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Posts posted by bullet purveyor
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Congrats on the release! fantastic work.
Something wrong with the russian artillery(2S3M), when shells impact I get a CTD.
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Okay I finally figured out what causes the problem for me.
This mission by Dixon: "]http://steamcommunity.com/sharedfiles/filedetails/?id=272240034&searchtext=training+redux [^] :mad:
As soon as i unsubscribe from that, the lag disappears. Something weired added into that one, I haven't unpbo to see whats inside, can't find the mission in the convoluted steam folder system.
Does anyone know where all the subscribed steam stuff is stored?
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I also downloaded through pw6, seems the launcher is missing? Can you provide a download link for the files not included?
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Congrats on the release. Awesome plane!
A request:Could you make the shift click map arrow appear on the MFD map as a marker?
@olives95 I just dropped GBU38 with GPS targeting, it works but there is sometimes a bug where you can't lock onto the gps marker. just press clear gps a couple of times and remark the target and it works again.
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the newest update to MCC added different weather conditions like sandstorms and snowstorms.
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The taru bench pod can be boarded and then carried as a sling load. Really cool way to extract and inject people into tight compounds and low tree canopies.However, I wonder what the purpose of these pods in general is, if they can't be affixed to the taru properly and instead only sling loaded. Aside from that, really cool new toys here!
I'm sure that function is in the full DLC, right? If not, making all those pods an that type of a helicopter is very strange.
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Great work, more naval assets are welcome.
Tried making a ship convoy, works even worse than with land vehicles :p
Iowa somersaulted onto the deck of the Nimitz
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Exactly how I felt it. The completely rubbish save system ruins the experience. It brakes absolutely all immersion. I have never understood why console games can't have a proper F5 save F6 load system?
I lowered the difficulty to easy after a while, just to get through to the end without endless repeat plays of the same areas.
Don't trust the comment in the game menu that the hard mode is the "recommended way to play" the game. It's the most frustrating way to play the game.
A real shame to think just by adding a simple quick/save load this game could have been one of the best out there.
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BIS have made up all kind of reps. Spot- and sitrep are two different things.
You'll find all reps here with explanations http://dev.arma3.com/
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I sent you a PM with the errors spamming the rpt. If you want the full rpt log let me now.
Hello, we were trying to reproduce the problem but with no luck so far. Would you mind sharing some more details? You can either create a ticket on our feedback tracker or PM more details. Thank you very much.At least in this case http://forums.bistudio.com/showthread.php?184414-Map-loading-screen-interupting-game-play-every-10-seconds-(-) the culprit was apparently a faulty mod.Seems like the same bug, but I don't use TFAR mod and have tested with and without my usual mod sets. Official missions and user missions.
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Strange, I don't run TFAR but still have the same bug. It happens both with and without mods.
Could you share a little more details on how you fixed it? (what files did you remove) Did it happened all the time or only when you hosted a MP game?
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Is this bug even acknowledged by the Devs? It's now transferred to the stable branch after plaguing the dev branch for a couple of months.
Flashing loading screen every ten seconds when you host a MP game locally.
Quote Originally Posted by MikeTimDoes anyone else get random loading screens in dev branch mp
Quote Originally Posted by 2nd RangerYes, my friend who hosts has been getting this for ages. It went away a couple of weeks ago, but now it's back. He reverted to stable and then back to Dev to see if that made a difference, now the loading screen doesn't appear but we both get the same lag spikes every few seconds. He also gets some kind of error to do with campaign files.
Quote Originally Posted by BigpickleYeah been getting that for a while on Dev, i wouldn't worry though.
Quote Originally Posted by 2nd RangerWhy not? This has been happening for over a month. Maybe the MP update will fix it, maybe it won't.
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This have been a problem on the dev branch for a long time now. Can't believe they didn't fix it before stable release.
It's only when you host a MP game, right?
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This is a common problem in many feature heavy MP missions. Nothing you can do about it except play some other game modes.
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Your 'make arma not work link' goes to dropbox. Thanks for the update, great mod.
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In arma 2 you could unlock all campaign missons with 'shift + minus' and type 'campaign'.
If that still work you could just unlock all, and continue from the chapter you where at.
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Yep, dem greedy Bohemia-bastards, granting everyone access to everything! :protest:+1
BIS should stop this communistic give shit away for free bullshit. If you don't pay you don't play. *Read in the voice of Patton*
Then the whiners can sit and mope in this thread, while the rest of us have fun sling loading ammo crates and shooting from vehicles.
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This update has made feints 'Head Range Plus: Improved TrackIR Movement' mod not work anymore, I hope you can look into that, hate to fly with limited movement in the cockpit. [url=http://forums.bistudio.com/showthread.php?168314-Head-Range-Plus-Improved-TrackIR-Movement]http://forums.bistudio.com/showthread.php?168314-Head-Range-Plus-Improved-TrackIR-Movement[/url
Another small issue, Is it possible to make the helmet HUD keep the same size regardless of fov level?
As it is now the bottom part get below view when you zoom in.
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it's the buldozer keys if I remember correctly.
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Nice, now we only need BIS to implement realistic mud simulation like in spintire :)
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I am extremely disappointed. I expected something in line with the future vertical lift program (http://en.wikipedia.org/wiki/Future_Vertical_Lift) which will be in effect by 2035. Instead I get a cold war era platform with a facelift.BI started with a great "future war" concept that projected warfare into the next-gen battlefield. Their nerve has failed them and they ended up fielding a things that are pretty much a facelift of obsolescent systems.
Shame on you, BI.
"...although Boeing expects 2060. (CH47)" From the same wiki you linked to. So with standard military delays that project is probably to far in the future :)
I'm more surprised they didn't include the CH53K, the new heavy lift work horse for USMC, which should enter full service sometime in the 2020s.
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I pointed out that exact same shaking was added in all tracked vehicles last week. Very annoying.
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This shotgun is a lot of fun, having a blast with small CQB skirmish fights in the editor.
Just a tiny cosmetic error, but the magazine selector switch is reversed. When pointing to the left it should cut of the left tube and visa versa. Sorry for nitpicking ;)
Also, are you planning on adding the alternating firing mode?
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Select left or right tube with F, then choose ammo type to load in selected tube with scroll wheel.
[WIP] The Isles Of Scilly - Geo-specific UK Terrain
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
Looks really good Nick, very nice to see some new buildings. Looking forward to test it out.