Jump to content

Sergeant Poop

Member
  • Content Count

    8
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About Sergeant Poop

  • Rank
    Private
  1. .....Or do I need to wait till Direct2Drive has the patch on their page, cuz' they always take a while. :(
  2. Yeah, you should be good to go. You've got a better system than I do and I'm running it. I had to oc' my gpu and turn most of the settings to low but I'm still running it at a full 1680x1050 and getting between 20-30 fps avg. I'm running it on: Intel Core 2 Duo E6550 2 Gb DDR2 Nvidia GeForce 9500 GT 512ram
  3. Sergeant Poop

    What's your favorite SNIPER/MARKSMAN rifle, and why?

    That's just another thing illustrating how kickasstically realistic this game is. I can't think of another army game where you can tell so much from the sound of the shots (except, maybe, Project Reality).
  4. Walker, Many thanks, bro. I read the manual that came with my downloaded version, but it seemed very abbreviated and left me with almost more questions than answers. I've picked up quite a bit from loitering around on these forums and I've managed to find some patient people in-game that have been helpful. I'll check out those other links, as well, but I remember seeing on another post that the Dyslexic's guide thingy was more strategy and battle theory oriented than actually explanatory. I'd like to see some type of map of the commands and squad funtions and stuff. Do you know of such a thing? ---------- Post added at 06:25 PM ---------- Previous post was at 06:23 PM ---------- So are all versions of multiplayer user created or is there at least one official multiplayer mode? If so, is there at least a tutorial/manual for that?
  5. Let's see......these are not the technical names, obviously, but there's the.... .50 cal 9.? mm hunting-type rifle M24 M4sumthin-er-other DMR SVD and then the one that looks kinda like an M16 but with a shorter mag and a really long scope. I think that's all of them.
  6. Great game! Beautiful graphics and huge number of gameplay possibilities. However, the gameplay would be a lot better if there weren't countless noobs running around on every server with NO F**KING CLUE WHAT THEY'RE DOING!!! Don't get me wrong. I AM one of said noobs. This is my gripe. We have no official source of information on how to play the game. How friggin' ridiculous is that?! I don't understand how anyone can go through all this trouble to make such an in-depth game and then not provide a detailed manual. I've been playing for around a week and I still get the feeling that I really don't know what the hell I'm doing. I don't know what most of the symbols on the map mean and it took me two days to figure out how to change my chat channel so I could actually communicate with people. It all just seems very strange to leave people with so little information about what amounts to one of the most staggering games, in terms of shear size and open-ended gameplay. Certainly, this is a poor business decision. I have experience with most of the mainstream games. I've played every game in the medal of honor, call of duty, and battlefield series'. I understand, this game is on a different level. It's not the kind of game that one can just dive into and kick @$$ at. There's a learning curve. I played Project Reality mod for battlefield 2 quite a bit, and the game play couldn't be beat, until I found ArmA 2. But at least Project Reality had a manual and it was easy to find tutorials. It seems, though, that everyone who plays ArmA 2 well must've been born knowing how to do it.
  7. Does anyone know, precisely, what different things the "post-processing effects" includes. I can tell it has an effect on bloom, it seems, and I'm wondering if it effects the quality or detail of the explosion effects. I'm watching vids on youtube of people running with all their setting maxed out and the explosions seem far more dynamic and just generally bad@$$ than what I'm getting in-game. Also, what does the "video memory" setting effect? I have a nVidia 9500 GT w/512 ram, and I'm guessing that's normal..or maybe..high. Does my video memory setting need to be the same as my texture setting, as the two seem to be linked? I have my settings on 1680x1050 (3d-rendering, too) textures: low video memory: normal anisotrophic filtering: very high aa: disabled (can't enable for some reason) terrain detail: normal object detail: normal shadow detail: high post-processing: high I'm running an Intel Core 2 Duo 2.33ghz, 2gb ram, nVidia 9500GT w/512ram (overclocked to 700/1375/950mhz using rivatuner). My system is nothing special at all, but does anyone have any suggestions that may help me optimize my frame-rate while maintaining the best visual experience? Thanks, Sergeant Poop
  8. Sergeant Poop

    Benchmarking tool

    Could you clarifly, please. I did exactly what you said you did and it didn't work for me, either. What, exactly, about "... -mods=@mods" cleared it up for you? Thanks.:confused: Nevermind. I figured it out. Lol. *sings to self "one of these things is not like the others".....*
×