TAW_T-Bone
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Everything posted by TAW_T-Bone
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Capture The Base - PvP Class Based mission - Alpha/Beta releases
TAW_T-Bone replied to whisper's topic in ARMA 2 & OA - USER MISSIONS
I would like to help you finding a good location for the next CTB mission. As it still looks the smaller CTB berezino is much more popular then the bigger Windy Moutain. Maybe for the next some urban fighting and forest in one mission. -
Capture The Base - PvP Class Based mission - Alpha/Beta releases
TAW_T-Bone replied to whisper's topic in ARMA 2 & OA - USER MISSIONS
Everybody is welcome to join our training session its open for public. Would be even better to get on our teamspeak server as well for an even better gameplay. Teamspeak address: tawts.com:8767 password: patton gameserver [TAW.net] CTB test -
co16 =RTY= Rogue Nation v1.3
TAW_T-Bone replied to shark-attack's topic in ARMA 2 & OA - USER MISSIONS
Hi Shark Attack, Yesterday we run the mission without the FAV's. Davel63 and Narc were there as well, we had very very big problem getting the MIA's into the chopper or even to listen to us. I don't know if this is a bug or arma2 it self. The rest was very cool - and we will be running it soon again in our training. -
Make sure your mission isn't confused with this mission. Behind Enemy Lines co 06
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Thanks Bon, Well both are good missions :bounce3: - Hunt for Waldo 2 is a bit big for the group right now you at least need about 12 players working well together. But i have the beta.2 version also loaded on the server. And once we grow bigger we will have a go on it for sure, so people join up:D
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Ahh great, We had the lifting problem as well, we play Hunt for waldo from the beginning and last night at our public open training we finished it for the first time with in the training time, usually we have to cut off the mission at the end of the training but this time we play on for 30 mins and found waldo in the city. It took us totally 2,5 hours to finish it "Hunt for Waldo" is our favorite coop mission thanks mate. We did had a bug last night: some players had different times so for me it was dark at 0600 and somebody else it was 0800 light. when they rejoined it was dark form them as well i don't know why, if you like i could sent you the RPT file. Another thing, in the hotfix you say: "hotfix: lifting vehicles with the blackhawk not possible for jip players" What are jip players?
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I think you can say that i just saw kju with CB tags on.
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PROPER projects - game tweaks of all sorts
TAW_T-Bone replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Whoow kju good job. But this is so big i have no clue what to do with this all. Can you explain it a little? I don't know where to start reading.:butbut: -
Don't you guys have a filter on - click on default and all should work normally. I have never seen 10 or 12 servers only - always over 3 pages and thats about 150 server or so.
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[1.04] Waiting for host server problem
TAW_T-Bone replied to TAW_T-Bone's topic in ARMA 2 & OA - MULTIPLAYER
For some reason the problem has solve it self. Might had something to do with the config file - but i am not sure what. -
After i updated our server to 1.04 the server won't continue starting. It keeps saying "Waiting for host" this goes for all people that join the server. The only way i can continue is to login as admin and force to start a mission (#missions) then i and everybody else continues. How can i fix this for the server?
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I am up to give a hand as well Guys. Was hoping for Clanbase to setup a ladder cause the only one now was ESL. But i favor Clanbase more.
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Howto trigger set off for 2 units?
TAW_T-Bone replied to TAW_T-Bone's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It is working perfectly the way Whisper said. Cheers mate -
Howto trigger set off for 2 units?
TAW_T-Bone posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am looking and reading and can't find it. i want a trigger to go off when 2 vehicles went through the trigger. And then as action come up with a text to show to all clients that those 2 vehicles are coming. vehicles are run by players no AI's. -
Howto trigger set off for 2 units?
TAW_T-Bone replied to TAW_T-Bone's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
should i leave "this" in the condition cause when i hover over the trigger in the editor it has a ? infront of the line. I got in condition: {typeOf _x in [tank1, tank2]} count thisList > 0; I got as action: hint "tanks are moving in" When i drive both tanks through it doesn't say anything. -
We (TAW) feel that we out grow the clan status - We mostly use gaming community and within the gaming community we have an Arma2 team. Does matter what you call it i myself use clan all the time just to make sure everybody understand the "The Art of Warfare" is.
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Ok cool - didn't knew that. This looks like its for Armed Assault does it also suit Arma2? I would like to have a chat with some server admins cause i feel there is more here then i know of - maybe we can get some sort of server admin group to talk about setting up servers how to use everything and all different features.
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Is it possible to add more maps/folders to the MP Missions. You now have as default utes and chernau. Can i create folders with Coop - T&T - S&D so you can place a lot of mission online and keep it organized?
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Is it called the PROPER addon or is there an addon that will be released soon. And do you know anything about use folder in the MPmissions folder?
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Well its not that simple cause you won't see the folders on the server - only the mission in the root MPmissions folder are. I do have another question can i remove the startard missions from the server? Like 01 Deathmatch; 02 Warfare and so on.
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Devastation: mission pack. Team vs Team.
TAW_T-Bone replied to dr_eyeball's topic in ARMA 2 & OA - USER MISSIONS
Ahhh ok we will test this out the 3 player in a zone to take the zone.This is very good - i do feel this with you devastation is based on teamwork so to be able to cape a flag with only 1 or 2 player isn't teamwork and realistic, you might want to think about that it should be 3 player with atleast the Fireteamleader or squadleader present to be able to cape the flag. Our gaming community is running the devastation maps only with 2 coop maps on it, i really like this concept and we will continue playing this further. cheers, -
Devastation: mission pack. Team vs Team.
TAW_T-Bone replied to dr_eyeball's topic in ARMA 2 & OA - USER MISSIONS
First thanks for those missions great job - they look at lot like PR for BF2. But we do have a problem - we can't seem to be able to take a flag. So how does that work? i walk in flag radius and then? -
Arma 2 Civy Car Pack
TAW_T-Bone replied to nzdfcrash's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Can we download this Addon somewhere? -
very good read - we are really looking into the TvT and PvP game mode. What i am still looking for is missions. I know on armaholic you can find them but for some reason i find that limited to only what armaholic website likes. Does these forums have a place where all missions per different mode are writing out? I couldn't find them - still hope i missed it somewhere.
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Think you should give a little more information about your Specs - OS - Other programs running at the same time services. You probably did this already looked up Arma in you firewall and forwarded it. But if you can see the server it is forwarded already. Or close all programs running on the background specially scanners. us an Arma Launcher to directly join a server without going through the server list. Just some ideas - i just hope you get it fixed.