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Le Chevalier Noir

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About Le Chevalier Noir

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  1. Le Chevalier Noir

    1.07 Bugs: Report them here please.

    I have the same problem, warfare2vehicles has apparently been deleted. Even though the file is still there. It happens in single player and it seems to in multiplayer too, just did a fresh install sans ACE mod and did the 1.00 to 1.07 patch - same issue.
  2. Hi. I've been playing the Warfare game mode rather a lot recently with some friends over LAN. It's great fun, but there's very few of us so the AI has to do a lot of the work, and we need them to pad out our squads. So, a few questions about the Warfare mode in general, and giving orders to the AI: 1: How do I get an engineer to repair a vehicle? A friend told me it was as simple as telling them to 'get in', to it (space, middle mouse when cursor is over the vehicle). However, this seems unlikely. Is there a way in particular to do it? I wanna steal some T-72s after we neutralise them! 2: In a similar vein to 1, how do I get a medic to heal me if I buy one after I've been shot? I achieved it by going into the map, then spacebaring on me and telling him to 'heal rifleman', but there must be a more streamlined way than that. 3: How do I get an AI to enter a vehicle in a position other than the driver's seat with the mouse? I can do it through the F-keys then the 'get in', command from the list that gives all nearby vehicles, but that is again very clunky. Is there a way to do it with the mouse? 4: A question more about the dynamics of Warfare. There's an "S" value that seems to be used exclusively to buy base buildings and such (light factory, etc.). What does the S stand for out of curiosity, and how exactly do you acquire it? The enemy always seems to have tanks long before we do, which is really rather annoying 5: Finally, can the enemy eventually build and use helipads? I've never seen it done, but we seem to have AA pods and AA specialists knocking around our bases, so that question is raised. Thanks in advance for any (helpful) replies, and keep up the good work with Arma! (must try 1.07..) Edit: Oh, another question! Is it possible to get AI-manned artillery batteries (the built defensive structures, M119s or something) to fire for effect on a target in these maps? Or does that require custom scripting? blast, another query. I've found that AT soldiers in my squad seem a bit hesitant to use their rocket launchers on vehicles. Do they switch automatically after I tell them to engage something, or is there some special stance change that I need to engage to get them to fire zee missiles? well, I prefer the SMAW soldiers so zee rockets, but I love that line.
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