OuchShot
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indestructible/Invincible Objects
OuchShot replied to OmniMax's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No need mate, I stuck that in the jump script, and entered {_x allowdamage true } forEach thisList; in a group's first waypoint after paradrop, and they land without dying, and can be killed as soon as they begin moving to that waypoint. Ta very much mate, really helped me out :) -
indestructible/Invincible Objects
OuchShot replied to OmniMax's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok, that sounds promising, i'll give it a go. Ta very much :) Hmmmm, sorry to be a pain, but ive tried entering {_x allowdamage false } forEach thisList; in the waypoints, and creating a trigger which activates repeatedly when BLUFOR enter, but i'm still getting injuries, deaths etc. Do I need to list the groups to be affected anywhere etc., or am I just being too much of a noob? ;) -
indestructible/Invincible Objects
OuchShot replied to OmniMax's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Does anyone know if code like this could be used to stop the random paradrop casualties that occur? I've searched the forums but not found much. I’ve tried using unitname addEventHandler ["HandleDamage", {false}]; and unitname allowdamage false; in the waypoint activation fields for both the paratroopers and the jump.sqs activation, but no joy. I am replacing the 'unitname' with the paratrooper's group names however, but i dunno if this would make a difference. Thanks in advance for any assistance. -
AI Paradrop from C130J
OuchShot replied to frattonstation's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok, i'll give that a go. Ta very much Manzilla Tried that and it works brilliantly. Smashin, thanks again. Gonna work on the random casualties now, but they arnt too much of a problem ;) -
AI Paradrop from C130J
OuchShot replied to frattonstation's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sorry, i'm a noob with the old editing, but i've got 4 c130js at the moment in a group, and each planes got around 4 - 5 seperate groups of infantry in. Each group of infantry has depending on what plane they're in. I've had a look round, but im not sure what to enter in the as i want to try and get all 4 planes paradropping all their seperate infantry groups at the same time. Any help would be greatly appreciated. Cheers -
ArmA 2's Artillery Module
OuchShot replied to headspace's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
arh yes, checked the full file names, and they were incorrect, sorted now and it works fine. Thanks very much Volw :D -
ArmA 2's Artillery Module
OuchShot replied to headspace's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sorry, i'm pretty much a total noob when it comes to arma and scripting for it, but i've carefully followed Volw's steps above, and when I enter me mission and click the radio command for selecting the strike position on the map, I get 'Script MapClick.sqs not found'. The script for making the battery fire however, appears to work. Does anyone know what i'm doing wrong? Ta very much