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Everything posted by simjedi
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I don't use a RAM-Disk anymore as A3 uses up to 6gb of RAM....:)
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One thing I think is happening, is that ArmA3's SSAO is doubling up on the graphic drivers SSAO. You can disable it in the control panel then change it within the game menus and you can still see changes happening. For NVIDIA users you must have NVIDIA Inspector because there is 2 options to disable SSAO vs. just using the NV Control Panel with it's single option. Load up the A3 profile in NI then disable both "Ambient Occlusion Setting" and "Ambient Occlusion Usage". I at least gained some FPS from doing so. If other people try this and see some gains I'll open up a ticket on the bug tracker. Picture of highlighted settings below: http://i.imgur.com/TWDlo7b.png
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The best place I have found for music to be used in videos is OverClocked ReMix. Just follow their Content Policies and give proper credit at the end of the video and in the video description section on the page and you should be fine. It should be fine for all music if you give credit. And make sure you have ads disabled for your videos. Also be sure to put in the description telling about Fair Usage and it being a fan made video for non profit.
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Sound source stays still when looking at map
simjedi replied to Manhim's topic in ARMA 3 - TROUBLESHOOTING
Um, yeah, because you are looking at your map at the base.....lol -
Then don't expect anything other than disappointment. With my settings I get a solid 45-60fps anywhere I go as long as the mission scripts are clean and there isn't an obnoxious amount of A.I. around. Seems you do not know how to properly setup your game for your system if your not getting that. And if you are basing your experiences on Wasteland, a mod that was rushed into A3 and runs on servers that are game clients, well.
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Well that's the thing about ArmA, scalability. When I first started out at the launch of A2 I had at the moment a pretty top of the line computer and was no way able to max everything out. Later through the years as I upgraded I was able to raise those settings up even more with each upgrade. Now with A3 coming out I expect nothing different. So yesterdays 3600vd settings are completely different than today's 3600vd settings since there is more going on. If I remember correctly A2's view distances wasn't actually what they were and it was changed for A3 to accurately reflect their true distances. I may be remembering it wrong though but I'm pretty sure it changed.
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Yes I know it has it's flaws and isn't perfect. But it seems the majority of the complainers in here expect it to be so optimized that they should be able to run at 12k view distance with 1000 AI and everything on ultra while having 120+fps. Anybody who thinks that is off their f'n rocker and are setting themselves up for disappointment.
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And here lies the main meat of the problem. People need to stop comparing ArmA to "Other Games". ArmA is not and has never been "Other Games" It's it's own unique thing and the thinking that somehow settings can be cranked up because "Other Games" run with max settings is a huge mistake. And if people do not get past this notion they will never be satisfied.
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Sorely Unimpressed with Arma 3's Graphics as they exist in the Alpha.
simjedi replied to Failberry's topic in ARMA 3 - GENERAL
Yes I noticed the effects on fonts in the menu's, but I can live with that as it's not too bad. The FXAA presets in game leave ghosting artifacts on all the rendered edges though. I also noticed while playing around with the injector that the textures seemed to be adjusted to FXAA's sharpening filter because without using Luma Sharpen they are quiet soft. And for some reason the SMAA in game blurs them even more, that's the opposite of what SMAA is known to do. Maybe it just needs a little bit more of tweaking to make them better. -
Sorely Unimpressed with Arma 3's Graphics as they exist in the Alpha.
simjedi replied to Failberry's topic in ARMA 3 - GENERAL
IMO FXAA is a bad form of AA as it induces ghosting from it's sharpening filter. Since I switched over to using SMAA through SweetFX, the AA is improved over ArmA's presets. What's especially noticeable is I have no more mosaic patterns on flat surfaces at an angle from my POV. Get it HERE. -
Sorely Unimpressed with Arma 3's Graphics as they exist in the Alpha.
simjedi replied to Failberry's topic in ARMA 3 - GENERAL
If you guys want to know how to adjust the picture see THIS thread. -
Sorely Unimpressed with Arma 3's Graphics as they exist in the Alpha.
simjedi replied to Failberry's topic in ARMA 3 - GENERAL
Those trees exist for me....:rolleyes: -
Go into the NVIDA Control Panel and try these 3 settings and make sure scaling on the GPU and override is selected to see if it helps.
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For me it's really not that much of a performance hit. I redone my settings only this time I zoomed in to a lot of textures to watch what was going on. Making sure no pixels were bleeding into each other or getting washed out. So that method relied less on my eyes and more to what the pixels were doing. HERE is the photo's including my in-game settings and HERE is my SweetFX settings if someone wants to try them. Just be sure to match at least the in-game brightness, gamma and hdr settings to match up. ETA: Updated settings with just a bit of vibrancy added.
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How to Sandbox Arma 3 to keep it from taking control of Windows on startup?
simjedi replied to bobby budnick's topic in ARMA 3 - BETA DISCUSSION
I think this a case of 99.99% behind the keyboard problem...:D I can still do anything I want while it boots up and it only takes about 15 seconds to load, if even that. So yeah you need to take a serious look at your computer. Like the things mentioned already, what's running at the time and if the HDD is failing. -
Respawn with Custom loadout
simjedi replied to slrruthless's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thanks to Kill_Phil I was able to write my first script and might be able to help you. Thanks Kill_Phil! Remove all that you have in the "Initialization" field and replace it with this: Now go to your "Missions" folder located in "My Documents\ArmA 3 Alpha" and find the mission you are working on. Open it's folder up and create a text file and save it as "Loadout_All.sqf" and place the following code into it. For the map see my code above, it's a weapon. As for ammo, magazines have to go before the weapon. Also no need to type out multiple instances for each one. Again see code above. -
ArmA is a sandbox game. The purpose is to make of it what you will only limited by your imagination. ArmA is a community driven game. People come up with different game modes or addons all the time to make it their way and share it with others to also enjoy. ArmA gives you a editor to make any kind of mission you can think of. So be sure to spend some time in it and also check out the addons, multiplayer and player mission forums.
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Character turning is delayed (like 1/4 sec.) after mouse movement, anyone else?
simjedi replied to tortuosit's topic in ARMA 3 - TROUBLESHOOTING
Let me change this around a bit. Don't mean to pop your bubble but this is the way it is, and always has been with computers. PC games push the progress of change forward. PC games like ArmA are not made to be held back by previous generation tech. Either go with the flow or get the heck out of the way the saying goes. I can't wait until the next most awesome PC game ever comes out that is known as :cool:"Star Citizen":cool: to hear all the people complaining about how it doesn't run on their outdated computers. -
Nice. This thread reminded me to set this up. Using SweetFX Configurator as the SMAA custom tuning is much better than ArmA's presets....:cool: My goal was a few things. Get rid of the light blue haze that hangs over everything, no more neon grass near sunset, darken the blacks up some more while bringing shadow detail up and getting rid of the white crush that plagues A3. Also added a touch of sharpening. Very subtle changes that made a big difference for me....:) Album View
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If you have a NVIDIA card you can use NVIDIA Inspector. MSI Afterburner also has this feature that can be used with ATI as well.
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I really don't expect that until the later stages of the Beta process. Once BiS releases the server files and mod makers get a good grasp on the new system will the fps start to go up. If anyone is interested in the RAM-Drive method I made a list by watching Process Explorer the most accessed PBO's in order of most read. This doesn't include any type of vehicles but should give a good representation of the core files for the current Alpha. You will see no fps increases but you do get way better load times, LOD fill in and a smoother experience. First Run, Battle: ETA: Did some more running around on the island and the list looks different now. Guess it just depends on what you are doing. Second Run, Battle/Exploring:
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If you are getting low fps with MP it most likely is because they have the server setup for a view distance that your computer cannot handle since it is set server side. If your computer can only handle say a 1000m view distance and the server is set at 3000m view distance you will get low fps. The best thing to do is ask the server owner to turn it down. If they will not (as I believe it is their choice) find one more suited for your PC specs. This can be only one of many causes though. The next biggest one is servers who allow those with high pings. If you look at the lobby and notice pings over 200, find another one with more respectful pings. ETA: Ya, fixed the view distances.....:o
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Either of the two programs I pointed out allow you to do this and much more. You should really check them out.
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CTI (Capture the Island) does this and is my second favorite mode next to AAS. The old AAS that is. Blitz is good but I still prefer the old style.