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NikS

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About NikS

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  1. Won't work. You moveInDriver a pilot in a helo that is so much meters up in the air, you still have to start the engine for it to fly.
  2. What if you need to make a flying helo without gunners (for whatever reasons)?
  3. Why not make it like this: m60_gunner = (Gunner blackhawk_1); unassignTeam m60_gunner; doGetout m60_gunner; m60_gunner setPos (getPos Away); m60_gunner setDamage 1; Edit: it turned out you don't really need "doGetout m60_gunner;" here, so it's just "m60_gunner = (Gunner blackhawk_1); unassignTeam m60_gunner; m60_gunner setPos (getPos Away); m60_gunner setDamage 1;"
  4. You may try this (works if you need to make 1 unit disembark): 1. Place a helo-activated "flyinheight 4" trigger with smth like a 2-3 second delay and 2. Place a unit-activated "unassignvehicle" trigger with a delay for the helo to descend to a 4-meter height -should work for several units if you make several unit-oriented triggers with different time delays; otherwise some'll just end up standing on the others' heads.
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