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bullet purveyor

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Posts posted by bullet purveyor


  1. Okay I finally figured out what causes the problem for me.

    This mission by Dixon: "]http://steamcommunity.com/sharedfiles/filedetails/?id=272240034&searchtext=training+redux [^] :mad:

    As soon as i unsubscribe from that, the lag disappears. Something weired added into that one, I haven't unpbo to see whats inside, can't find the mission in the convoluted steam folder system.

    Does anyone know where all the subscribed steam stuff is stored?


  2. Congrats on the release. Awesome plane!

    A request:Could you make the shift click map arrow appear on the MFD map as a marker?

    @olives95 I just dropped GBU38 with GPS targeting, it works but there is sometimes a bug where you can't lock onto the gps marker. just press clear gps a couple of times and remark the target and it works again.


  3. The taru bench pod can be boarded and then carried as a sling load. Really cool way to extract and inject people into tight compounds and low tree canopies.

    However, I wonder what the purpose of these pods in general is, if they can't be affixed to the taru properly and instead only sling loaded. Aside from that, really cool new toys here!

    I'm sure that function is in the full DLC, right? If not, making all those pods an that type of a helicopter is very strange.


  4. Exactly how I felt it. The completely rubbish save system ruins the experience. It brakes absolutely all immersion. I have never understood why console games can't have a proper F5 save F6 load system?

    I lowered the difficulty to easy after a while, just to get through to the end without endless repeat plays of the same areas.

    Don't trust the comment in the game menu that the hard mode is the "recommended way to play" the game. It's the most frustrating way to play the game.

    A real shame to think just by adding a simple quick/save load this game could have been one of the best out there.


  5. I sent you a PM with the errors spamming the rpt. If you want the full rpt log let me now.

    Hello, we were trying to reproduce the problem but with no luck so far. Would you mind sharing some more details? You can either create a ticket on our feedback tracker or PM more details. Thank you very much.

    Seems like the same bug, but I don't use TFAR mod and have tested with and without my usual mod sets. Official missions and user missions.


  6. Is this bug even acknowledged by the Devs? It's now transferred to the stable branch after plaguing the dev branch for a couple of months.

    Flashing loading screen every ten seconds when you host a MP game locally.

    Quote Originally Posted by MikeTim

    Does anyone else get random loading screens in dev branch mp

    Quote Originally Posted by 2nd Ranger

    Yes, my friend who hosts has been getting this for ages. It went away a couple of weeks ago, but now it's back. He reverted to stable and then back to Dev to see if that made a difference, now the loading screen doesn't appear but we both get the same lag spikes every few seconds. He also gets some kind of error to do with campaign files.

    Quote Originally Posted by Bigpickle

    Yeah been getting that for a while on Dev, i wouldn't worry though.

    Quote Originally Posted by 2nd Ranger

    Why not? This has been happening for over a month. Maybe the MP update will fix it, maybe it won't.


  7. Yep, dem greedy Bohemia-bastards, granting everyone access to everything! :protest:

    +1

    BIS should stop this communistic give shit away for free bullshit. If you don't pay you don't play. *Read in the voice of Patton*

    Then the whiners can sit and mope in this thread, while the rest of us have fun sling loading ammo crates and shooting from vehicles.


  8. This update has made feints 'Head Range Plus: Improved TrackIR Movement' mod not work anymore, I hope you can look into that, hate to fly with limited movement in the cockpit. [url=http://forums.bistudio.com/showthread.php?168314-Head-Range-Plus-Improved-TrackIR-Movement]http://forums.bistudio.com/showthread.php?168314-Head-Range-Plus-Improved-TrackIR-Movement[/url

    Another small issue, Is it possible to make the helmet HUD keep the same size regardless of fov level?

    As it is now the bottom part get below view when you zoom in.


  9. I am extremely disappointed. I expected something in line with the future vertical lift program (http://en.wikipedia.org/wiki/Future_Vertical_Lift) which will be in effect by 2035. Instead I get a cold war era platform with a facelift.

    BI started with a great "future war" concept that projected warfare into the next-gen battlefield. Their nerve has failed them and they ended up fielding a things that are pretty much a facelift of obsolescent systems.

    Shame on you, BI.

    "...although Boeing expects 2060. (CH47)" From the same wiki you linked to. So with standard military delays that project is probably to far in the future :)

    I'm more surprised they didn't include the CH53K, the new heavy lift work horse for USMC, which should enter full service sometime in the 2020s.


  10. This shotgun is a lot of fun, having a blast with small CQB skirmish fights in the editor.

    Just a tiny cosmetic error, but the magazine selector switch is reversed. When pointing to the left it should cut of the left tube and visa versa. Sorry for nitpicking ;)

    Also, are you planning on adding the alternating firing mode?

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