

Li0n
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Everything posted by Li0n
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Looking for CWR2 sessions, better coop for east side but interested in others too. It is a great mod, but there is so little activity with it online. Please tell me if you know where sessions are held, maybe even closed ones?
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You take your hats off to people that, as engine owners, forbidded modding in IF?) Didn`t you read explanation about modding posted long time ago on ironfront forums?) http://forum.iron-front.com/showthread.php?358-Iron-Front-Liberation-1944-Modding-possibilities-Announcement Modded was disabled in IF by contract from BIS side. And if BIS would want to allow it - they could freely do it for fans (even without changing the agreement), but it seems they decided not to do it.
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Unofficial Ironfront Fan Forum
Li0n replied to tay-uk's topic in IRON FRONT: LIBERATION 1944 - GENERAL
They? You know that the engine owners allow or disallow modding? You know, those who don't abandon thier fans in style like others do. -
Deep Silver announces“D-Day� DLC for Iron Front– Liberation 1944
Li0n replied to jibemorel's topic in IRON FRONT: LIBERATION 1944 - GENERAL
Dean Hall and other DayZ developers are working on BIS. Dean worked on them even before he created DayZ mod. -
Deep Silver announces“D-Day� DLC for Iron Front– Liberation 1944
Li0n replied to jibemorel's topic in IRON FRONT: LIBERATION 1944 - GENERAL
They ARE BIS. BIS don`t need to grant access to the engine to BIS :) They already have it. In fact, DayZ has indirect access to engine while even being a mod. Just look how many significant changes was done in several months that haven`t been done in past 2-3 years. -
I mean - it is nothing surprising here - new patch always means newer version of the engine.
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In case you don`t know - there can`t be a patch without newer engine version. It just will not set up.
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Computer Specs
Li0n replied to snake22brawl's topic in IRON FRONT: LIBERATION 1944 - TROUBLESHOOTING
Builds can`t be measured in money, one could buy just useless things for 1000$. I recomend you to buy Top i5 ( maybe even K - version ) 1600 MHZ CL8 RAM ( maybe even with overclocking possibilities, if more than 1 module , then in bundle ), SSD ( for the game ofcourse ) I have 3570K, Vertex 4, 560Ti, Corsair 1.6 GHz CL8 and it works pretty smooth. -
As far as I know, new recoil system was in OA from the very beginning. But honestly, if you haven`t installed 1.60 - you playing another game. p,s, Recoil can be changed via http://community.bistudio.com/wiki/setUnitRecoilCoefficient And yes, IF has the same features, as OA 1.62 including recoil. The difference is that in IF recoil depend on level of complexity.
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Didn`t you heard about such thing - "publisher"? In short words - they are the ones who give money to Awar. http://en.wikipedia.org/wiki/Video_game_publisher
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Nice one :) But according to tree density it is not a Syberia, it is a town park more like :)
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Operation "Diamond Pickaxe" After a huge break I started to work on Ghost Recon style missions again - and here is it. A simple mission inspired by Original GR. You have 8 soldiers in 3 squads under you high command. Your mission is to eliminate bandit leader. Move carefully, the AI is hard. But if you will be cautious - you will survive. Download: http://letitbit.net/download/87608.8d645533d978c5593267a252025a/op_pickaxe.7z.html Armaholic mirror: - Operation "Diamond Pickaxe" (@) Waiting for your responses :)
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columdrum ,
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NVIDIA video card(s) owners read here!
Li0n replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
Strange, I have GTX560Ti, and I have no option to disable PhysX. Available options are "AutoDetect", "CPU","GPU". -
Terrain 6, 40km with 3.8 million objects
Li0n replied to Snake Man's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Chernarus uses 8 m cell size. Maximum grid size is 8192. Performance good due to test machine specs. -
Terrain 6, 40km with 3.8 million objects
Li0n replied to Snake Man's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I don`t understand what does mean "techology" here? Are you rewritten BIS engine with another method of rendering terrain? Or you demonstrating us BIS technology, but that is kinda weird, because you are not dev and all of us already experienced all published arma techs. Technology of what? -
Cooperative gamemode
Li0n replied to mycatsaid's topic in IRON FRONT: LIBERATION 1944 - USER MISSIONS
ArmA2.RU was always holding C&H missions, made by thier own. Double check before accusing someone. -
As devs wrote on a forums - both exe are written by BIS, because devs have no direct access to the source code. So "crappy IFL exe" is written by BIS too. BIS just do everything they can to throw people away from IFL - suddenly appears some bugs that was never been in arma2oa exe or those, that have been corrected before in a2, mods restricted - you can continue.
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You think they are pleased to read your whining across all forums?) All constructive critics ir read aalready, I`m sure. http://forums.bistudio.com/showthread.php?137160-Why-was-Iron-Front-removed-from-BI-Store&p=2188106&viewfull=1#post2188106 2 thread lower, man. Are you reading anything? If you fell that buying it was a mistake - then deman refund from Steam or wherever you got it. Your whine is a bit annoying.
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Worth buying it? Wanna play only Multiplayer
Li0n replied to krazikilla's topic in IRON FRONT: LIBERATION 1944 - MULTIPLAYER
Way better than No Anti-cheat + Canadians, belive me. -
Worth buying it? Wanna play only Multiplayer
Li0n replied to krazikilla's topic in IRON FRONT: LIBERATION 1944 - MULTIPLAYER
Nuff said. Obviously 103 < 20, ofcourse. (Screenshot taken in post time). -
I see up to 70 players on arma2.ru and up to 25 on FH public every evening GMT+4. If you you have 95 fingers on both hands - well that is sad, you sould attend hospital. I think they really should have been call you, when they were signing a contract, for your stamp of approval. Thier bad. And by the way, the expression "this game has so much potential" is so widely used that it can be replaced with TGHSMP.It will shorter your writings.
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Why maybe? It is, actually.
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Red Hammer Studios: Armed Forces of the Russian Federation - WIP
Li0n replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
how with modularity you will never run out of ammo? -
Training Mission problem in Russian campaign.
Li0n replied to MattArgo's topic in IRON FRONT: LIBERATION 1944 - GENERAL
http://www.youtube.com/watch?v=YY39ApDoRYc - video manual