Jump to content

Alpha13

Member
  • Content Count

    8
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About Alpha13

  • Rank
    Private
  1. Hey guys, I know there are excellent missions which do warfare (eg Bennys) but what Im looking for is something with specific features bellow: 1) Commander can control units similar to Total Warfare interface on map as well in actual game (free look camera, click on unit, give orders). 2) You fight for resources so you can buy units and build base 3) Commander can jump in to any non-player controlled units to get in to fight asap That way 2 people can easily play against each other as opposite commanders and participate in fights at any moment as well. So you guys know anything like this out there by any chance?
  2. Alpha13

    ARMA 2: Total War

    Its both :) Basically I was asking if anyone already knows if there is a MOD like this for ARMA2 (or maybe even in Arrowhead) and if not then is it possible that someone can create something like that? Especially since there are mods which have technology described here that would just need to be spliced together to do this (oversimplification, I know, but it does look like it can be done).
  3. Alpha13

    ARMA 2: Total War

    Hey hey, sorry to resurrect my old topic, but I was wondering if anyone has already done something like what I have described here or is currently working on it (or maybe its some new mode in Arrowhead even)? Thanks!
  4. Alpha13

    ARMA 2: Total War

    So just to be clear, this is more of a MOD request rather than me working on it :) (since I'm a noob at this). I just played around with different MODs (VTS, Benny's, etc.) and see that if you combine major parts of them you can actually have a very nice RTS with FPS mod that reminds me of Total War game play (without turn based part but still has building and resources based on location captures and friendly for single/low player). I was wondering if anyone would like to pick up the torch on this and either modify their MOD they already have with this or create a new one.
  5. Hey guys, so with all the brilliant MOD's that this community has been putting out there (Benny's especially) I can totally see that if certain big pieces get combined you can create an ARMA 2: Total War type of game play (all in real time of course). I already shot one of the more specific ideas to Benny on this (more along where you can jump in to any unit) but in this topic I want to zoom out a bit further and see if anyone wants to do on what I propose here (I know, ideas are dime a dozen, but I think people might be interested in this one). Maybe it can be incorporated in to already existing Missions, or maybe it'll need to be created from scratch, your call as a developer of course. Gameplay: - Utilize warfare gameplay (eg: Benny's) - Commander can jump in to any unit - Commander can control units not only on general map, but also in 3d camera mode that can move around friendly units - Commander can build without physically being present in the areas (of course the rules will still apply that friendly presence is required to be there) - Basically commander has the control of the camera and units like in Total War games and can also build - Keep the resources/buildings/unit commands like they are right now, or maybe upgrade to a next level (because of flexibility that commander now has). Result: - This game automatically becomes in to almost like a RTS with a Total War flare because commander can dedicate himself to controlling the units not only on general map but also on battlefield itself - Commander (and maybe even squad leader humans?) also get more of an instant combat where they can engage in the hot spots that are happening rather than have long travel times (although they can still do that if they want to micro the travel part as well) without being unfair (since units don't just materialize out of nowhere, they just get controlled by humans at will). - VERY friendly for a low amount of people play (eg LAN) So, that is the idea, if you have more details please don't hesitate to flesh them out here (I'm sure there is more than just me who would be interested in game play like this). Otherwise, I'm very curious if any heavy hitters here would be interested in incorporating in to existing or creating brand new gameplay utilizing these rules (especially since it seemes like all the core pieces are already there, they just need to be put together which is of course not an easy thing, but is doable). What do you guys think?
  6. Quick question, I want to have a bit more of ambience when I play various MODs (like excellent Benny Warfare mod) so I was thinking on having music play for a player when you enter specific vehicle (like Mi-24 or T90). Any quick way of implementing that code that will be generic (or maybe Benny specific) which I can just plug and play? Or it'll take some effort here.
  7. Alpha13

    RTS (7vs7vs7) - Kingdoms

    Just as I was hoping for an RTS mod, I see this thread. VERY looking forward to it and I am hoping it will have the AI.
  8. And I would also like to support previous folks and ask: How do we increase the funds for a player who killed a unit (infantry, armor, etc.)?
×