcut target not function anymore. any fix for the monstrosity called steam would be nice to the fans who have supported you over the year prior to acctually releasing it it to others to suffer just the same fate (unles you forgot to test this at all?). similar problem: http://forums.bistudio.com/showthread.php?179843-ArmA-2-OA-launching-without-BattlEye-issue Edit: ow, i dont even get an answer to a topic from 11-20-2012, 01:40 PM, great support & appreciation for all the help i gave you over the years $able...... -
EB_Armour: integrated real armour weapons and ammo
larsiano replied to eggbeast's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
that looks massive! That thing can take on a hole army.. Cant wait to see whats next ;) -
http://www.armaholic.com/datas/users/arma2oa_2014-07-13_06-51-54-02_13488.png (634 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-13_06-54-03-38.png (1912 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-13_15-09-00-74.png (3244 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-13_15-08-07-20.png (2624 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-14_21-29-37-00.png (661 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-14_21-32-27-17.png (1781 kB) http://media.moddb.com/images/mods/1/22/21672/ArmA2OA_2014-07-14_21-58-37-87.png (1984 kB) 0.9001 eggbeasts revision (21-07-2014) -added: mission [sP/MP] EVO by eggbeast -added: mission CombatAirAssault Celle day 1 & 2 -added: 18 MARSOF units -added: Eggbeast's weapons module: -updated: all vehicle weapons, tracers and damagehandeling & sounds -updated: zeroing added to MG and tank turrets -updated: added GPS, NV, TV to tanks, paladin & aircraft -updated: added wheelbrake & afterburner to aircraft -updated: different ammo typs per vehicle and caliber -updated: vehicle loadouts and gear -updated: Lynx errors fixes by eggbeast -updated: Lynx & NH-90 bumpmap -updated: 'Updating base class' config -updated: SUV, M113 & MLRS plates & rover ambu patch -updated: RHIB's, SOC-R & paladin textures -updated: desert & female soldiers textures -updated: F35 SMDI texture & icon -updated: missing SAR pilot icon -updated: vehicle & unit icons, editor groups
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http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-07-06_01-37-04-57.png (2084 kB) http://media.moddb.com/images/mods/1/22/21672/DAF9001_FRISCMARSOC.png (916 kB) 0.9001 eggbeasts revision (21-07-2014) -added: mission [sP/MP] EVO by eggbeast -added: mission CombatAirAssault Celle day 1 & 2 -added: MARSOC units -added: Eggbeast's weapons module: -updated: all vehicle weapons, tracers and damagehandeling & sounds -updated: zeroing added to MG and tank turrets -updated: added GPS, NV, TV to tanks, paladin & aircraft -updated: added wheelbrake & afterburner to aircraft -updated: different ammo typs per vehicle and caliber -updated: vehicle loadouts and gear -updated: Lynx errors fixes by eggbeast -updated: Lynx textures & bumpmap -updated: 'Updating base class' config -updated: SUV, M113 & MLRS plates & rover ambu patch -updated: RHIB's, SOC-R & paladin textures -updated: desert & female soldiers textures -updated: F35 SMDI texture & icon -updated: missing SAR pilot icon -updated: vehicle & unit icons, editor groups
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what mission(s) was that again? ill try to get it sorted! http://media.moddb.com/images/mods/1/22/21672/DAF09001_fem_soldiers.png (3439 kB) http://www.armaholic.com/datas/users/arma2oa_2014-07-03_23-37-41-21_13488.jpg (529 kB)
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darn, i was about to check if they can all go back in a missions.pbo but i guess not until i am able to solve this. ive been spending a lot of time this month on the mod configuration and need to do a check on all the missions to see what works and what not.
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Thanks for that clarification :) KMAR V4 screen http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-07-01_04-09-48-68.png M109 paladin color upgrade: http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-07-01_23-09-25-06.png 0.9001 eggbeasts revision (21-07-2014) -added: mission [sP/MP] EVO by eggbeast -added: mission CombatAirAssault Celle day 1 & 2 -added: Eggbeast's weapons module: -updated: all vehicle weapons, tracers and damagehandeling & sounds -updated: zeroing added to MG and tank turrets. -updated: added GPS, NV, TV to tanks, paladin & aircraft -updated: added wheelbrake & afterburner to aircraft -updated: different ammo typs per vehicle and caliber, -updated: vehicle loadouts and gear -updated: Lynx errors, many small & big fixes by eggbeast -updated: rover ambu reversed patch -updated: paladin color -updated: F35 SMDI_texture & icon -updated: missing SAR pilot icon -updated: vehicle & unit icons
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maybe you should just wait your turn or post your problem here....and not both. gl with your problem!
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EB_Armour: integrated real armour weapons and ammo
larsiano replied to eggbeast's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Great camouflage and now with the weapons an armament to go with it, Great work! -
EB_Armour: integrated real armour weapons and ammo
larsiano replied to eggbeast's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I agree totaly wicket guns, extreme muzzleflash too. also the burst mode makes it as leathal as a MBT -
0.9001 the eggbeast revision (xx-07-2014) -added: mission [sP/MP] EVO by eggbeast -added: mission CombatAirAssault Celle day 1 & 2 -added: Eggbeast's weapons module -updated: all vehicle weapons, tracers and damagehandeling & sounds -updated: all turets now have range finding, -updated: different ammo typs per vehicle and caliber, -updated: vehicle loadouts and gear -updated: Lynx errors, many small & big fixes by eggbeast -updated: rover ambu reversed patch -updated: missing SAR pilot icon http://media.moddb.com/images/mods/1/22/21672/A2_logo_airforce1.png (435 kB) http://media.moddb.com/images/mods/1/22/21672/arma2oa_2014-06-27_16-20-34-66.png (786 kB)